Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4OpenInventorViewer.cc
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1//
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25//
26
27// 03-MAY-2021 F.W. Jones: removed the camera sensor which is redundant
28// since the group node sensor receives all camera motion events and
29// can update the view parameters, irrespective of any changes to the
30// camera type.
31
32// this :
34
35#include <Inventor/nodes/SoSelection.h>
36#include <Inventor/nodes/SoShape.h>
37#include <Inventor/nodes/SoOrthographicCamera.h>
38#include <Inventor/nodes/SoPerspectiveCamera.h>
39#include <Inventor/actions/SoCallbackAction.h>
40#include <Inventor/actions/SoWriteAction.h>
41#include <Inventor/sensors/SoNodeSensor.h>
42
47
48#include "G4OpenInventor.hh"
51#include "G4Scene.hh"
52#include "Geant4_SoPolyhedron.h"
53#include "G4AttValue.hh"
54#include "G4AttDef.hh"
55#include "G4AttCheck.hh"
56#include "G4AttHolder.hh"
57
59 G4OpenInventorSceneHandler& sceneHandler
60,const G4String& name)
61:G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
62,fG4OpenInventorSceneHandler(sceneHandler)
63,fInteractorManager(0)
64,fSoSelection(0)
65,fSoImageWriter(0)
66,fGL2PSAction(0) //To be set be suclass.
67,fGroupCameraSensor(0)
68 //,fCameraSensor(0)
69{
70 fVP.SetAutoRefresh(true);
72 fVP.SetPicking(true);
74
75 //FIXME : G.Barrand : not convinced that we have to rm culling.
76 // For viewing of all objects by default :
77 //fDefaultVP.SetCulling(false);
78 //fVP.SetCulling(false);
79
82 GetInteractorManager();
83
84 // Main user scene graph root sent to the viewers.
85 fSoSelection = new SoSelection;
86 fSoSelection->ref();
87 fSoSelection->addSelectionCallback(SelectionCB,this);
88 //fSoSelection->addDeselectionCallback(DeselectionCB,this);
89 fSoSelection->policy = SoSelection::SINGLE;
90
91 SoGroup* group = new SoGroup;
92 fSoSelection->addChild(group);
93
94 // Have a camera under fSoSelection in order
95 // that the below SceneGraphSensor be notifed
96 // when the viewer changes the camera type.
97 // But we put the camera under a SoGroup so that
98 // the SceneGraphSensor be not triggered at each change
99 // under the fG4OpenInventorSceneHandler.fRoot.
100 SoOrthographicCamera* camera = new SoOrthographicCamera;
101 camera->viewportMapping.setValue(SoCamera::ADJUST_CAMERA);
102 //camera->aspectRatio.setValue(10);
103 camera->position.setValue(0,0,10);
104 camera->orientation.setValue(SbRotation(SbVec3f(0,1,0),0));
105 camera->height.setValue(10);
106 camera->nearDistance.setValue(1);
107 camera->farDistance.setValue(100);
108 camera->focalDistance.setValue(10);
109 group->addChild(camera);
110
111 {SoInput soInput;
112 if(soInput.openFile("g4view.iv",TRUE)) {
113 SoSeparator* separator = SoDB::readAll(&soInput);
114 if(separator) fSoSelection->addChild(separator);
115 }}
116
118
119 // SoImageWriter should be the last.
121 fSoImageWriter->fileName.setValue("g4out.ps");
122 fSoSelection->addChild(fSoImageWriter);
123
124 // Sensors :
125 // To detect that the viewer had changed the camera type :
126 fGroupCameraSensor = new SoNodeSensor(GroupCameraSensorCB,this);
127 fGroupCameraSensor->setPriority(0);//Needed in order to do getTriggerNode()
128 fGroupCameraSensor->attach(group);
129 // FWJ Upgraded the group sensor so the camera sensor is not needed
130 // fCameraSensor = new SoNodeSensor(CameraSensorCB,this);
131 // fCameraSensor->setPriority(0);//Needed in order to do getTriggerNode()
132 // fCameraSensor->attach(camera);
133}
134
136 // fCameraSensor->detach();
137 // delete fCameraSensor;
138 fGroupCameraSensor->detach();
139 delete fGroupCameraSensor;
140 fSoSelection->unref();
141}
142
144
145 // If there's a significant difference with the last view parameters
146 // of either the scene handler or this viewer, trigger a rebuild.
