Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredQtViewer.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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24// ********************************************************************
25//
26//
27//
28//
29// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
30// G4OpenGLStoredViewer.
31
33
35#include "G4ios.hh"
36#ifdef G4MULTITHREADED
37#include "G4Threading.hh"
38#endif
39
40#include <qapplication.h>
41#include <qtabwidget.h>
42
44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String& name):
46 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47 G4OpenGLViewer (sceneHandler),
48 G4OpenGLQtViewer (sceneHandler),
49 G4OpenGLStoredViewer (sceneHandler), // FIXME : gerer le pb du parent !
50 QGLWidget()
51{
52 if (fViewId < 0) return; // In case error in base class instantiation.
53
55
56 // Indicates that the widget has no background, i.e. when the widget receives paint events, the background is not automatically repainted. Note: Unlike WA_OpaquePaintEvent, newly exposed areas are never filled with the background (e.g., after showing a window for the first time the user can see "through" it until the application processes the paint events). This flag is set or cleared by the widget's author.
57 QGLWidget::setAttribute (Qt::WA_NoSystemBackground);
58
59 setFocusPolicy(Qt::StrongFocus); // enable keybord events
60 fHasToRepaint = false;
61 fPaintEventLock = false;
62 fUpdateGLLock = false;
63}
64
66 // makeCurrent(); // Not sure why this - commented out 12-Apr-2021 JA
67 // this is connect to the Dialog for deleting it properly
68 // when close event.
69 // ((QDialog*)window())->reject();
70}
71
73 makeCurrent();
74
76 CreateMainWindow (this,QString(GetName()));
77
78 glDrawBuffer (GL_BACK);
79
80 // set the good tab active
81 if (QGLWidget::parentWidget()) {
82 QTabWidget *parentTab = dynamic_cast<QTabWidget*> (QGLWidget::parentWidget()->parent()) ;
83 if (parentTab) {
84 parentTab->setCurrentIndex(parentTab->count()-1);
85 }
86 }
87
89}
90
92
94
95 if (fSceneHandler.GetScene() == 0) {
96 fHasToRepaint =false;
97 } else {
98 fHasToRepaint =true;
99 }
100
101 // Set the component visible
102 // setVisible(true) ;
103
104 // Set jpg as default export format for Qt viewer
106}
107
109{
110 // Identical to G4OpenGLStoredViewer::CompareForKernelVisit except
111 // for checking of VisAttributesModifiers, because
112 // G4OpenGLStoredQtViewer keeps track of its own touchable
113 // modifiers (fTreeItemModels, etc.).
114 if (
115 (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
117 (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
118 (lastVP.IsCulling () != fVP.IsCulling ()) ||
119 (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
120 (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
121 (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
122 (lastVP.GetCBDAlgorithmNumber() !=
124 // Note: Section and Cutaway can reveal back-facing faces. If
125 // backface culling is implemented, the image can look strange because
126 // the back-facing faces are not there. For the moment, we have disabled
127 // (commented out) backface culling (it seems not to affect performance -
128 // in fact, performance seems to improve), so there is no problem.
129 (lastVP.IsSection () != fVP.IsSection ()) ||
130 // Section (DCUT) is NOT implemented locally so we need to visit the kernel.
131 // (lastVP.IsCutaway () != fVP.IsCutaway ()) ||
132 // Cutaways are implemented locally so we do not need to visit the kernel.
133 (lastVP.IsExplode () != fVP.IsExplode ()) ||
134 (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
137 (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
138 (lastVP.GetDefaultVisAttributes()->GetColour() !=
143 (lastVP.IsPicking () != fVP.IsPicking ()) ||
146 return true;
147
148 // Don't check VisAttributesModifiers if this comparison has been
149 // initiated by a mouse interaction on the scene tree.
150 if (fMouseOnSceneTree) {
151 // Reset the flag.
152 fMouseOnSceneTree = false;
153 } else {
154 // Not initiated by a mouse so compare for kernel visit.
156 return true;
157 }
158 }
159
160 if (lastVP.IsDensityCulling () &&
161 (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
162 return true;
163
164// /**************************************************************
165// If section (DCUT) is implemented locally, comment this out.
166 if (lastVP.IsSection () &&
167 (lastVP.GetSectionPlane () != fVP.GetSectionPlane ()))
168 return true;
169// ***************************************************************/
170
171 /**************************************************************
172 If cutaways are implemented locally, comment this out.
173 if (lastVP.IsCutaway ()) {
174 if (vp.GetCutawayMode() != fVP.GetCutawayMode()) return true;
175 if (lastVP.GetCutawayPlanes ().size () !=
176 fVP.GetCutawayPlanes ().size ()) return true;
177 for (size_t i = 0; i < lastVP.GetCutawayPlanes().size(); ++i)
178 if (lastVP.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
179 return true;
180 }
181 ***************************************************************/
182
183 if (lastVP.GetCBDAlgorithmNumber() > 0) {
184 if (lastVP.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true;
185 else if (lastVP.GetCBDParameters() != fVP.GetCBDParameters()) return true;
186 }
187
188 if (lastVP.IsExplode () &&
189 (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
190 return true;
191
192 if (lastVP.IsSpecialMeshRendering() &&
194 return true;
195
196 return false;
197}
198
200{
201 return isTouchableVisible((int)POListIndex);
202}
203
205{
206 return true;
207}
208
211}
212
213void G4OpenGLStoredQtViewer::ComputeView () {
214
215 makeCurrent();
217
218 //Make sure current viewer is attached and clean...
219
220 //See if things have changed from last time and remake if necessary...
221 // The fNeedKernelVisit flag might have been set by the user in
222 // /vis/viewer/rebuild, but if not, make decision and set flag only
223 // if necessary...
224 if (!fNeedKernelVisit) {
226 }
227 fLastVP = fVP;
228 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
229 ProcessView ();
230
231 if (kernelVisitWasNeeded) {
233 }
234
235 if(dstyle!=G4ViewParameters::hlr &&
237
240 glFlush ();
241
243
245 FinishView ();
246
247 } else {
248
249 // If kernel visit was needed, drawing and FinishView will already
250 // have been done, so...
251 if (!kernelVisitWasNeeded) {
253 FinishView ();
254 } else {
255 // However, union cutaways are implemented in DrawDisplayLists, so make
256 // an extra pass...
257 if (fVP.IsCutaway() &&
259 ClearView();
261 FinishView ();
262 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
264 FinishView ();
265 }
266 }
267 }
268
269 if (isRecording()) {
271 }
272
273 fHasToRepaint = true;
274}
275
276
277/**
278 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
279*/
281 int aWidth
282 ,int aHeight)
283{
284 // Set new size, it will be update when next Repaint()->SetView() called
285 if ((aWidth > 0) && (aHeight > 0)) {
286 ResizeWindow(aWidth,aHeight);
288 }
289}
290
291
292// We have to get several case :
293// - Only activate the windows (mouse click for example) -> Do not redraw
294// - resize window -> redraw
295// - try to avoid recompute everything if we do not rescale picture (side is the same)
296
298{
300
301 if (fPaintEventLock) {
302// return ;
303 }
304 fPaintEventLock = true;
305 if ((getWinWidth() == 0) && (getWinHeight() == 0)) {
306 return;
307 }
308
310 fPaintEventLock = false;
311 return;
312 }
313 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
314 // WHEN CLICK ON THE FRAME FOR EXAMPLE
315 // EXECEPT WHEN MOUSE MOVE EVENT
316 if ( !fHasToRepaint) {
317 // L. Garnier : Trap to get the size with mac OSX 10.6 and Qt 4.6(devel)
318 // Tested on Qt4.5 on mac, 4.4 on windows, 4.5 on unbuntu
319 int sw = 0;
320 int sh = 0;
321 if (!isMaximized() && !isFullScreen()) {
322 sw = normalGeometry().width();
323 sh = normalGeometry().height();
324 } else {
325 sw = frameGeometry().width();
326 sh = frameGeometry().height();
327 }
328 if ((getWinWidth() == (unsigned int)sw) &&(getWinHeight() == (unsigned int)sh)) {
329 return;
330 }
331 }
332 // Ensure that we really draw the BACK buffer
333 glDrawBuffer (GL_BACK);
334
335 SetView();
336
337 ClearView (); //ok, put the background correct
338 ComputeView();
339
340 fHasToRepaint = false;
341
342 fPaintEventLock = false;
343}
344
347 return;
348 }
349 // Force a repaint next time if the FRAMEBUFFER is not READY
351 if ( fHasToRepaint) {
352 // Will really update the widget by calling CGLFlushDrawable
353 // The widget's rendering context will become the current context and initializeGL()
354 // will be called if it hasn't already been called.
355 // Copies the back buffer of a double-buffered context to the front buffer.
356 updateGL();
357 }
358}
359
361{
362 G4MousePressEvent(event);
363}
364
366{
367 G4keyPressEvent(event);
368}
369
371{
372 G4keyReleaseEvent(event);
373}
374
375void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
376{
377 G4wheelEvent(event);
378}
379
381{
383 fHasToRepaint = true;
384 }
385}
386
387/**
388 * This function was build in order to make a zoom on double clic event.
389 * It was think to build a rubberband on the zoom area, but never work fine
390 */
392{
394}
395
397{
398 G4MouseReleaseEvent(event);
399}
400
402{
403 G4MouseMoveEvent(event);
404}
405
406
408{
410}
411
413 if (fUpdateGLLock) {
414 return;
415 }
416
417 if (! isCurrentWidget()){
418 return;
419 }
420
421 fUpdateGLLock = true;
422 fHasToRepaint= true;
423 // Will really update the widget by calling CGLFlushDrawable
424 // The widget's rendering context will become the current context and initializeGL()
425 // will be called if it hasn't already been called.
