Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredWin32Viewer Class Reference

#include <G4OpenGLStoredWin32Viewer.hh>

+ Inheritance diagram for G4OpenGLStoredWin32Viewer:

Public Member Functions

 G4OpenGLStoredWin32Viewer (G4OpenGLStoredSceneHandler &scene, const G4String &name="")
 
void Initialise ()
 
void DrawView ()
 
void FinishView ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
- Public Member Functions inherited from G4OpenGLWin32Viewer
 G4OpenGLWin32Viewer (G4OpenGLSceneHandler &scene)
 
virtual ~G4OpenGLWin32Viewer ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
void SetView ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
void ShowView ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
- Public Member Functions inherited from G4OpenGLViewer
void ClearView ()
 
void ClearViewWithoutFlush ()
 
virtual bool exportImage (std::string name="", int width=-1, int height=-1)
 
bool setExportImageFormat (std::string format, bool quiet=false)
 
- Public Member Functions inherited from G4VViewer
 G4VViewer (G4VSceneHandler &, G4int id, const G4String &name="")
 
virtual ~G4VViewer ()
 
void RefreshView ()
 
std::vector< G4ThreeVectorComputeFlyThrough (G4Vector3D *)
 
SceneTreeSceneAccessSceneTreeScene ()
 
G4SceneTreeItemAccessSceneTree ()
 
void UpdateGUISceneTree ()
 
const G4StringGetName () const
 
const G4StringGetShortName () const
 
void SetName (const G4String &)
 
G4int GetViewId () const
 
G4VSceneHandlerGetSceneHandler () const
 
const G4ViewParametersGetViewParameters () const
 
const G4ViewParametersGetDefaultViewParameters () const
 
G4double GetKernelVisitElapsedTimeSeconds () const
 
virtual const std::vector< G4ModelingParameters::VisAttributesModifier > * GetPrivateVisAttributesModifiers () const
 
void SetViewParameters (const G4ViewParameters &vp)
 
void SetDefaultViewParameters (const G4ViewParameters &vp)
 
const G4VisAttributesGetApplicableVisAttributes (const G4VisAttributes *) const
 
void SetNeedKernelVisit (G4bool need)
 
void NeedKernelVisit ()
 
void ProcessView ()
 
- Public Member Functions inherited from G4OpenGLStoredViewer
 G4OpenGLStoredViewer (G4OpenGLStoredSceneHandler &scene)
 
virtual ~G4OpenGLStoredViewer ()
 

Additional Inherited Members

- Protected Member Functions inherited from G4OpenGLWin32Viewer
void GetWin32Connection ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
void CreateGLWin32Context ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
virtual void CreateMainWindow ()
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
 
- Protected Member Functions inherited from G4OpenGLViewer
 G4OpenGLViewer (G4OpenGLSceneHandler &scene)
 
virtual ~G4OpenGLViewer ()
 
void ResetView ()
 
virtual void DrawText (const G4Text &)
 
void ChangePointSize (G4double size)
 
void ChangeLineWidth (G4double width)
 
void HaloingFirstPass ()
 
void HaloingSecondPass ()
 
void HLRFirstPass ()
 
void HLRSecondPass ()
 
void HLRThirdPass ()
 
void InitializeGLView ()
 
void ResizeGLView ()
 
void ResizeWindow (unsigned int, unsigned int)
 
virtual G4String Pick (GLdouble x, GLdouble y)
 
const std::vector< G4OpenGLViewerPickMap * > & GetPickDetails (GLdouble x, GLdouble y)
 
virtual void CreateFontLists ()
 
void rotateScene (G4double dx, G4double dy)
 
void rotateSceneToggle (G4double dx, G4double dy)
 
void setExportSize (G4int, G4int)
 
bool setExportFilename (G4String name, G4bool inc=true)
 
std::string getRealPrintFilename ()
 
unsigned int getWinWidth () const
 
unsigned int getWinHeight () const
 
G4bool sizeHasChanged ()
 
GLdouble getSceneNearWidth ()
 
GLdouble getSceneFarWidth ()
 
GLdouble getSceneDepth ()
 
void addExportImageFormat (std::string format)
 
G4bool isGl2psWriting ()
 
G4bool isFramebufferReady ()
 
void g4GluPickMatrix (GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4])
 
void g4GluLookAt (GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)
 
void g4GlOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far)
 
void g4GlFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far)
 
- Protected Member Functions inherited from G4VViewer
void SetTouchable (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)
 
void TouchableSetVisibility (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)
 
void TouchableSetColour (const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)
 
- Protected Member Functions inherited from G4OpenGLStoredViewer
void KernelVisitDecision ()
 
virtual G4bool CompareForKernelVisit (G4ViewParameters &)
 
void DrawDisplayLists ()
 
virtual void DisplayTimePOColourModification (G4Colour &, size_t)
 
void AddPrimitiveForASingleFrame (const G4Text &text)
 
void AddPrimitiveForASingleFrame (const G4Circle &circle)
 
virtual G4bool POSelected (size_t)
 
virtual G4bool TOSelected (size_t)
 