147
148 if (
149 //??fG4OpenInventorSceneHandler.fPODLList.size() == 0 ||
150 // We need a test for empty scene graph, such as
151 // staticRoot.size() or something?????????? See temporary fix
152 // in contructor. (John Allison Aug 2001)
153 CompareForKernelVisit(fLastVP)) {
155 }
156}
157
158G4bool G4OpenInventorViewer::CompareForKernelVisit(G4ViewParameters& vp) {
159
160 if (
161 (vp.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
163 (vp.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
164 (vp.IsCulling () != fVP.IsCulling ()) ||
166 (vp.IsDensityCulling () != fVP.IsDensityCulling ()) ||
167 (vp.IsCullingCovered () != fVP.IsCullingCovered ()) ||
168 (vp.GetCBDAlgorithmNumber() !=
170 (vp.IsSection () != fVP.IsSection ()) ||
171 (vp.IsCutaway () != fVP.IsCutaway ()) ||
172 // This assumes use of generic clipping (sectioning, slicing,
173 // DCUT, cutaway). If a decision is made to implement locally,
174 // this will need changing. See G4OpenGLViewer::SetView,
175 // G4OpenGLStoredViewer.cc::CompareForKernelVisit and
176 // G4OpenGLStoredSceneHander::CreateSection/CutawayPolyhedron.
177 (vp.IsExplode () != fVP.IsExplode ()) ||
178 (vp.GetNoOfSides () != fVP.GetNoOfSides ()) ||
187 (vp.IsPicking () != fVP.IsPicking ()) ||
188 // Scaling for Open Inventor is done by the scene handler so it
189 // needs a kernel visit. (In this respect, it differs from the
190 // OpenGL drivers, where it's done in SetView.)
191 (vp.GetScaleFactor () != fVP.GetScaleFactor ()) ||
198 )
199 return true;
200
201 if (vp.IsDensityCulling () &&
203 return true;
204
205 if (vp.GetCBDAlgorithmNumber() > 0) {
206 if (vp.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true;
207 else if (vp.GetCBDParameters() != fVP.GetCBDParameters()) return true;
208 }
209
210 if (vp.IsSection () &&
211 (vp.GetSectionPlane () != fVP.GetSectionPlane ()))
212 return true;
213
214 if (vp.IsCutaway ()) {
215 if (vp.GetCutawayMode() != fVP.GetCutawayMode()) return true;
216 if (vp.GetCutawayPlanes ().size () !=
217 fVP.GetCutawayPlanes ().size ()) return true;
218 for (size_t i = 0; i < vp.GetCutawayPlanes().size(); ++i)
219 if (vp.GetCutawayPlanes()[i] != fVP.GetCutawayPlanes()[i])
220 return true;
221 }
222
223 if (vp.IsExplode () &&
225 return true;
226
227 if (vp.IsSpecialMeshRendering() &&
229 return true;
230
231 return false;
232}
233
236
238
239 // Get G4 camera infos :
240 const G4Point3D target
244 if(radius<=0.) radius = 1.;
245 const G4double cameraDistance = fVP.GetCameraDistance (radius);
246 const G4Vector3D& direction = fVP.GetViewpointDirection().unit();
247 const G4Point3D cameraPosition = target + cameraDistance * direction;
248 //const G4double pnear = fVP.GetNearDistance (cameraDistance, radius);
249 //const G4double pfar = fVP.GetFarDistance (cameraDistance, pnear, radius);
250 const G4Normal3D& up = fVP.GetUpVector ();
251
252/*
253 printf("debug : target : %g %g %g\n",target.x(),
254 target.y(),
255 target.z());
256 printf("debug : dir : %g %g %g\n",direction.x(),
257 direction.y(),
258 direction.z());
259 printf("debug : pos : %g %g %g\n",cameraPosition.x(),
260 cameraPosition.y(),
261 cameraPosition.z());
262 //printf("debug : near %g far %g\n",pnear,pfar);
263*/
264
265 SoCamera* camera = GetCamera();
266 if(!camera) return;
267
268 // viewer camera setup :
269 camera->position.setValue((float)cameraPosition.x(),
270 (float)cameraPosition.y(),
271 (float)cameraPosition.z());
272
273 SbVec3f sbTarget((float)target.x(),
274 (float)target.y(),
275 (float)target.z());
276 SbVec3f sbUp((float)up.x(),
277 (float)up.y(),
278 (float)up.z());
279 sbUp.normalize();
280 // Need Coin's camera->pointAt(sbTarget,sbUp); not in the SGI API
281 // Stole Coin's code...
