Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4CascadeDeexcitation.hh
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25//
26#ifndef G4CASCADE_DEEXCITATION_HH
27#define G4CASCADE_DEEXCITATION_HH
28//
29// Takes an arbitrary excited or unphysical nuclear state and produces
30// a final state with evaporated particles and (possibly) a stable nucleus.
31//
32// 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
33// 20130620 Address Coverity complaint about missing copy actions
34// 20130621 Drop collide() interface (base class will throw exception);
35// follow base change to deExcite() with reference;
36// add reusable G4InuclNuclei buffer, verbosity handler
37// 20130622 Inherit from G4CascadeDeexciteBase
38
40#include "globals.hh"
41
42class G4InuclParticle;
43class G4BigBanger;
46
47
49public:
51 virtual ~G4CascadeDeexcitation();
52
53 virtual void setVerboseLevel(G4int verbose);
54
55 // Interface specific to pre-compound (post-cascade) processing
56 virtual void deExcite(const G4Fragment& fragment,
57 G4CollisionOutput& globalOutput);
58
59private:
60 G4BigBanger* theBigBanger;
61 G4NonEquilibriumEvaporator* theNonEquilibriumEvaporator;
62 G4EquilibriumEvaporator* theEquilibriumEvaporator;
63
64 G4CollisionOutput tempOutput; // Local buffer for de-excitation stages
65
66private:
67 // Copying of modules is forbidden
70};
71
72#endif /* G4CASCADE_DEEXCITATION_HH */
int G4int
Definition: G4Types.hh:85
virtual void setVerboseLevel(G4int verbose)
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)