40#pragma GCC diagnostic push
41#pragma GCC diagnostic ignored "-Wextra-semi"
43#include "vtkAutoInit.h"
46#include "vtkRenderer.h"
47#include "vtkRenderWindow.h"
48#include "vtkRenderWindowInteractor.h"
49#include "vtkInteractorStyleTrackballCamera.h"
50#include "vtkInteractorStyleTerrain.h"
51#include "vtkTextActor.h"
52#pragma GCC diagnostic pop
67 parallelScale = parallelScaleIn;
68 cameraDistance = cameraDistanceIn;
70 virtual void Execute(vtkObject *caller,
unsigned long,
void*)
72 vtkRenderer *ren =
static_cast<vtkRenderer *
>(caller);
73 vtkCamera *cam = ren->GetActiveCamera();
78 auto cp = cam->GetPosition();
79 auto fp = cam->GetFocalPoint();
80 auto ud = cam->GetViewUp();
82 fVP->SetCurrentTargetPoint(
G4Point3D(fp[0],fp[1],fp[2]));
83 fVP->SetViewpointDirection((
G4Point3D(cp[0],cp[1],cp[2]) -
85 fVP->SetUpVector(
G4Vector3D(ud[0],ud[1], ud[2]));
87 if(cam->GetParallelProjection()) {
88 fVP->SetZoomFactor(parallelScale/cam->GetParallelScale());
91 auto cd = std::sqrt(std::pow(cp[0]-fp[0],2) +
92 std::pow(cp[1]-cp[1],2) +
93 std::pow(cp[2]-cp[2],2));
94 fVP->SetZoomFactor(cameraDistance/cd);
110 t1 = std::chrono::steady_clock::now();
111 t2 = std::chrono::steady_clock::now();
115 virtual void Execute(vtkObject *caller,
unsigned long,
void*)
117 vtkRenderer *ren =
static_cast<vtkRenderer *
>(caller);
118 int nActors = ren->GetActors()->GetNumberOfItems();
119 vtkCamera *cam = ren->GetActiveCamera();
122 double *pos = cam->GetPosition();
123 double *foc = cam->GetFocalPoint();
124 double viewAngle = cam->GetViewAngle();
125 double distance = cam->GetDistance();
126 double parallelScale = cam->GetParallelScale();
131 t2 = std::chrono::steady_clock::now();
134 std::chrono::duration<double> tdiff =
t2-
t1;
136 float fps = 1.0/tdiff.count();
140 "camera position : %.1f %.1f %.1f \n"
141 "camera focal point : %.1f %.1f %.1f \n"
142 "view angle : %.1f\n"
144 "parallel scale : %.1f\n"
145 "number actors : %i\n"
146 "fps : %.1f",pos[0], pos[1], pos[2], foc[0], foc[1], foc[2], viewAngle, distance, parallelScale, nActors, fps);
154 std::chrono::time_point<std::chrono::steady_clock>
t1;
155 std::chrono::time_point<std::chrono::steady_clock>
t2;
191 G4bool firstSetView =
true;
HepGeom::Point3D< G4double > G4Point3D
HepGeom::Vector3D< G4double > G4Vector3D
VTK_MODULE_INIT(vtkInteractionStyle)
vtkNew< vtkCamera > camera
vtkSmartPointer< vtkLight > light
void ExportVRMLScene(G4String)
vtkNew< vtkGeant4Callback > geant4Callback
void ExportScreenShot(G4String, G4String)
vtkNew< vtkTextActor > infoTextActor
vtkRenderWindowInteractor * renderWindowInteractor
vtkNew< vtkInfoCallback > infoCallback
vtkNew< vtkRenderer > renderer
void ExportVTPScene(G4String)
void ExportOBJScene(G4String)
vtkRenderWindow * _renderWindow
void SetGeant4ViewParameters(G4ViewParameters *VP)
static vtkGeant4Callback * New()
virtual void Execute(vtkObject *caller, unsigned long, void *)
void SetVtkInitialValues(G4double parallelScaleIn, G4double cameraDistanceIn)
void SetTextActor(vtkTextActor *txt)
virtual void Execute(vtkObject *caller, unsigned long, void *)
std::chrono::time_point< std::chrono::steady_clock > t2
static vtkInfoCallback * New()
std::chrono::time_point< std::chrono::steady_clock > t1