282 pointAt(camera,sbTarget,sbUp);
283
284 //camera->height.setValue(10);
285 //camera->nearDistance.setValue((float)pnear);
286 //camera->farDistance.setValue((float)pfar);
287 //camera->focalDistance.setValue((float)cameraDistance);
288
289 if(camera->isOfType(SoOrthographicCamera::getClassTypeId())) {
290 if (fVP.GetFieldHalfAngle() == 0.) {
291 //FIXME : ((SoOrthographicCamera*)camera)->height.setValue();
292 //FIXME : (Don't think we have to do that.)
293 } else {
294 //FIXME : Have to set a perspective camera !
295 //FIXME : viewer->setCameraType(SoPerspectiveCamera::getClassTypeId())
296 //FIXME : ((SoPerspectiveCamera*)camera)->heightAngle.setValue
297 //FIXME : (2.*fVP.GetFieldHalfAngle());
298 }
299 } else if(camera->isOfType(SoPerspectiveCamera::getClassTypeId())) {
300 if (fVP.GetFieldHalfAngle() == 0.) {
301 //FIXME : Have to set an orthographic camera !
302 //FIXME : viewer->setCameraType(SoOrthographicCamera::getClassTypeId())
303 } else {
304 //FIXME : ((SoPerspectiveCamera*)camera)->heightAngle.setValue
305 //FIXME : (2.*fVP.GetFieldHalfAngle());
306 }
307 }
308}
309
310//COIN_FUNCTION_EXTENSION
311void
312G4OpenInventorViewer::pointAt(SoCamera* camera,const SbVec3f & targetpoint, const SbVec3f & upvector)
313{
314 SbVec3f dir = targetpoint - camera->position.getValue();
315 if (dir.normalize() == 0.0f) return;
316 lookAt(camera,dir, upvector);
317}
318
319//COIN_FUNCTION
320// Private method that calculates a new orientation based on camera
321// direction and camera up vector. Vectors must be unit length.
322void
323G4OpenInventorViewer::lookAt(SoCamera* camera,const SbVec3f & dir, const SbVec3f & up)
324{
325 SbVec3f z = -dir;
326 SbVec3f y = up;
327 SbVec3f x = y.cross(z);
328
329 // recompute y to create a valid coordinate system
330 y = z.cross(x);
331
332 // normalize x and y to create an orthonormal coord system
333 y.normalize();
334 x.normalize();
335
336 // create a rotation matrix
337 SbMatrix rot = SbMatrix::identity();
338 rot[0][0] = x[0];
339 rot[0][1] = x[1];
340 rot[0][2] = x[2];
341
342 rot[1][0] = y[0];
343 rot[1][1] = y[1];
344 rot[1][2] = y[2];
345
346 rot[2][0] = z[0];
347 rot[2][1] = z[1];
348 rot[2][2] = z[2];
349
350 camera->orientation.setValue(SbRotation(rot));
351}
352
353void
354G4OpenInventorViewer::lookedAt(SoCamera* camera,SbVec3f & dir, SbVec3f & up)
355{
356 SbRotation rot = camera->orientation.getValue();
357 SbMatrix mrot; rot.getValue(mrot);
358
359 SbVec3f x, y, z;
360
361 // create a rotation matrix
362 x[0] = mrot[0][0];
363 x[1] = mrot[0][1];
364 x[2] = mrot[0][2];
365
366 y[0] = mrot[1][0];
367 y[1] = mrot[1][1];
368 y[2] = mrot[1][2];
369
370 z[0] = mrot[2][0];
371 z[1] = mrot[2][1];
372 z[2] = mrot[2][2];
373
374 dir = -z;
375 dir.normalize();
376 up = SbVec3f(0.f,1.f,0.f); // Choose y-axis if possible.
