Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4RayShooter.hh
Go to the documentation of this file.
1
//
2
// ********************************************************************
3
// * License and Disclaimer *
4
// * *
5
// * The Geant4 software is copyright of the Copyright Holders of *
6
// * the Geant4 Collaboration. It is provided under the terms and *
7
// * conditions of the Geant4 Software License, included in the file *
8
// * LICENSE and available at http://cern.ch/geant4/license . These *
9
// * include a list of copyright holders. *
10
// * *
11
// * Neither the authors of this software system, nor their employing *
12
// * institutes,nor the agencies providing financial support for this *
13
// * work make any representation or warranty, express or implied, *
14
// * regarding this software system or assume any liability for its *
15
// * use. Please see the license in the file LICENSE and URL above *
16
// * for the full disclaimer and the limitation of liability. *
17
// * *
18
// * This code implementation is the result of the scientific and *
19
// * technical work of the GEANT4 collaboration. *
20
// * By using, copying, modifying or distributing the software (or *
21
// * any work based on the software) you agree to acknowledge its *
22
// * use in resulting scientific publications, and indicate your *
23
// * acceptance of all terms of the Geant4 Software license. *
24
// ********************************************************************
25
//
26
// G4RayShooter
27
//
28
// Class description:
29
//
30
// The object of this class shoots a ray (actually geantino) primary particle
31
// associated with a G4Event object. This slass must be used exclusively by
32
// G4RayTracer.
33
34
// Author: Makoto Asai, 2000
35
// --------------------------------------------------------------------
36
#ifndef G4RayShooter_hh
37
#define G4RayShooter_hh 1
38
39
#include "
globals.hh
"
40
#include "
G4ThreeVector.hh
"
41
#include "
G4ParticleDefinition.hh
"
42
#include "
G4PrimaryVertex.hh
"
43
#include "
G4ParticleMomentum.hh
"
44
45
class
G4Event
;
46
47
class
G4RayShooter
48
{
49
public
:
50
51
G4RayShooter
() =
default
;
52
virtual
~G4RayShooter
() =
default
;
53
54
void
Shoot
(
G4Event
* evt,
G4ThreeVector
vtx,
G4ThreeVector
direc);
55
// Generates a primary vertex and a primary particle at the given
56
// vertex point and with the given direction. This method is invoked
57
// by G4RayTracer and G4MaterialScanner.
58
59
private
:
60
G4ParticleDefinition
* particle_definition =
nullptr
;
61
G4ParticleMomentum
particle_momentum_direction;
62
G4double
particle_energy = 1.0*CLHEP::GeV;
63
G4ThreeVector
particle_position;
64
G4double
particle_time = 0.0;
65
G4ThreeVector
particle_polarization;
66
};
67
68
#endif
G4ParticleDefinition.hh
G4ParticleMomentum.hh
G4PrimaryVertex.hh
G4ThreeVector.hh
G4double
double G4double
Definition:
G4Types.hh:83
CLHEP::Hep3Vector
Definition:
ThreeVector.h:36
G4Event
Definition:
G4Event.hh:55
G4ParticleDefinition
Definition:
G4ParticleDefinition.hh:61
G4RayShooter
Definition:
G4RayShooter.hh:48
G4RayShooter::G4RayShooter
G4RayShooter()=default
G4RayShooter::~G4RayShooter
virtual ~G4RayShooter()=default
G4RayShooter::Shoot
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition:
G4RayShooter.cc:39
globals.hh
geant4-v11.1.1
source
event
include
G4RayShooter.hh
Generated by
1.9.6