Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4MaterialScanner.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4MaterialScanner
27//
28// Class description:
29//
30// Utility class for scanning of materials through ray-tracing
31// in a detector setup.
32
33// Author: M.Asai, May 2006
34// --------------------------------------------------------------------
35#ifndef G4MaterialScanner_hh
36#define G4MaterialScanner_hh 1
37
38#include "G4ThreeVector.hh"
39#include "globals.hh"
40
41class G4Event;
42class G4EventManager;
49class G4RayShooter;
50class G4Region;
51
53{
54 public:
55
58
59 void Scan();
60 // The main entry point which triggers ray tracing.
61 // This method is available only if Geant4 is in Idle state.
62
63 inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
64 inline G4ThreeVector GetEyePosition() const { return eyePosition; }
65 inline void SetNTheta(G4int val) { nTheta = val; }
66 inline G4int GetNTheta() const { return nTheta; }
67 inline void SetThetaMin(G4double val) { thetaMin = val; }
68 inline G4double GetThetaMin() const { return thetaMin; }
69 inline void SetThetaSpan(G4double val) { thetaSpan = val; }
70 inline G4double GetThetaSpan() const { return thetaSpan; }
71 inline void SetNPhi(G4int val) { nPhi = val; }
72 inline G4int GetNPhi() const { return nPhi; }
73 inline void SetPhiMin(G4double val) { phiMin = val; }
74 inline G4double GetPhiMin() const { return phiMin; }
75 inline void SetPhiSpan(G4double val) { phiSpan = val; }
76 inline G4double GetPhiSpan() const { return phiSpan; }
77 inline void SetRegionSensitive(G4bool val = true) { regionSensitive = val; }
78 inline G4bool GetRegionSensitive() const { return regionSensitive; }
79 G4bool SetRegionName(const G4String& val);
80 inline const G4String& GetRegionName() const { return regionName; }
81
82 private:
83
84 void DoScan();
85 // Event loop
86
87 void StoreUserActions();
88 void RestoreUserActions();
89 // Store and restore user action classes if defined.
90
91 private:
92
93 G4RayShooter* theRayShooter = nullptr;
94 G4MatScanMessenger* theMessenger = nullptr;
95
96 G4EventManager* theEventManager = nullptr;
97
98 G4UserEventAction* theUserEventAction = nullptr;
99 G4UserStackingAction* theUserStackingAction = nullptr;
100 G4UserTrackingAction* theUserTrackingAction = nullptr;
101 G4UserSteppingAction* theUserSteppingAction = nullptr;
102
103 G4UserEventAction* theMatScannerEventAction = nullptr;
104 G4UserStackingAction* theMatScannerStackingAction = nullptr;
105 G4UserTrackingAction* theMatScannerTrackingAction = nullptr;
106 G4MSSteppingAction* theMatScannerSteppingAction = nullptr;
107
108 G4ThreeVector eyePosition;
109 G4int nTheta = 91;
110 G4double thetaMin = 0.0;
111 G4double thetaSpan = 0.0;
112 G4int nPhi = 37;
113 G4double phiMin = 0.0;
114 G4double phiSpan = 0.0;
115
116 G4ThreeVector eyeDirection;
117
118 G4bool regionSensitive = false;
119 G4String regionName = "notDefined";
120 G4Region* theRegion = nullptr;
121};
122
123#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void SetNPhi(G4int val)
G4bool GetRegionSensitive() const
void SetThetaSpan(G4double val)
G4bool SetRegionName(const G4String &val)
G4double GetThetaMin() const
void SetRegionSensitive(G4bool val=true)
void SetThetaMin(G4double val)
G4double GetThetaSpan() const
void SetPhiMin(G4double val)
void SetEyePosition(const G4ThreeVector &val)
void SetPhiSpan(G4double val)
G4int GetNPhi() const
G4ThreeVector GetEyePosition() const
G4double GetPhiMin() const
const G4String & GetRegionName() const
G4int GetNTheta() const
G4double GetPhiSpan() const
void SetNTheta(G4int val)