377 if (std::abs(up.dot(z)) > 1.e-6) {
378 up = y;
379 up.normalize();
380 }
381}
382
384 //G4cout << "debug Iv::DrawViewer " <<G4endl;
386 fLastVP= fVP;
387 ProcessView();
388 FinishView();
389}
390
392 fInteractorManager -> SecondaryLoop ();
393}
394
395// FWJ This sensor now performs the fVP updates
396void G4OpenInventorViewer::GroupCameraSensorCB(void* aThis, SoSensor* aSensor)
397{
399
400 SoNode* node = ((SoNodeSensor*)aSensor)->getTriggerNode();
401 // printf("debug : GroupCameraSensorCB %s\n",
402 // node->getTypeId().getName().getString());
403
404 if(node->isOfType(SoCamera::getClassTypeId())) {
405 SoCamera* camera = (SoCamera*)node;
406
407 // FWJ DEBUG
408 // G4cout << " UPDATING fVP FROM CAMERA " << camera << G4endl;
409 SbVec3f direction, up;
410 lookedAt(camera, direction, up);
412 (G4Vector3D(-direction[0], -direction[1], -direction[2]));
413 This->fVP.SetUpVector(G4Vector3D(up[0], up[1], up[2]));
414
415 SbVec3f pos = camera->position.getValue();
416 SbVec3f target = pos + direction * camera->focalDistance.getValue();
417
418 This->fVP.SetCurrentTargetPoint(G4Point3D(target[0], target[1], target[2]));
419
420 // FWJ camera sensor no longer needed
421 // Viewer had changed the camera type,
422 // attach the fCameraSensor to the new camera.
423 // FWJ DEBUG
424 // G4cout << " SWITCHING TO CAMERA " << camera << G4endl;
425 // This->fCameraSensor->detach();
426 // This->fCameraSensor->attach(camera);
427 }
428
429}
430
431/* FWJ This sensor is no longer needed
432void G4OpenInventorViewer::CameraSensorCB(void* aThis,SoSensor* aSensor) {
433 G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
434
435 // printf("debug : CameraSensorCB\n");
436
437 SoNode* node = ((SoNodeSensor*)aSensor)->getTriggerNode();
438// printf("debug : CameraSensorCB %s\n",
439// node->getTypeId().getName().getString());
440
441 if(node->isOfType(SoCamera::getClassTypeId())) {
442 SoCamera* camera = (SoCamera*)node;
443
444 SbVec3f direction, up;
445 lookedAt(camera,direction, up);
446 This->fVP.SetViewpointDirection
447 (G4Vector3D(-direction[0],-direction[1],-direction[2]));
448 This->fVP.SetUpVector(G4Vector3D(up[0],up[1],up[2]));
449
450 SbVec3f pos = camera->position.getValue();
451 SbVec3f target = pos + direction * camera->focalDistance.getValue();
452
453 This->fVP.SetCurrentTargetPoint(G4Point3D(target[0],target[1],target[2]));
454 }
455}
456*/
457
459 void* aThis
460,SoPath* aPath
461)
462{
464 SoNode* node = ((SoFullPath*)aPath)->getTail();
465 G4AttHolder* attHolder = dynamic_cast<G4AttHolder*>(node);
466 if(attHolder && attHolder->GetAttDefs().size()) {
467 for (size_t i = 0; i < attHolder->GetAttDefs().size(); ++i) {
468 G4cout << G4AttCheck(attHolder->GetAttValues()[i],
469 attHolder->GetAttDefs()[i]);
470 }
471 } else {
472 G4String name((char*)node->getName().getString());
473 G4String cls((char*)node->getTypeId().getName().getString());
474 G4cout << "SoNode : " << node
475 << " SoType : " << cls
476 << " name : " << name
477 << G4endl;
478 G4cout << "No attributes attached." << G4endl;
479 }
480 /*FIXME : to explore (need different button - this is used for picking.