- Protected Attributes inherited from G4OpenGLWin32Viewer
HDC fHDC
 
G4bool fMouseHovered
 
G4bool fMousePressed
 
G4int fMousePressedX
 
G4int fMousePressedY
 
- Protected Attributes inherited from G4OpenGLViewer
G4bool fPrintColour
 
G4bool fVectoredPs
 
G4OpenGLSceneHandlerfOpenGLSceneHandler
 
G4Colour background
 
G4bool transparency_enabled
 
G4bool antialiasing_enabled
 
G4bool haloing_enabled
 
G4gl2psfGL2PSAction
 
G4double fRot_sens
 
G4double fPan_sens
 
unsigned int fWinSize_x
 
unsigned int fWinSize_y
 
std::vector< std::string > fExportImageFormatVector
 
std::string fDefaultExportImageFormat
 
std::string fExportImageFormat
 
int fExportFilenameIndex
 
G4int fPrintSizeX
 
G4int fPrintSizeY
 
- Protected Attributes inherited from G4VViewer
G4VSceneHandlerfSceneHandler
 
G4int fViewId
 
G4String fName
 
G4String fShortName
 
G4ViewParameters fVP
 
G4ViewParameters fDefaultVP
 
G4double fKernelVisitElapsedTimeSeconds = 999.
 
SceneTreeScene fSceneTreeScene
 
G4SceneTreeItem fSceneTree
 
G4bool fNeedKernelVisit
 
- Protected Attributes inherited from G4OpenGLStoredViewer
G4OpenGLStoredSceneHandlerfG4OpenGLStoredSceneHandler
 
G4ViewParameters fLastVP
 
G4bool fDepthTestEnable
 
G4Colour fOldDisplayListColor
 

Detailed Description

Definition at line 41 of file G4OpenGLStoredWin32Viewer.hh.

Constructor & Destructor Documentation

◆ G4OpenGLStoredWin32Viewer()

G4OpenGLStoredWin32Viewer::G4OpenGLStoredWin32Viewer ( G4OpenGLStoredSceneHandler & scene,
const G4String & name = "" )

Definition at line 38 of file G4OpenGLStoredWin32Viewer.cc.

40 :
41G4OpenGLViewer (sceneHandler),
42G4OpenGLWin32Viewer (sceneHandler),
43G4OpenGLStoredViewer (sceneHandler),
44G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
45
46 if (fViewId < 0) return; // In case error in base class instantiation.
47}
G4OpenGLStoredViewer(G4OpenGLStoredSceneHandler &scene)
G4OpenGLViewer(G4OpenGLSceneHandler &scene)
G4OpenGLWin32Viewer(G4OpenGLSceneHandler &scene)
G4int fViewId
Definition G4VViewer.hh:254
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")
Definition G4VViewer.cc:49

Member Function Documentation

◆ DrawView()

void G4OpenGLStoredWin32Viewer::DrawView ( )
virtual

Implements G4VViewer.

Definition at line 65 of file G4OpenGLStoredWin32Viewer.cc.

65 {
66
67 glViewport (0, 0, getWinWidth(), getWinHeight());
68
70
71 //See if things have changed from last time and remake if necessary...
72 // The fNeedKernelVisit flag might have been set by the user in
73 // /vis/viewer/rebuild, but if not, make decision and set flag only
74 // if necessary...
76 fLastVP = fVP;
77 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
78 ProcessView ();
79
80 if(style!=G4ViewParameters::hlr &&
82
85 glFlush ();
86
88
90 FinishView ();
91
92 } else {
93
94 // If kernel visit was needed, drawing and FinishView will already
95 // have been done, so...
96 if (!kernelVisitWasNeeded) {
98 FinishView ();
99 } else {
100 // However, union cutaways are implemented in DrawDisplayLists, so make
101 // an extra pass...
102 if (fVP.IsCutaway() &&
104 ClearView();
106 FinishView ();
107 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
109 FinishView ();
110 }
111 }
112 }
113}
bool G4bool
Definition G4Types.hh:86
void FinishView()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
unsigned int getWinHeight() const
unsigned int getWinWidth() const
G4bool fNeedKernelVisit
Definition G4VViewer.hh:266
const G4ViewParameters & GetViewParameters() const
void ProcessView()
Definition G4VViewer.cc:108
G4ViewParameters fVP
Definition G4VViewer.hh:257
CutawayMode GetCutawayMode() const
G4bool IsCutaway() const
DrawingStyle GetDrawingStyle() const

◆ FinishView()

void G4OpenGLStoredWin32Viewer::FinishView ( void )
virtual

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//

Reimplemented from G4VViewer.

Definition at line 116 of file G4OpenGLStoredWin32Viewer.cc.

120{
121 if(!fHDC) return;
122
123 glFlush ();
124 GLint renderMode;
125 glGetIntegerv(GL_RENDER_MODE, &renderMode);
126 if (renderMode == GL_RENDER) ::SwapBuffers(fHDC);
127
128 // Empty the Windows message queue :
129 MSG event;
130 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
131 ::TranslateMessage(&event);
132 ::DispatchMessage (&event);
133 }
134}

Referenced by DrawView(), and Initialise().

◆ Initialise()

void G4OpenGLStoredWin32Viewer::Initialise ( )
virtual

Reimplemented from G4VViewer.

Definition at line 49 of file G4OpenGLStoredWin32Viewer.cc.

49 {
50
51 //Check that G4OpenGLWin32Viewer got a double buffered colour visual
52
56
57// clear the buffers and window.
58 ClearView ();
59 FinishView ();
60
61 glDepthFunc (GL_LEQUAL);
62 glDepthMask (GL_TRUE);
63}
virtual void CreateFontLists()
virtual void CreateMainWindow()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void CreateGLWin32Context()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//

The documentation for this class was generated from the following files: