Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4RayShooter.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4RayShooter
27//
28// Class description:
29//
30// The object of this class shoots a ray (actually geantino) primary particle
31// associated with a G4Event object. This slass must be used exclusively by
32// G4RayTracer.
33
34// Author: Makoto Asai, 2000
35// --------------------------------------------------------------------
36#ifndef G4RayShooter_hh
37#define G4RayShooter_hh 1
38
39#include "globals.hh"
40#include "G4ThreeVector.hh"
42#include "G4PrimaryVertex.hh"
43#include "G4ParticleMomentum.hh"
44
45class G4Event;
46
48{
49 public:
50
51 G4RayShooter() = default;
52 virtual ~G4RayShooter() = default;
53
54 void Shoot(G4Event* evt, G4ThreeVector vtx, G4ThreeVector direc);
55 // Generates a primary vertex and a primary particle at the given
56 // vertex point and with the given direction. This method is invoked
57 // by G4RayTracer and G4MaterialScanner.
58
59 private:
60 G4ParticleDefinition* particle_definition = nullptr;
61 G4ParticleMomentum particle_momentum_direction;
62 G4double particle_energy = 1.0*CLHEP::GeV;
63 G4ThreeVector particle_position;
64 G4double particle_time = 0.0;
65 G4ThreeVector particle_polarization;
66};
67
68#endif
double G4double
Definition: G4Types.hh:83
G4RayShooter()=default
virtual ~G4RayShooter()=default
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:39