481 if(node->isOfType(Geant4_SoPolyhedron::getClassTypeId())) {
482 Geant4_SoPolyhedron* polyhedron = (Geant4_SoPolyhedron*)node;
483 if(polyhedron->solid.getValue()==FALSE)
484 polyhedron->solid.setValue(TRUE);
485 else
486 polyhedron->solid.setValue(FALSE);
487 }*/
488 This->fSoSelection->deselectAll();
489}
490/*
491void G4OpenInventorViewer::DeselectionCB(
492 void* aThis
493,SoPath* aPath
494)
495{
496 //G4OpenInventorViewer* This = (G4OpenInventorViewer*)aThis;
497 G4String name((char*)aPath->getTail()->getTypeId().getName().getString());
498 G4cout << "Deselect : " << name << G4endl;
499}
500*/
501
502void G4OpenInventorViewer::DrawDetector() {
503 /* Replace this... - JA
504 // DrawView does a ClearStore. Do not clear the transient store :
505 SoSeparator* tmp = fG4OpenInventorSceneHandler.fTransientRoot;
506 fG4OpenInventorSceneHandler.fTransientRoot = new SoSeparator;
507 if (!fNeedKernelVisit) KernelVisitDecision();
508 ProcessView();
509 fG4OpenInventorSceneHandler.fTransientRoot->unref();
510 fG4OpenInventorSceneHandler.fTransientRoot = tmp;
511 */
512 // ...by this... - JA
513 DrawView();
514}
515
516//////////////////////////////////////////////////////////////////////////////
517/// Menu items callbacks /////////////////////////////////////////////////////
518//////////////////////////////////////////////////////////////////////////////
519
524
526 if(!fGL2PSAction) return;
527 fGL2PSAction->setFileName(aFile.c_str());
528 fGL2PSAction->setExportImageFormat_EPS();
529 fGL2PSAction->setTitleAndProducer("Geant4 output","Geant4");
530 G4cout << "Produce " << aFile << "..." << G4endl;
531 if (fGL2PSAction->enableFileWriting()) {
532 ViewerRender();
533 fGL2PSAction->disableFileWriting();
534 }
535}
536
538 if(!fGL2PSAction) return;
539 fGL2PSAction->setFileName(aFile.c_str());
540 fGL2PSAction->setExportImageFormat_PDF();
541 fGL2PSAction->setTitleAndProducer("Geant4 output","Geant4");
542 G4cout << "Produce " << aFile << "..." << G4endl;
543 if (fGL2PSAction->enableFileWriting()) {
544 ViewerRender();
545 fGL2PSAction->disableFileWriting();
546 }
547}
548
550 fSoImageWriter->fileName.setValue(aFile.c_str());
551 //imageWriter->format.setValue(SoImageWriter::POST_SCRIPT);
552 fSoImageWriter->enable();
553 ViewerRender();
554 fSoImageWriter->disable();
555 if(fSoImageWriter->getStatus()) {
556 G4cout << G4String(fSoImageWriter->fileName.getValue().getString())
557 << " produced."
558 << G4endl;
559 } else {
560 G4cout << G4String(fSoImageWriter->fileName.getValue().getString())
561 << " not produced."
562 << G4endl;
563 }
564}
565
567 G4cout << "Produce " << aFile << "..." << G4endl;
568
569 SbBool genAlternateRep = TRUE;
570 //SbBool binary = FALSE;
571 SbBool binary = TRUE;
572 SoAlternateRepAction alternateRepAction;
573 if(genAlternateRep==TRUE) {
574 alternateRepAction.setGenerate(TRUE); //Clear alternate reps.
575 alternateRepAction.apply(fSoSelection);
576 }
577
578 SoWriteAction writeAction;
579 writeAction.getOutput()->openFile(aFile.c_str());
580 writeAction.getOutput()->setBinary(binary);
581 writeAction.apply(fSoSelection);
582 writeAction.getOutput()->closeFile();
583
584 if(genAlternateRep==TRUE) {
585 alternateRepAction.setGenerate(FALSE); //Clear alternate reps.
