Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ViewParameters.hh
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1//
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25//
26//
27//
28//
29// John Allison 19th July 1996
30//
31// Class description
32//
33// View parameters and options.
34//
35// THE STANDARD VIEW AND ALL THAT.
36//
37// In GEANT4 visualization, we have the concept of a "Standard
38// View". This is the view when the complete set of objects being
39// viewed is comfortably in view from any viewpoint. It is defined by
40// the "Bounding Extent" of "visible" objects when initially
41// registered in the scene, and by the View Parameters.
42//
43// There is also the "Standard Target Point", which is the centre of
44// the Bounding Extent (note that this belongs to the scene and is
45// stored in the G4Scene object). The "Current Target Point", defined
46// relative to the Standard Target Point, is changed by the
47// "dolly" and "zoom" commands, and can be reset to the Standard
48// Target Point with the "/vis/viewer/reset" command.
49//
50// Also, the "Standard Camera Position" is the "Standard Camera
51// Distance" along the Viewpoint Direction vector from the Standard
52// Target Point. The Standard Camera Distance is the radius of the
53// Bounding Extent divided by fFieldHalfAngle. It is not stored
54// explicitly because of the singularity at fFieldHalfAngle = 0,
55// which implies parallel projection.
56//
57// Similarly, the "Current Camera Position" is the "Current Camera
58// Distance" along the Viewpoint Direction vector from the Current
59// Target Point. The Current Camera Distance is given by the formulae
60// below, but note that it can be negative, meaning that the camera
61// has moved *beyond* the Current Target Point, which is
62// conceptually possible, but which might give some problems when
63// setting up the view matrix - see, for example, G4OpenGLView::SetView ().
64//
65// All viewers are expected to keep the "Up Vector" vertical unless
66// RotationStyle is freeRotation.
67//
68// Finally, the view is magnified by the "Zoom Factor" which is
69// reset to 1 by the "/vis/viewer/reset" command.
70//
71// The algorithms for calculating various useful quantities from the
72// View Parameters, such as GetCameraDistance, are described below.
73
74#ifndef G4VIEWPARAMETERS_HH
75#define G4VIEWPARAMETERS_HH
76
78#include "G4Vector3D.hh"
79#include "G4Point3D.hh"
80#include "G4Plane3D.hh"
81#include "G4VisAttributes.hh"
82#include "G4VMarker.hh"
84
85#include <vector>
86#include <utility>
87
88typedef std::vector<G4Plane3D> G4Planes;
89
91
92public: // With description
93
95 wireframe, // Draw edges - no hidden line removal.
96 hlr, // Draw edges - hidden lines removed.
97 hsr, // Draw surfaces - hidden surfaces removed.
98 hlhsr, // Draw surfaces and edges - hidden removed.
99 cloud // Draw volume as a cloud of dots.
100 };
101
103 cutawayUnion, // Union (addition) of result of each cutaway plane.
104 cutawayIntersection // Intersection (multiplication) " .
105 };
106
108 constrainUpDirection, // Standard, HEP convention.
109 freeRotation // Free, Google-like rotation, using mouse-grab.
110 };
111
112 friend std::ostream& operator <<
113 (std::ostream&, const DrawingStyle&);
114
115 friend std::ostream& operator <<
116 (std::ostream&, const G4ViewParameters&);
117
120
121 // Note: uses default assignment operator and copy constructor.
122
124
125 // Get and Is functions.
135 const std::vector<G4double>& GetCBDParameters () const;
137 const G4Plane3D& GetSectionPlane () const;
140 const G4Planes& GetCutawayPlanes () const;
146 const G4Vector3D& GetUpVector () const;
149 const G4Vector3D& GetScaleFactor () const;
153 const G4Vector3D& GetLightpointDirection () const; // Relative...
155 // ... depending on GetLightsMoveWithCamera.
162 unsigned int GetWindowSizeHintX () const;
163 unsigned int GetWindowSizeHintY () const;
169 // GetXGeometryString is intended to be parsed by XParseGeometry.
170 // It contains the size information, as in GetWindowSizeHint, but
171 // may also contain the window position, e.g., "600x600-0+200. The
172 // viewer should use this in preference to GetWindowSizeHint, since
173 // it contains more information. (The size information in
174 // GetXGeometryString and GetWindowSizeHint is guaranteed to be
175 // identical.)
