Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4MoleculeShootMessenger Class Reference

#include <G4MoleculeGunMessenger.hh>

+ Inheritance diagram for G4MoleculeShootMessenger:

Public Member Functions

 G4MoleculeShootMessenger (const G4String &name, G4MoleculeGunMessenger *, G4shared_ptr< G4MoleculeShoot >)
 
virtual ~G4MoleculeShootMessenger ()
 
virtual void SetNewValue (G4UIcommand *command, G4String newValue)
 
virtual G4String GetCurrentValue (G4UIcommand *command)
 
G4shared_ptr< G4MoleculeShoot > & GetShoot ()
 
- Public Member Functions inherited from G4UImessenger
 G4UImessenger ()=default
 
 G4UImessenger (const G4String &path, const G4String &dsc, G4bool commandsToBeBroadcasted=true)
 
virtual ~G4UImessenger ()
 
virtual G4String GetCurrentValue (G4UIcommand *command)
 
virtual void SetNewValue (G4UIcommand *command, G4String newValue)
 
G4bool operator== (const G4UImessenger &messenger) const
 
G4bool operator!= (const G4UImessenger &messenger) const
 
G4bool CommandsShouldBeInMaster () const
 

Protected Attributes

G4UIcmdWithAStringfpGunSpecies
 
G4UIcmdWith3VectorAndUnitfpGunPosition
 
G4UIcmdWith3VectorAndUnitfpGunRdnmPosition
 
G4UIcmdWithADoubleAndUnitfpGunTime
 
G4UIcmdWithAnIntegerfpGunN
 
G4UIcmdWithAStringfpGunType
 
G4shared_ptr< G4MoleculeShootfpShoot
 
- Protected Attributes inherited from G4UImessenger
G4UIdirectorybaseDir = nullptr
 
G4String baseDirName = ""
 
G4bool commandsShouldBeInMaster = false
 

Additional Inherited Members

- Protected Member Functions inherited from G4UImessenger
G4String ItoS (G4int i)
 
G4String DtoS (G4double a)
 
G4String BtoS (G4bool b)
 
G4int StoI (const G4String &s)
 
G4long StoL (const G4String &s)
 
G4double StoD (const G4String &s)
 
G4bool StoB (G4String s)
 
void AddUIcommand (G4UIcommand *newCommand)
 
void CreateDirectory (const G4String &path, const G4String &dsc, G4bool commandsToBeBroadcasted=true)
 
template<typename T >
T * CreateCommand (const G4String &cname, const G4String &dsc)
 

Detailed Description

Definition at line 64 of file G4MoleculeGunMessenger.hh.

Constructor & Destructor Documentation

◆ G4MoleculeShootMessenger()

G4MoleculeShootMessenger::G4MoleculeShootMessenger ( const G4String name,
G4MoleculeGunMessenger ,
G4shared_ptr< G4MoleculeShoot shoot 
)

Definition at line 98 of file G4MoleculeGunMessenger.cc.

101 :
102 G4UImessenger(), fpShoot(shoot)
103{
104 G4String dir("/chem/gun/");
105 dir += name;
106 CreateDirectory(dir, "");
107
108 G4String tmp = dir;
109 tmp += "/species";
110 fpGunSpecies = new G4UIcmdWithAString(tmp, this);
111
112 tmp = dir;
113 tmp += "/position";
115
116 tmp = dir;
117 tmp += "/time";
118 fpGunTime = new G4UIcmdWithADoubleAndUnit(tmp, this);
119
120 tmp = dir;
121 tmp += "/number";
122 fpGunN = new G4UIcmdWithAnInteger(tmp, this);
123
124 tmp = dir;
125 tmp += "/rndmPosition";
127
128 tmp = dir;
129 tmp += "/type";
130 fpGunType = new G4UIcmdWithAString(tmp, this);
131
132// fpShoot.reset(new TG4MoleculeShoot<G4Track>());
133}
G4UIcmdWithAString * fpGunType
G4UIcmdWithADoubleAndUnit * fpGunTime
G4UIcmdWith3VectorAndUnit * fpGunRdnmPosition
G4UIcmdWith3VectorAndUnit * fpGunPosition
G4shared_ptr< G4MoleculeShoot > fpShoot
G4UIcmdWithAString * fpGunSpecies
G4UIcmdWithAnInteger * fpGunN
G4UImessenger()=default
void CreateDirectory(const G4String &path, const G4String &dsc, G4bool commandsToBeBroadcasted=true)
const char * name(G4int ptype)

◆ ~G4MoleculeShootMessenger()

G4MoleculeShootMessenger::~G4MoleculeShootMessenger ( )
virtual

Definition at line 137 of file G4MoleculeGunMessenger.cc.