586 alternateRepAction.apply(fSoSelection);
587 }
588
589
590
591}
592
598
599static void CountTrianglesCB(
600 void* userData
601,SoCallbackAction*
602,const SoPrimitiveVertex*
603,const SoPrimitiveVertex*,
604const SoPrimitiveVertex*)
605{
606 Counter* counter = (Counter*)userData;
607 counter->fTriangles++;
608}
609
610static void CountLineSegmentsCB(
611 void* userData
612,SoCallbackAction*
613,const SoPrimitiveVertex*
614,const SoPrimitiveVertex*)
615{
616 Counter* counter = (Counter*)userData;
617 counter->fLineSegments++;
618}
619
620static void CountPointsCB(
621 void* userData
622,SoCallbackAction*
623,const SoPrimitiveVertex*)
624{
625 Counter* counter = (Counter*)userData;
626 counter->fPoints++;
627}
628
630 Counter counter;
631 counter.fTriangles = 0;
632 counter.fLineSegments = 0;
633 counter.fPoints = 0;
634
635 SoCallbackAction callbackAction;
636 callbackAction.addTriangleCallback
637 (SoShape::getClassTypeId(),CountTrianglesCB,(void*)&counter);
638 callbackAction.addLineSegmentCallback
639 (SoShape::getClassTypeId(),CountLineSegmentsCB,(void*)&counter);
640 callbackAction.addPointCallback
641 (SoShape::getClassTypeId(),CountPointsCB,(void*)&counter);
642 callbackAction.apply(fSoSelection);
643
644 SoCounterAction counterAction;
645 counterAction.apply(fSoSelection);
646 int nodes = counterAction.getCount();
647
648 counterAction.setLookFor(SoCounterAction::TYPE);
649 counterAction.setType(SoShape::getClassTypeId());
650 counterAction.apply(fSoSelection);
651 int shapes = counterAction.getCount();
652
653 G4cout << "Number of triangles : " << counter.fTriangles << G4endl;
654 G4cout << "Number of line segments : " << counter.fLineSegments << G4endl;
655 G4cout << "Number of points : " << counter.fPoints << G4endl;
656 G4cout << "Number of nodes : " << nodes << G4endl;
657 G4cout << "Number of shapes : " << shapes << G4endl;
658}
659
661 fG4OpenInventorSceneHandler.fDetectorRoot->removeAllChildren();
662}
664 fG4OpenInventorSceneHandler.fTransientRoot->removeAllChildren();
665}
666
668 fG4OpenInventorSceneHandler.fPreviewAndFull = true;
669
671 DrawDetector();
672}
673
675 fG4OpenInventorSceneHandler.fPreviewAndFull = false;
676
678 DrawDetector();
679}
680
681// When ViewParameter <-> SoCamera mapping ready
682// uncomment the below
683//#define USE_SET_VIEW
684
688 //From G4VisCommandsViewerSet : /vis/viewer/set/style solid.
689 switch (existingStyle) {
692 break;
695 break;
697 break;
699 break;
702 break;
703 }
705 DrawDetector();
706}
710 switch (existingStyle) {
712 break;
714 break;
717 break;
720 break;
723 break;
724 }
726 DrawDetector();
727}
728
729
732
733 // Set the wire frame kind :
734 vp.SetAuxEdgeVisible(!aValue);
735
736 // Set wire frame :
738 switch (existingStyle) {
740 break;
742 break;
745 break;
748 break;
751 break;
752 }
754 NeedKernelVisit(); // Just in case it was alread in wire framw.
755 DrawDetector();
756}
757
759 /* Replace this... - JA
760 fG4OpenInventorSceneHandler.ClearStore();
761 ClearView();
762 if (!fNeedKernelVisit) KernelVisitDecision();
763 ProcessView();
764 ShowView();
765 */
766 // ...by this - JA
768 DrawView();
769}
771 if(aTopic=="controls") {
772 return G4String("\
773Controls on an Inventor examiner viewer are :\n\
774- in picking mode (cursor is the upper left arrow)\n\
775 Ctrl + pick a volume : see daughters.\n\
776 Shift + pick a volume : see mother.\n\
777- in viewing mode (cursor is the hand)\n\
778 Left-button + pointer move : rotate.\n\
779 Ctrl+Left-button + pointer move : pan.\n\
780 Ctrl+Shift+Left-button + pointer move : scale.\n\
781 Middle-button + pointer move : pan.\n\
782 Right-button : popup menu.\n");
783 } else {
784 return "";
785 }
786}
HepGeom::Point3D< G4double > G4Point3D
Definition G4Point3D.hh:34
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
#define OIV_EXIT_CODE
HepGeom::Vector3D< G4double > G4Vector3D
Definition G4Vector3D.hh:34
#define G4endl
Definition G4ios.hh:67
G4GLOB_DLL std::ostream G4cout
const std::vector< const std::vector< G4AttValue > * > & GetAttValues() const
const std::vector< const std::map< G4String, G4AttDef > * > & GetAttDefs() const
G4String Help(const G4String &topic="controls")
virtual SoCamera * GetCamera()=0
SoNodeSensor * fGroupCameraSensor
void WriteInventor(const G4String &file="g4out.iv")
virtual void ViewerRender()=0
void WritePostScript(const G4String &file="g4out.ps")
void Escape()
Menu items callbacks /////////////////////////////////////////////////////.