176 bool IsWindowSizeHintX () const;
177 bool IsWindowSizeHintY () const;
184 const std::vector<G4ModelingParameters::VisAttributesModifier>&
204
205 // Here Follow functions to evaluate useful quantities as a
206 // function of the radius of the Bounding Extent of the object being
207 // viewed. Call them in the order given - for efficiency, later
208 // functions depend on the results of earlier ones (Store the
209 // results of earlier functions in your own temporary variables -
210 // see, for example, G4OpenGLView::SetView ().)
211 G4double GetCameraDistance (G4double radius) const;
212 G4double GetNearDistance (G4double cameraDistance, G4double radius) const;
213 G4double GetFarDistance (G4double cameraDistance,
214 G4double nearDistance, G4double radius) const;
215 G4double GetFrontHalfHeight (G4double nearDistance, G4double radius) const;
216
217 // Set, Add, Multiply, Increment, Unset and Clear functions.
219 G4int SetNumberOfCloudPoints (G4int); // Returns number actually set.
224 void SetVisibleDensity (G4double visibleDensity);
227 void SetCBDParameters (const std::vector<G4double>&);
228 void SetSectionPlane (const G4Plane3D& sectionPlane);
231 void AddCutawayPlane (const G4Plane3D& cutawayPlane);
232 void ChangeCutawayPlane (size_t index, const G4Plane3D& cutawayPlane);
234 void SetExplodeFactor (G4double explodeFactor);
236 void SetExplodeCentre (const G4Point3D& explodeCentre);
237 G4int SetNoOfSides (G4int nSides); // Returns number actually set.
238 void SetViewpointDirection (const G4Vector3D& viewpointDirection);
239 // Calls the following to get lightpoint direction right too.
240 void SetViewAndLights (const G4Vector3D& viewpointDirection);
241 // Also sets lightpoint direction according to G4bool fLightsMoveWithCamera.
242 void SetUpVector (const G4Vector3D& upVector);
243 void SetFieldHalfAngle (G4double fieldHalfAngle);
244 void SetOrthogonalProjection (); // This and next use SetFieldHalfAngle.
245 void SetPerspectiveProjection(G4double fieldHalfAngle = 30. * CLHEP::deg);
246 void SetZoomFactor (G4double zoomFactor);
247 void MultiplyZoomFactor (G4double zoomFactorMultiplier);
248 void SetScaleFactor (const G4Vector3D& scaleFactor);
249 void MultiplyScaleFactor (const G4Vector3D& scaleFactorMultiplier);
250 void SetCurrentTargetPoint (const G4Point3D& currentTargetPoint);
251 void SetDolly (G4double dolly);
252 void IncrementDolly (G4double dollyIncrement);
253 void SetLightpointDirection (const G4Vector3D& lightpointDirection);
255 void SetPan (G4double right, G4double up);
256 void IncrementPan (G4double right, G4double up);
257 // Increment currentTarget point perpendicular to viewpoint direction.
258 void IncrementPan (G4double right, G4double up, G4double forward);
259 // Increment currentTarget point also along viewpoint direction.
261 void SetDefaultColour (const G4Colour&); // Uses SetDefaultVisAttributes.
263 void SetDefaultTextColour (const G4Colour&); // SetDefaultTextVisAttributes.
264 void SetDefaultMarker (const G4VMarker& defaultMarker);
265 void SetGlobalMarkerScale (G4double globalMarkerScale);
266 void SetGlobalLineWidthScale (G4double globalLineWidthScale);
269 void SetWindowSizeHint (G4int xHint, G4int yHint);
270 void SetWindowLocationHint (G4int xHint, G4int yHint);
271 void SetXGeometryString (const G4String&);
296
297 // Command dumping functions.
298 // For camera commands we need to provide the standard target point from
299 // the current scene.
300 G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const;
305
306 // Other functions.
307 void PrintDifferences (const G4ViewParameters& v) const;
308
309 // Interpolation
310 // Returns a null pointer when no more to be done. For example:
311 // do {
312 // G4ViewParameters* vp =
313 // G4ViewParameters::CatmullRomCubicSplineInterpolation(viewVector,nInterpolationPoints);
314 // if (!vp) break;
315 // ...
316 // } while (true);
317 // Assumes equal intervals
319 (const std::vector<G4ViewParameters>& views,
320 G4int nInterpolationPoints = 50); // No of interpolations points per interval
321
322private:
323
324 G4int ParseGeometry ( const char *string, G4int *x, G4int *y, unsigned int *width, unsigned int *height);
325 G4int ReadInteger(char *string, char **NextString);
326
327 DrawingStyle fDrawingStyle; // Drawing style.
328 G4int fNumberOfCloudPoints; // For drawing in cloud style.
329 // <= 0 means use viewer default.
330 G4bool fAuxEdgeVisible; // Auxiliary edge visibility.
331 G4bool fCulling; // Culling requested.
332 G4bool fCullInvisible; // Cull (don't Draw) invisible objects.
333 G4bool fDensityCulling; // Density culling requested. If so...
334 G4double fVisibleDensity; // ...density lower than this not drawn.
335 G4bool fCullCovered; // Cull daughters covered by opaque mothers.
336 G4int fCBDAlgorithmNumber; // Colour by density algorithm number.
337 std::vector<G4double> fCBDParameters; // Colour by density parameters.
338 G4bool fSection; // Section drawing requested (DCUT in GEANT3).
339 G4Plane3D fSectionPlane; // Cut plane for section drawing (DCUT).
340 CutawayMode fCutawayMode; // Cutaway mode.
341 G4Planes fCutawayPlanes; // Set of planes used for cutaway.
342 G4double fExplodeFactor; // Explode along radius by this factor...
343 G4Point3D fExplodeCentre; // ...about this centre.
344 G4int fNoOfSides; // ...if polygon approximates circle.
345 G4Vector3D fViewpointDirection;
346 G4Vector3D fUpVector; // Up vector. (Warning: MUST NOT be parallel
347 // to fViewpointDirection!)
348 G4double fFieldHalfAngle; // Radius / camara distance, 0 for parallel.
349 G4double fZoomFactor; // Magnification relative to Standard View.
350 G4Vector3D fScaleFactor; // (Non-uniform) scale/magnification factor.
351 G4Point3D fCurrentTargetPoint; // Relative to standard target point.
352 G4double fDolly; // Distance towards current target point.
353 G4bool fLightsMoveWithCamera;
354 G4Vector3D fRelativeLightpointDirection;
355 // i.e., rel. to object or camera accoding to G4bool fLightsMoveWithCamera.
356 G4Vector3D fActualLightpointDirection;
357 G4VisAttributes fDefaultVisAttributes;
358 G4VisAttributes fDefaultTextVisAttributes;
359 G4VMarker fDefaultMarker;
360 G4double fGlobalMarkerScale;
361 G4double fGlobalLineWidthScale;
362 G4bool fMarkerNotHidden;
363 // True if transients are to be drawn and not hidden by
364 // hidden-line-hidden-surface removal algorithms, e.g., z-buffer
365 // testing; false if they are to be hidden-line-hidden-surface
366 // removed.
367 G4int fWindowSizeHintX; // Size hints for pixel-based window systems.
368 G4int fWindowSizeHintY;
369 G4int fWindowLocationHintX; // Location hints for pixel-based window systems.
370 G4int fWindowLocationHintY;
371 G4bool fWindowLocationHintXNegative; // Reference of location hints for pixel-based window systems.
372 G4bool fWindowLocationHintYNegative;
373 G4String fXGeometryString; // If non-null, geometry string for X Windows.
374 G4int fGeometryMask; // Corresponding mask.
375 G4bool fAutoRefresh; // ...after change of view parameters.
376 G4Colour fBackgroundColour;
377 G4bool fPicking; // Request picking.
378 RotationStyle fRotationStyle; // Rotation style.
379 std::vector<G4ModelingParameters::VisAttributesModifier> fVisAttributesModifiers;
380 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
381 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
382 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
383 G4double fDisplayHeadTimeX, fDisplayHeadTimeY; // 2D screen coords.
384 G4double fDisplayHeadTimeSize; // Screen size.
385 G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
386 G4bool fDisplayLightFront;// Display light front at head time originating at
387 G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
388 fDisplayLightFrontT;
389 G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
390
391 enum { // Constants for geometry mask in ParseGeometry and related functions.
392 fNoValue = 0,
393 fXValue = 0x0001,
394 fYValue = 0x0002,
395 fWidthValue = 0x0004,
396 fHeightValue = 0x0008,
397 fAllValues = 0x000F,
398 fXNegative = 0x0010,
399 fYNegative = 0x0020
400 };
401};
402
403#include "G4ViewParameters.icc"
404
405#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
std::vector< G4Plane3D > G4Planes
void SetCBDParameters(const std::vector< G4double > &)
bool IsWindowLocationHintY() const
G4int GetWindowLocationHintX() const
void SetViewpointDirection(const G4Vector3D &viewpointDirection)
void SetScaleFactor(const G4Vector3D &scaleFactor)
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
G4int SetNumberOfCloudPoints(G4int)
static G4ViewParameters * CatmullRomCubicSplineInterpolation(const std::vector< G4ViewParameters > &views, G4int nInterpolationPoints=50)
G4int SetNoOfSides(G4int nSides)
void SetViewAndLights(const G4Vector3D &viewpointDirection)
const G4Vector3D & GetScaleFactor() const
G4double GetDisplayLightFrontX() const
void SetAutoRefresh(G4bool)
void SetBackgroundColour(const G4Colour &)
const G4String & GetXGeometryString() const
void SetGlobalMarkerScale(G4double globalMarkerScale)
void SetExplodeCentre(const G4Point3D &explodeCentre)
void SetDisplayLightFrontY(G4double)
G4bool IsDisplayHeadTime() const
G4double GetDisplayHeadTimeSize() const
G4int GetNoOfSides() const
G4double GetDisplayHeadTimeBlue() const
G4int GetWindowAbsoluteLocationHintY(G4int) const
G4String CameraAndLightingCommands(const G4Point3D standardTargetPoint) const
CutawayMode GetCutawayMode() const
G4double GetDisplayHeadTimeY() const
G4double GetCameraDistance(G4double radius) const
bool IsWindowLocationHintX() const
G4double GetExplodeFactor() const
void PrintDifferences(const G4ViewParameters &v) const
G4int GetNumberOfCloudPoints() const
G4bool IsMarkerNotHidden() const
void SetDisplayHeadTimeBlue(G4double)
void SetVisibleDensity(G4double visibleDensity)
unsigned int GetWindowSizeHintX() const
G4double GetGlobalLineWidthScale() const
void SetPerspectiveProjection(G4double fieldHalfAngle=30. *CLHEP::deg)
G4bool IsCutaway() const
void AddVisAttributesModifier(const G4ModelingParameters::VisAttributesModifier &)
G4Vector3D & GetActualLightpointDirection()
void SetDefaultColour(const G4Colour &)
void SetCulling(G4bool)
void SetCurrentTargetPoint(const G4Point3D &currentTargetPoint)
void SetDisplayLightFrontT(G4double)
void UnsetSectionPlane()
void SetDrawingStyle(G4ViewParameters::DrawingStyle style)
bool IsWindowSizeHintX() const
const G4Colour & GetBackgroundColour() const
const G4Vector3D & GetLightpointDirection() const
void SetDefaultTextColour(const G4Colour &)
void SetDisplayHeadTimeX(G4double)
void SetXGeometryString(const G4String &)
void SetDefaultVisAttributes(const G4VisAttributes &)
void SetFieldHalfAngle(G4double fieldHalfAngle)
void SetCullingCovered(G4bool)
const G4Vector3D & GetViewpointDirection() const
void ClearCutawayPlanes()
G4bool IsSection() const
void SetExplodeFactor(G4double explodeFactor)
G4double GetDisplayHeadTimeX() const
void SetGlobalLineWidthScale(G4double globalLineWidthScale)
const G4Point3D & GetCurrentTargetPoint() const
G4double GetDisplayLightFrontRed() const
G4bool IsPicking() const
void SetCBDAlgorithmNumber(G4int)
void SetStartTime(G4double)
G4double GetFarDistance(G4double cameraDistance, G4double nearDistance, G4double radius) const