138{
139 if (fpGunSpecies) delete fpGunSpecies;
140 if (fpGunPosition) delete fpGunPosition;
141 if (fpGunTime) delete fpGunTime;
142 if (fpGunN) delete fpGunN;
143}

Member Function Documentation

◆ GetCurrentValue()

G4String G4MoleculeShootMessenger::GetCurrentValue ( G4UIcommand command)
virtual

Reimplemented from G4UImessenger.

Definition at line 183 of file G4MoleculeGunMessenger.cc.

184{
185 if (command == fpGunSpecies)
186 {
187 return fpShoot->fMoleculeName;
188 }
189 else if (command == fpGunPosition)
190 {
192 }
193 else if (command == fpGunRdnmPosition)
194 {
195 if(fpShoot->fBoxSize)
196 {
198 }
200 }
201 else if (command == fpGunTime)
202 {
204 }
205 else if (command == fpGunN)
206 {
207 return fpGunN->ConvertToString(fpShoot->fNumber);
208 }
209 return "";
210}
CLHEP::Hep3Vector G4ThreeVector
G4String ConvertToStringWithBestUnit(const G4ThreeVector &vec)
G4String ConvertToStringWithBestUnit(G4double val)
static G4String ConvertToString(G4bool boolVal)
Definition: G4UIcommand.cc:446

◆ GetShoot()

G4shared_ptr< G4MoleculeShoot > & G4MoleculeShootMessenger::GetShoot ( )
inline

Definition at line 74 of file G4MoleculeGunMessenger.hh.

74 {
75 return fpShoot;
76 }

◆ SetNewValue()

void G4MoleculeShootMessenger::SetNewValue ( G4UIcommand command,
G4String  newValue 
)
virtual

Reimplemented from G4UImessenger.

Definition at line 147 of file G4MoleculeGunMessenger.cc.

148{
149 if (command == fpGunSpecies)
150 {
151 fpShoot->fMoleculeName = newValue;
152 }
153 else if (command == fpGunPosition)
154 {
155 fpShoot->fPosition = fpGunPosition->GetNew3VectorValue(newValue);
156 }
157 else if(command == fpGunRdnmPosition)
158 {
159 fpShoot->fBoxSize = new G4ThreeVector(fpGunRdnmPosition->GetNew3VectorValue(newValue));
160 }
161 else if (command == fpGunTime)
162 {
163 fpShoot->fTime = fpGunTime->GetNewDoubleValue(newValue);
164 }
165 else if (command == fpGunN)
166 {
167 fpShoot->fNumber = fpGunN->GetNewIntValue(newValue);
168 }
169 else if (command == fpGunType)
170 {
171 if(newValue == "CM")
172 {
173// G4cout << "**** Change type" << G4endl;
174// TG4MoleculeShoot<G4ContinuousMedium>* casted = static_cast<TG4MoleculeShoot<G4ContinuousMedium>*>(fpShoot.get());
175// fpShoot.reset(casted);
176 fpShoot = fpShoot.get()->ChangeType<G4ContinuousMedium>();
177 }
178 }
179}
G4int G4ContinuousMedium
static G4ThreeVector GetNew3VectorValue(const char *paramString)
static G4double GetNewDoubleValue(const char *paramString)
static G4int GetNewIntValue(const char *paramString)

Member Data Documentation

◆ fpGunN

G4UIcmdWithAnInteger* G4MoleculeShootMessenger::fpGunN
protected

◆ fpGunPosition

G4UIcmdWith3VectorAndUnit* G4MoleculeShootMessenger::fpGunPosition
protected

◆ fpGunRdnmPosition

G4UIcmdWith3VectorAndUnit* G4MoleculeShootMessenger::fpGunRdnmPosition
protected

◆ fpGunSpecies

G4UIcmdWithAString* G4MoleculeShootMessenger::fpGunSpecies
protected

◆ fpGunTime

G4UIcmdWithADoubleAndUnit* G4MoleculeShootMessenger::fpGunTime
protected

◆ fpGunType

G4UIcmdWithAString* G4MoleculeShootMessenger::fpGunType
protected

Definition at line 84 of file G4MoleculeGunMessenger.hh.

Referenced by G4MoleculeShootMessenger(), and SetNewValue().

◆ fpShoot

G4shared_ptr<G4MoleculeShoot> G4MoleculeShootMessenger::fpShoot
protected

Definition at line 85 of file G4MoleculeGunMessenger.hh.

Referenced by GetCurrentValue(), GetShoot(), and SetNewValue().


The documentation for this class was generated from the following files: