Geant4
11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredWin32Viewer.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Class G4OpenGLStoredWin32Viewer : a class derived from
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// G4OpenGLWin32Viewer and G4OpenGLStoredViewer.
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#ifndef G4OPENGLSTOREDWIN32VIEWER_HH
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#define G4OPENGLSTOREDWIN32VIEWER_HH
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#include "
G4VViewer.hh
"
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#include "
G4OpenGLStoredViewer.hh
"
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#include "
G4OpenGLWin32Viewer.hh
"
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class
G4OpenGLStoredSceneHandler
;
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class
G4OpenGLStoredWin32Viewer
:
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public
G4OpenGLWin32Viewer
,
public
G4OpenGLStoredViewer
{
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public
:
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G4OpenGLStoredWin32Viewer
(
G4OpenGLStoredSceneHandler
& scene,
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const
G4String
& name =
""
);
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void
Initialise
();
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void
DrawView
();
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void
FinishView
();
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};
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class
G4OpenGLStoredWin32Viewer
: {
…
};
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#endif
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G4OpenGLStoredViewer.hh
G4OpenGLWin32Viewer.hh
G4VViewer.hh
G4OpenGLStoredSceneHandler
Definition
G4OpenGLStoredSceneHandler.hh:43
G4OpenGLStoredViewer
Definition
G4OpenGLStoredViewer.hh:44
G4OpenGLStoredWin32Viewer
Definition
G4OpenGLStoredWin32Viewer.hh:42
G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer
G4OpenGLStoredWin32Viewer(G4OpenGLStoredSceneHandler &scene, const G4String &name="")
Definition
G4OpenGLStoredWin32Viewer.cc:39
G4OpenGLStoredWin32Viewer::Initialise
void Initialise()
Definition
G4OpenGLStoredWin32Viewer.cc:49
G4OpenGLStoredWin32Viewer::FinishView
void FinishView()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
Definition
G4OpenGLStoredWin32Viewer.cc:116
G4OpenGLStoredWin32Viewer::DrawView
void DrawView()
Definition
G4OpenGLStoredWin32Viewer.cc:65
G4OpenGLWin32Viewer
Definition
G4OpenGLWin32Viewer.hh:41
G4String
Definition
G4String.hh:62
geant4-v11.2.2
source
visualization
OpenGL
include
G4OpenGLStoredWin32Viewer.hh
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