Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VCSGface.hh
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1//
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25//
26//
27// $Id$
28//
29//
30// --------------------------------------------------------------------
31// GEANT 4 class header file
32//
33//
34// G4VCSGface
35//
36// Class description:
37//
38// Definition of the virtual base class G4VCSGface, one side (or face)
39// of a CSG-like solid. It should be possible to build a CSG entirely out of
40// connecting CSG faces.
41//
42// Each face has an inside and outside surface, the former represents
43// the inside of the volume, the latter, the outside.
44//
45// Virtual members:
46//
47// -------------------------------------------------------------------
48// Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
49// G4bool outGoing, G4double surfTolerance,
50// G4double &distance, G4double &distFromSurface,
51// G4ThreeVector &normal, G4bool &allBehind );
52//
53// p - (in) position
54// v - (in) direction (assumed to be a unit vector)
55// outgoing - (in) true, to consider only inside surfaces
56// false, to consider only outside surfaces
57// distance - (out) distance to intersection
58// distFromSurface - (out) distance from surface (along surface normal),
59// < 0 if the point is in front of the surface
60// normal - (out) normal of surface at intersection point
61// allBehind - (out) true, if entire surface is behind normal
62//
63// return value = true if there is an intersection,
64// false if there is no intersection
65// (all output arguments undefined)
66//
67// Determine the distance along a line to the face.
68//
69// -------------------------------------------------------------------
70// Distance( const G4ThreeVector &p, const G4bool outgoing );
71//
72// p - (in) position
73// outgoing - (in) true, to consider only inside surfaces
74// false, to consider only outside surfaces
75//
76// return value = distance to closest surface satisifying requirements
77// or kInfinity if no such surface exists
78//
79// Determine the distance of a point from either the inside or outside
80// surfaces of the face.
81//
82// -------------------------------------------------------------------
83// Inside( const G4ThreeVector &p, const G4double tolerance,
84// G4double *bestDistance );
85//
86// p - (in) position
87// tolerance - (in) tolerance defining the bounds of the "kSurface",
88// nominally equal to kCarTolerance/2
89// bestDistance - (out) distance to closest surface (in or out)
90//
91// return value = kInside if the point is closest to the inside surface
92// kOutside if the point is closest to the outside surface
93// kSurface if the point is withing tolerance of the surface
94//
95// Determine whether a point is inside, outside, or on the surface of
96// the face.
97//
98// -------------------------------------------------------------------
99// Normal( const G4ThreeVector &p, G4double *bestDistance );
100//
101// p - (in) position
102// bestDistance - (out) distance to closest surface (in or out)
103//
104// return value = the normal of the surface nearest the point
105//
106// Return normal of surface closest to the point.
107//
108// -------------------------------------------------------------------
109// Extent( const G4ThreeVector axis );
110//
111// axis - (in) unit vector defining direction
112//
113// return value = the largest point along the given axis of the
114// the face's extent.
115//
116// -------------------------------------------------------------------
117// CalculateExtent( const EAxis pAxis,
118// const G4VoxelLimit &pVoxelLimit,
119// const G4AffineTransform &pTransform,
120// G4double &min, G4double &max )
121//
122// pAxis - (in) The x,y, or z axis in which to check
123// the shapes 3D extent against
124// pVoxelLimit - (in) Limits along x, y, and/or z axes
125// pTransform - (in) A coordinate transformation on which
126// to apply to the shape before testing
127// min - (out) If the face has any point on its
128// surface after tranformation and limits
129// along pAxis that is smaller than the value
130// of min, than it is used to replace min.
131// Undefined if the return value is false.
132// max - (out) Same as min, except for the largest
133// point.
134// Undefined if the return value is false.
135//
136// return value = true if anything remains of the face
137//
138// Calculate the extent of the face for the voxel navigator.
139// In analogy with CalculateExtent for G4VCSGfaceted, this is
140// done in the following steps:
141//
142// 1. Transform the face using pTranform, an arbitrary 3D
143// rotation/offset/reflection
144// 2. Clip the face to those boundaries as specified in
145// pVoxelLimit. This may include limits in any number
146// of x, y, or z axes.
147// 3. For each part of the face that remains (there could
148// be many separate pieces in general):
149// 4. Check to see if the piece overlaps the currently
150// existing limits along axis pAxis. For
151// pVoxelLimit.IsLimited(pAxis) = false, there are
152// no limits.
153// 5. For a piece that does overlap, update min/max
154// accordingly (within confines of pre-existing
155// limits) along the direction pAxis.
156// 6. If min/max were updated, return true
157//
158// -------------------------------------------------------------------
159// G3VCSGface *Clone()
160//
161// This method is invoked by G4CSGfaceted during the copy constructor
162// or the assignment operator. Its purpose is to return a pointer
163// (of type G4VCSGface) to a duplicate copy of the face.
164// The implementation is straight forward for inherited classes. Example:
165//
166// G4VCSGface G4PolySideFace::Clone() { return new G4PolySideFace(*this); }
167//
168// Of course, this assumes the copy constructor of G4PolySideFace is
169// correctly implemented.
170//
171// Implementation notes:
172// * distance.
173// The meaning of distance includes the boundaries of the face.
174// For example, for a rectangular, planer face:
175//
176// A | B | C
177// | |
178// -------+--------------+-----
179// D | I | E
180// | |
181// -------+--------------+-----
182// F | G | H
183// | |
184//
185// A, C, F, and H: closest distance is the distance to
186// the adjacent corner.
187//
188// B, D, E, and G: closest distance is the distance to
189// the adjacent line.
190//
191// I: normal distance to plane
192//
193// For non-planer faces, one can use the normal to decide when
194// a point falls off the edge and then act accordingly.
195//
196//
197// Usage:
198//
199// A CSG shape can be defined by putting together any number of generic
200// faces, as long as the faces cover the entire surface of the shape
201// without overlapping.
202//
203// G4VSolid::CalculateExtent
204//
205// Define unit vectors along the specified transform axis.
206// Use the inverse of the specified coordinate transformation to rotate
207// these unit vectors. Loop over each face, call face->Extent, and save
208// the maximum value.
209//
210// G4VSolid::Inside
211//
212// To decide if a point is inside, outside, or on the surface of the shape,
213// loop through all faces, and find the answer from face->Inside which gives
214// a value of "bestDistance" smaller than any other. While looping, if any
215// face->Inside returns kSurface, this value can be returned immediately.
216//
217// EInside answer;
218// G4VCSGface *face = faces;
219// G4double best = kInfinity;
220// do {
221// G4double distance;
222// EInside result = (*face)->Inside( p, kCarTolerance/2, distance );
223// if (result == kSurface) return kSurface;
224// if (distance < best) {
225// best = distance;
226// answer = result;
227// }
228// } while( ++face < faces + numFaces );
229//
230// return(answer);
231//
232// G4VSolid::SurfaceNormal
233//
234// Loop over all faces, call face->Normal, and return the normal to the face
235// that is closest to the point.
236//
237// G4VSolid::DistanceToIn(p)
238//
239// Loop over all faces, invoking face->Distance with outgoing = false,
240// and save the answer that is smallest.
241//
242// G4VSolid::DistanceToIn(p,v)
243//
244// Loop over all faces, invoking face->Intersect with outgoing = false,
245// and save the answer that is smallest.
246//
247// G4VSolid::DistanceToOut(p)
248//
249// Loop over all faces, invoking face->Distance with outgoing = true,
250// and save the answer that is smallest.
251//
252// G4VSolid::DistanceToOut(p,v)
253//
254// Loop over all faces, invoking face->Intersect with outgoing = true,
255// and save the answer that is smallest. If there is more than one answer,
256// or if allBehind is false for the one answer, return validNorm as false.
257
258// Author:
259// David C. Williams ([email protected])
260// --------------------------------------------------------------------
261#ifndef G4VCSGface_hh
262#define G4VCSGface_hh
263
264#include "G4Types.hh"
265#include "G4ThreeVector.hh"
266#include "geomdefs.hh"
267#include "G4VSolid.hh"
268
269class G4VoxelLimits;
272
274{
275 public: // with description
276
278 virtual ~G4VCSGface() {}
279
280 virtual G4bool Intersect( const G4ThreeVector &p, const G4ThreeVector &v,
281 G4bool outgoing, G4double surfTolerance,
282 G4double &distance, G4double &distFromSurface,
283 G4ThreeVector &normal, G4bool &allBehind ) = 0;
284
285 virtual G4double Distance( const G4ThreeVector &p, G4bool outgoing ) = 0;
286
287 virtual EInside Inside( const G4ThreeVector &p, G4double tolerance,
288 G4double *bestDistance ) = 0;
289
291 G4double *bestDistance ) = 0;
292
293 virtual G4double Extent( const G4ThreeVector axis ) = 0;
294
295 virtual void CalculateExtent( const EAxis axis,
296 const G4VoxelLimits &voxelLimit,
297 const G4AffineTransform &tranform,
298 G4SolidExtentList &extentList ) = 0;
299
300 virtual G4VCSGface* Clone() = 0;
301
302 virtual G4double SurfaceArea( ) = 0;
304};
305
306#endif
double G4double
Definition: G4Types.hh:64
bool G4bool
Definition: G4Types.hh:67
virtual G4ThreeVector Normal(const G4ThreeVector &p, G4double *bestDistance)=0
virtual G4VCSGface * Clone()=0
virtual G4double Distance(const G4ThreeVector &p, G4bool outgoing)=0
virtual G4double Extent(const G4ThreeVector axis)=0
virtual void CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)=0
virtual EInside Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)=0
virtual G4ThreeVector GetPointOnFace()=0
virtual G4double SurfaceArea()=0
virtual ~G4VCSGface()
Definition: G4VCSGface.hh:278
virtual G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)=0
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:58