void MultiplyScaleFactor(const G4Vector3D &scaleFactorMultiplier)
void SetPicking(G4bool)
G4double GetFieldHalfAngle() const
bool IsWindowSizeHintY() const
void SetDisplayLightFrontBlue(G4double)
G4bool IsCulling() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
void SetMarkerHidden()
void SetDisplayHeadTime(G4bool)
const G4VisAttributes * GetDefaultTextVisAttributes() const
G4double GetZoomFactor() const
void SetDolly(G4double dolly)
void SetDisplayHeadTimeY(G4double)
void SetDensityCulling(G4bool)
void SetOrthogonalProjection()
G4int GetWindowAbsoluteLocationHintX(G4int) const
G4bool IsExplode() const
void SetDisplayLightFrontZ(G4double)
G4String SceneModifyingCommands() const
const G4VMarker & GetDefaultMarker() const
G4double GetStartTime() const
G4double GetDisplayLightFrontBlue() const
void SetWindowSizeHint(G4int xHint, G4int yHint)
void SetDefaultMarker(const G4VMarker &defaultMarker)
void IncrementPan(G4double right, G4double up)
void SetDisplayLightFront(G4bool)
void SetWindowLocationHint(G4int xHint, G4int yHint)
void SetDisplayLightFrontRed(G4double)
const G4Vector3D & GetUpVector() const
void SetDisplayHeadTimeSize(G4double)
G4String TimeWindowCommands() const
G4String TouchableCommands() const
void SetMarkerNotHidden()
const std::vector< G4double > & GetCBDParameters() const
void SetDisplayHeadTimeRed(G4double)
G4int GetCBDAlgorithmNumber() const
G4double GetEndTime() const
G4double GetDisplayLightFrontZ() const
void ChangeCutawayPlane(size_t index, const G4Plane3D &cutawayPlane)
G4double GetFadeFactor() const
G4double GetDisplayHeadTimeRed() const
G4double GetGlobalMarkerScale() const
G4bool IsCullingInvisible() const
void SetZoomFactor(G4double zoomFactor)
void UnsetExplodeFactor()
G4double GetDisplayLightFrontT() const
const G4VisAttributes * GetDefaultVisAttributes() const
void SetCullingInvisible(G4bool)
void SetUpVector(const G4Vector3D &upVector)
G4double GetDisplayLightFrontY() const
void SetEndTime(G4double)
void SetPan(G4double right, G4double up)
G4bool IsDisplayLightFront() const
void SetFadeFactor(G4double)
const G4Planes & GetCutawayPlanes() const
RotationStyle GetRotationStyle() const
G4int GetWindowLocationHintY() const
void SetCutawayMode(CutawayMode)
G4double GetDisplayHeadTimeGreen() const
G4bool IsDensityCulling() const
void SetDefaultTextVisAttributes(const G4VisAttributes &)
void SetLightpointDirection(const G4Vector3D &lightpointDirection)
void SetDisplayLightFrontX(G4double)
void SetLightsMoveWithCamera(G4bool moves)
void SetDisplayHeadTimeGreen(G4double)
G4double GetDisplayLightFrontGreen() const
void MultiplyZoomFactor(G4double zoomFactorMultiplier)
G4String DrawingStyleCommands() const
void SetRotationStyle(RotationStyle)
G4bool IsAutoRefresh() const
G4double GetVisibleDensity() const
unsigned int GetWindowSizeHintY() const
G4bool operator!=(const G4ViewParameters &) const
G4bool GetLightsMoveWithCamera() const
void IncrementDolly(G4double dollyIncrement)
void SetSectionPlane(const G4Plane3D &sectionPlane)
void SetAuxEdgeVisible(G4bool)
void SetDisplayLightFrontGreen(G4double)
const G4Point3D & GetExplodeCentre() const
G4bool IsCullingCovered() const
const G4Plane3D & GetSectionPlane() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
DrawingStyle GetDrawingStyle() const
void ClearVisAttributesModifiers()
void AddCutawayPlane(const G4Plane3D &cutawayPlane)
G4bool IsAuxEdgeVisible() const
G4double GetDolly() const