426 // Copies the back buffer of a double-buffered context to the front buffer.
427 repaint(); // will read scene tree state
428 // updateGL() // From J.Allison picking branch
431 fUpdateGLLock = false;
432}
433
435)
436//////////////////////////////////////////////////////////////////////////////
437//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
438{
439 // glFlush (); // Tentativley offered by JA 29/04/16.
440
441 // Some X servers fail to draw all trajectories, particularly Mac
442 // XQuartz. Revisit this at a future date. Meanwhile, issue an
443 // extra...
444 // ClearView(); // Necessary? JA 29/04/16
445 // DrawView(); // Necessary? JA 29/04/16
446 activateWindow();
447 // glFlush(); // NO NEED and as drawView will already cause a flush
448 // that could do a double flush
449
450}
451
452
454G4Colour& c,
455size_t poIndex) {
456 c = getColorForPoIndex((int)poIndex);
457}
bool G4bool
Definition: G4Types.hh:86
void G4MouseReleaseEvent(QMouseEvent *evnt)
void G4MouseMoveEvent(QMouseEvent *event)
void G4keyPressEvent(QKeyEvent *event)
void updateViewerPropertiesTableWidget()
void G4MousePressEvent(QMouseEvent *event)
void G4wheelEvent(QWheelEvent *event)
bool isTouchableVisible(int POindex)
void G4manageContextMenuEvent(QContextMenuEvent *e)
void updateToolbarAndMouseContextMenu()
void G4keyReleaseEvent(QKeyEvent *event)
G4Colour getColorForPoIndex(int poIndex)
virtual void CreateMainWindow(QGLWidget *, const QString &)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void keyReleaseEvent(QKeyEvent *event)
void mouseReleaseEvent(QMouseEvent *event)
G4bool CompareForKernelVisit(G4ViewParameters &)
G4OpenGLStoredQtViewer(G4OpenGLStoredSceneHandler &scene, const G4String &name="")
void mouseDoubleClickEvent(QMouseEvent *event)
G4bool TOSelected(size_t TOListIndex)
void mousePressEvent(QMouseEvent *event)
void keyPressEvent(QKeyEvent *event)
void paintEvent(QPaintEvent *event)
void mouseMoveEvent(QMouseEvent *event)
void wheelEvent(QWheelEvent *event)
void showEvent(QShowEvent *event)
G4bool POSelected(size_t POListIndex)
void DisplayTimePOColourModification(G4Colour &, size_t)
void contextMenuEvent(QContextMenuEvent *e)
void ShowView()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void resizeGL(int width, int height)
bool setExportImageFormat(std::string format, bool quiet=false)
unsigned int getWinHeight() const
void ResizeWindow(unsigned int, unsigned int)
unsigned int getWinWidth() const
G4bool isFramebufferReady()
G4bool sizeHasChanged()
void HaloingSecondPass()
G4Scene * GetScene() const
const G4String & GetName() const
G4bool fNeedKernelVisit
Definition: G4VViewer.hh:227
const G4ViewParameters & GetViewParameters() const
void ProcessView()
Definition: G4VViewer.cc:107
G4VSceneHandler & fSceneHandler
Definition: G4VViewer.hh:216
G4int fViewId
Definition: G4VViewer.hh:217
G4ViewParameters fVP
Definition: G4VViewer.hh:220
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
G4int GetNoOfSides() const
G4bool IsSpecialMeshRendering() const
CutawayMode GetCutawayMode() const
G4double GetExplodeFactor() const
G4int GetNumberOfCloudPoints() const
G4bool IsMarkerNotHidden() const
G4double GetGlobalLineWidthScale() const
G4bool IsCutaway() const
const G4Colour & GetBackgroundColour() const
G4bool IsSection() const
G4bool IsPicking() const
G4bool IsCulling() const
const G4VisAttributes * GetDefaultTextVisAttributes() const
G4bool IsExplode() const
const std::vector< G4double > & GetCBDParameters() const
G4int GetCBDAlgorithmNumber() const
const std::vector< G4ModelingParameters::PVNameCopyNo > & GetSpecialMeshVolumes() const
G4double GetGlobalMarkerScale() const
G4bool IsCullingInvisible() const
const G4VisAttributes * GetDefaultVisAttributes() const
G4bool IsDensityCulling() const
G4double GetVisibleDensity() const
SMROption GetSpecialMeshRenderingOption() const
G4bool IsCullingCovered() const
const G4Plane3D & GetSectionPlane() const
DrawingStyle GetDrawingStyle() const
G4bool IsAuxEdgeVisible() const
const G4Colour & GetColour() const