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std::ostream & | operator<< (std::ostream &os, const BasicVector3D< float > &a) |
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std::istream & | operator>> (std::istream &is, BasicVector3D< float > &a) |
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std::ostream & | operator<< (std::ostream &os, const BasicVector3D< double > &a) |
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std::istream & | operator>> (std::istream &is, BasicVector3D< double > &a) |
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Normal3D< float > | operator* (const Transform3D &m, const Normal3D< float > &v) |
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Normal3D< double > | operator* (const Transform3D &m, const Normal3D< double > &v) |
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std::ostream & | operator<< (std::ostream &os, const Plane3D< float > &p) |
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std::ostream & | operator<< (std::ostream &os, const Plane3D< double > &p) |
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Point3D< float > | operator* (const Transform3D &m, const Point3D< float > &v) |
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Point3D< double > | operator* (const Transform3D &m, const Point3D< double > &v) |
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Vector3D< float > | operator* (const Transform3D &m, const Vector3D< float > &v) |
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Vector3D< double > | operator* (const Transform3D &m, const Vector3D< double > &v) |
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std::ostream & | operator<< (std::ostream &, const BasicVector3D< float > &) |
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std::istream & | operator>> (std::istream &, BasicVector3D< float > &) |
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BasicVector3D< float > | operator+ (const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator+ (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator- (const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator- (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator* (const BasicVector3D< float > &v, double a) |
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float | operator* (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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BasicVector3D< float > | operator* (double a, const BasicVector3D< float > &v) |
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BasicVector3D< float > | operator/ (const BasicVector3D< float > &v, double a) |
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bool | operator== (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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bool | operator!= (const BasicVector3D< float > &a, const BasicVector3D< float > &b) |
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std::ostream & | operator<< (std::ostream &, const BasicVector3D< double > &) |
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std::istream & | operator>> (std::istream &, BasicVector3D< double > &) |
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BasicVector3D< double > | operator+ (const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator+ (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator- (const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator- (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator* (const BasicVector3D< double > &v, double a) |
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double | operator* (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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BasicVector3D< double > | operator* (double a, const BasicVector3D< double > &v) |
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BasicVector3D< double > | operator/ (const BasicVector3D< double > &v, double a) |
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bool | operator== (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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bool | operator!= (const BasicVector3D< double > &a, const BasicVector3D< double > &b) |
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Normal3D< float > | operator* (const Transform3D &m, const Normal3D< float > &n) |
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Normal3D< double > | operator* (const Transform3D &m, const Normal3D< double > &n) |
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std::ostream & | operator<< (std::ostream &os, const Plane3D< float > &p) |
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std::ostream & | operator<< (std::ostream &os, const Plane3D< double > &p) |
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Point3D< float > | operator* (const Transform3D &m, const Point3D< float > &p) |
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Point3D< double > | operator* (const Transform3D &m, const Point3D< double > &p) |
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Vector3D< float > | operator* (const Transform3D &m, const Vector3D< float > &v) |
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Vector3D< double > | operator* (const Transform3D &m, const Vector3D< double > &v) |
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