Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4XXXFileViewer.cc
Go to the documentation of this file.
1//
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25//
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28//
29// John Allison 7th March 2006
30// A template for a file-writing graphics driver.
31//?? Lines beginning like this require specialisation for your driver.
32
33#include "G4XXXFileViewer.hh"
34
35#include "G4VSceneHandler.hh"
37#include <sstream>
38
40{
41 if (fOpen) {
42 G4cout << "Closing file " << fFileName << G4endl;
43 fFile.close();
44 fOpen = false;
45 }
46}
47
49{
50 if (!fOpen)
51 {
52 std::ifstream ifs;
53 std::ostringstream oss;
54 G4int i = 0;
55 do {
56 oss.str("");
57 oss << "g4_" << i << ".XXXFile";
58 ifs.open(oss.str().c_str());
59 if (!ifs) break; // Doesn't exist, so can open a new file.
60 else ifs.close();
61 ++i;
62 } while(true);
63 fFileName = oss.str();
64 G4cout << "Opening file " << fFileName << G4endl;
65 fFile.open(fFileName.c_str());
66 fOpen = true;
67 }
68 if (fFile.good()) fFile << item << std::endl;
69 else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl;
70}
71
73(G4VSceneHandler& sceneHandler, const G4String& name):
74 G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
75{}
76
78{
79 fFileWriter.Close();
80}
81
83#ifdef G4XXXFileDEBUG
84 G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
85#endif
86}
87
89#ifdef G4XXXFileDEBUG
90 G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
91#endif
92 fFileWriter.Rewind();
93}
94
96#ifdef G4XXXFileDEBUG
97 G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
98#endif
99
100 // First, a view should decide when to re-visit the G4 kernel.
101 // Sometimes it might not be necessary, e.g., if the scene is stored
102 // in a graphical database (e.g., OpenGL's display lists) and only
103 // the viewing angle has changed. But graphics systems without a
104 // graphical database will always need to visit the G4 kernel.
105
106 NeedKernelVisit (); // Default is - always visit G4 kernel.
107 // Note: this routine sets the fNeedKernelVisit flag of *all* the
108 // views of the scene.
109
110 ProcessView (); // The basic logic is here.
111
112 // Then a view may have more to do, e.g., display the graphical
113 // database. That code should come here...
114
115 // ...before finally...
116 FinishView (); // Flush streams and/or swap buffers.
117}
118
120#ifdef G4XXXFileDEBUG
121 G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
122#endif
123 fFileWriter.Close();
124}
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
void ProcessView()
Definition: G4VViewer.cc:104
void NeedKernelVisit()
Definition: G4VViewer.cc:77
virtual void FinishView()
Definition: G4VViewer.cc:100
void WriteItem(const G4String &item)
virtual ~G4XXXFileViewer()
G4XXXFileViewer(G4VSceneHandler &, const G4String &name)