Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4LineSection Class Reference

#include <G4LineSection.hh>

Public Member Functions

 G4LineSection (const G4ThreeVector &PntA, const G4ThreeVector &PntB)
 
G4double Dist (G4ThreeVector OtherPnt) const
 
G4double GetABdistanceSq () const
 

Static Public Member Functions

static G4double Distline (const G4ThreeVector &OtherPnt, const G4ThreeVector &LinePntA, const G4ThreeVector &LinePntB)
 

Detailed Description

Definition at line 47 of file G4LineSection.hh.

Constructor & Destructor Documentation

◆ G4LineSection()

G4LineSection::G4LineSection ( const G4ThreeVector PntA,
const G4ThreeVector PntB 
)

Definition at line 33 of file G4LineSection.cc.

35 : EndpointA(PntA),
36 VecAtoB(PntB-PntA)
37{
38 fABdistanceSq = VecAtoB.mag2() ;
39 /*
40 G4double distABsquared = VecAtoB.mag2() ;
41 if ( distABsquared == 0.0)
42 {
43 G4Exception("G4LineSection::G4LineSection()", "GeomField0002",
44 FatalException, "Equal points in input (line->point) ?") ;
45 }
46 else
47 {
48 inverse_square_distAB=1.0 / distABsquared ;
49 }
50 */
51}
double mag2() const

Member Function Documentation

◆ Dist()

G4double G4LineSection::Dist ( G4ThreeVector  OtherPnt) const

Definition at line 53 of file G4LineSection.cc.

54{
55 G4double dist_sq;
56 G4ThreeVector VecAZ;
57 G4double sq_VecAZ, inner_prod, unit_projection ;
58
59 VecAZ= OtherPnt - EndpointA;
60 sq_VecAZ = VecAZ.mag2();
61
62 inner_prod= VecAtoB.dot( VecAZ );
63
64 // Determine Projection(AZ on AB) / Length(AB)
65 //
66 if( fABdistanceSq != 0.0 )
67 {
68 // unit_projection= inner_prod * InvsqDistAB();
69 unit_projection = inner_prod/fABdistanceSq;
70
71 if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
72 {
73 dist_sq= sq_VecAZ - unit_projection * inner_prod ;
74 }
75 else
76 {
77 // The perpendicular from the point to the line AB meets the line
78 // in a point outside the line segment!
79
80 if( unit_projection < 0. ) // A is the closest point
81 {
82 dist_sq= sq_VecAZ;
83 }
84 else // B is the closest point
85 {
86 G4ThreeVector EndpointB = EndpointA + VecAtoB;
87 G4ThreeVector VecBZ = OtherPnt - EndpointB;
88 dist_sq = VecBZ.mag2();
89 }
90 }
91 }
92 else
93 {
94 dist_sq = (OtherPnt - EndpointA).mag2() ;
95 }
96 if( dist_sq < 0.0 ) dist_sq = 0.0 ;
97
98 return std::sqrt(dist_sq) ;
99}
double G4double
Definition: G4Types.hh:64
double dot(const Hep3Vector &) const

Referenced by Distline().

◆ Distline()

G4double G4LineSection::Distline ( const G4ThreeVector OtherPnt,
const G4ThreeVector LinePntA,
const G4ThreeVector LinePntB 
)
static

Definition at line 101 of file G4LineSection.cc.

104{
105 G4LineSection LineAB( LinePntA, LinePntB ); // Line from A to B
106
107 return LineAB.Dist( OtherPnt );
108}

Referenced by G4CashKarpRKF45::DistChord(), G4ConstRK4::DistChord(), G4MagErrorStepper::DistChord(), and G4RKG3_Stepper::DistChord().

◆ GetABdistanceSq()

G4double G4LineSection::GetABdistanceSq ( ) const
inline

Definition at line 55 of file G4LineSection.hh.

55{ return fABdistanceSq ; }

The documentation for this class was generated from the following files: