Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileSceneHandler.hh
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25//
26//
27//
28// G4VRML2FileSceneHandler.hh
29// Satoshi Tanaka & Yasuhide Sawada
30
31#ifndef G4VRML2FILE_SCENE_HANDLER_HH
32#define G4VRML2FILE_SCENE_HANDLER_HH
33
34#include <fstream>
35
36#include "globals.hh"
37#include "G4LogicalVolume.hh"
38#include "G4VSceneHandler.hh"
39
40
41class G4VRML2File;
42class G4VisAttributes;
43
45
46 friend class G4VRML2FileViewer;
47
48// methods (public)
49public:
50 G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
52 void AddSolid(const G4Box&);
53 void AddSolid(const G4Cons&);
54 void AddSolid(const G4Tubs&);
55 void AddSolid(const G4Trd&);
56 void AddSolid(const G4Trap&);
57 void AddSolid(const G4Sphere&);
58 void AddSolid(const G4Para&);
59 void AddSolid(const G4Torus&);
60 void AddSolid ( const G4Polycone& polycone ) {
62 }
63 void AddSolid ( const G4Polyhedra& polyhedra) {
64 G4VSceneHandler::AddSolid (polyhedra);
65 }
66 void AddSolid ( const G4Orb& orb ) {
68 }
69 void AddSolid ( const G4Ellipsoid& ellipsoid) {
70 G4VSceneHandler::AddSolid (ellipsoid);
71 }
72 void AddSolid ( const G4TessellatedSolid& tess) {
74 }
75 void AddSolid(const G4VSolid&);
76 void AddCompound ( const G4VTrajectory& traj) {
78 }
79 void AddCompound ( const G4VHit& hit) {
81 }
82 void AddCompound ( const G4VDigi& digi) {
84 }
85 void AddCompound ( const G4THitsMap<G4double> & hits) {
87 }
90 }
91
92 void BeginPrimitives(const G4Transform3D& objectTransformation);
94
97 void AddPrimitive(const G4Text&);
98 void AddPrimitive(const G4Circle&);
99 void AddPrimitive(const G4Square&);
100 void AddPrimitive (const G4Polymarker& polymarker)
101 { G4VSceneHandler::AddPrimitive (polymarker); }
102 void AddPrimitive (const G4Scale& scale)
104
105 void ClearTransientStore(); // Used for triggering detector re-drawing.
106
109
112
113 void connectPort();
114 void closePort();
115
116// methods (private)
117private:
118
119 void SendMaterialNode ( const G4VisAttributes* pAV );
120 void SendMaterialNode ();
121
122 void SendLineColor ( const G4VisAttributes* pAV );
123 void SendMarkerColor ( const G4VMarker& mark ) ;
124 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
125
126 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
127 void GetMarkerWorldPosition ( const G4VMarker& mark ,
128 double* pX ,
129 double* pY ,
130 double* pZ ) ;
131
132 G4bool isConnected () { return fFlagDestOpen ; }
133
134 G4bool IsPVPickable () { return fPVPickable ;}
135 void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
136 G4double SetPVTransparency () ;
137 G4double GetPVTransparency () { return fPVTransparency ; }
138
139// data
140private:
141 char fVRMLFileDestDir[256] ;
142 char fVRMLFileName[256] ;
143
144 G4VRML2File& fSystem; // Graphics system for this scene.
145 G4bool fFlagDestOpen ;
146
147 G4int fMaxFileNum ;
148
149 G4bool fPVPickable ;
150 G4double fPVTransparency ;
151
152 static G4int fSceneIdCount;
153
154public:
155 std::ofstream fDest ;
156
157};
158
159#endif //G4VRML2FILE_SCENE_HANDLER_HH
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
Definition: G4Box.hh:56
Definition: G4Cons.hh:78
Definition: G4Orb.hh:56
Definition: G4Para.hh:79
Definition: G4Text.hh:72
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:75
Definition: G4VHit.hh:48
void AddPrimitive(const G4Square &)
void AddSolid(const G4Sphere &)
void AddSolid(const G4Box &)
void AddCompound(const G4VTrajectory &traj)
void AddCompound(const G4VDigi &digi)
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Para &)
void AddPrimitive(const G4Polymarker &polymarker)
void AddCompound(const G4THitsMap< G4double > &hits)
void AddSolid(const G4Tubs &)
void AddSolid(const G4Trd &)
void AddSolid(const G4VSolid &)
void AddSolid(const G4Polycone &polycone)
void AddSolid(const G4Torus &)
void AddSolid(const G4Cons &)
void AddPrimitive(const G4Text &)
void AddPrimitive(const G4Polyline &)
void AddSolid(const G4Ellipsoid &ellipsoid)
void AddCompound(const G4VHit &hit)
void AddPrimitive(const G4Polyhedron &)
void AddSolid(const G4Polyhedra &polyhedra)
void AddPrimitive(const G4Circle &)
void AddSolid(const G4Orb &orb)
void AddCompound(const G4THitsMap< G4StatDouble > &hits)
void AddSolid(const G4Trap &)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void AddSolid(const G4TessellatedSolid &tess)
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0