G4OpenInventorSceneHandler & fG4OpenInventorSceneHandler
G4OpenInventorViewer(G4OpenInventorSceneHandler &scene, const G4String &name="")
G4VInteractorManager * fInteractorManager
void WritePixmapPostScript(const G4String &file="g4out.ps")
static void SelectionCB(void *, SoPath *)
void WritePDF(const G4String &file="g4out.pdf")
Geant4_SoImageWriter * fSoImageWriter
Geant4_SoGL2PSAction * fGL2PSAction
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
G4VGraphicsSystem * GetGraphicsSystem() const
G4Scene * GetScene() const
G4bool fNeedKernelVisit
Definition G4VViewer.hh:266
const G4ViewParameters & GetViewParameters() const
void ProcessView()
Definition G4VViewer.cc:108
G4VSceneHandler & fSceneHandler
Definition G4VViewer.hh:253
void NeedKernelVisit()
Definition G4VViewer.cc:81
G4ViewParameters fDefaultVP
Definition G4VViewer.hh:258
G4ViewParameters fVP
Definition G4VViewer.hh:257
virtual void FinishView()
Definition G4VViewer.cc:104
void SetViewParameters(const G4ViewParameters &vp)
Definition G4VViewer.cc:128
void SetViewpointDirection(const G4Vector3D &viewpointDirection)
const std::vector< G4ModelingParameters::VisAttributesModifier > & GetVisAttributesModifiers() const
const G4Vector3D & GetScaleFactor() const
void SetAutoRefresh(G4bool)
G4int GetNoOfSides() const
G4bool IsSpecialMeshRendering() const
CutawayMode GetCutawayMode() const
G4double GetCameraDistance(G4double radius) const
G4double GetExplodeFactor() const
G4int GetNumberOfCloudPoints() const
G4bool IsMarkerNotHidden() const
G4double GetGlobalLineWidthScale() const
G4bool IsCutaway() const
void SetCurrentTargetPoint(const G4Point3D &currentTargetPoint)
void SetDrawingStyle(G4ViewParameters::DrawingStyle style)
const G4Colour & GetBackgroundColour() const
const G4Vector3D & GetViewpointDirection() const
G4bool IsSection() const
const G4Point3D & GetCurrentTargetPoint() const
G4bool IsPicking() const
void SetPicking(G4bool)
G4double GetFieldHalfAngle() const
G4bool IsCulling() const
const G4VisAttributes * GetDefaultTextVisAttributes() const
G4bool IsExplode() const
const G4Vector3D & GetUpVector() const
const std::vector< G4double > & GetCBDParameters() const
G4int GetCBDAlgorithmNumber() const
const std::vector< G4ModelingParameters::PVNameCopyNo > & GetSpecialMeshVolumes() const
G4double GetGlobalMarkerScale() const
G4bool IsCullingInvisible() const
const G4VisAttributes * GetDefaultVisAttributes() const
void SetUpVector(const G4Vector3D &upVector)
const G4Planes & GetCutawayPlanes() const
G4bool IsDensityCulling() const
G4double GetVisibleDensity() const
SMROption GetSpecialMeshRenderingOption() const
void SetAuxEdgeVisible(G4bool)
G4bool IsCullingCovered() const
const G4Plane3D & GetSectionPlane() const
DrawingStyle GetDrawingStyle() const
G4bool IsAuxEdgeVisible() const
const G4Colour & GetColour() const
G4double GetExtentRadius() const
BasicVector3D< T > unit() const
void setGenerate(SbBool)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void setLookFor(LookFor)
void setType(const SoType, SbBool=TRUE)
SoSFString fileName
#define TRUE
Definition globals.hh:41
#define FALSE
Definition globals.hh:38