31#ifndef G4VISCOMMANDSSCENE_HH
32#define G4VISCOMMANDSSCENE_HH
G4String CurrentSceneName()
virtual ~G4VVisCommandScene()
virtual ~G4VisCommandSceneActivateModel()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneActivateModel()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneCreate()
G4VisCommandSceneCreate()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneEndOfEventAction()
virtual ~G4VisCommandSceneEndOfEventAction()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneEndOfRunAction()
virtual ~G4VisCommandSceneEndOfRunAction()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneList()
virtual ~G4VisCommandSceneNotifyHandlers()
G4VisCommandSceneNotifyHandlers()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneSelect()
G4VisCommandSceneSelect()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)