Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VTreeSceneHandler.hh
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1//
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26//
27// $Id$
28//
29//
30// John Allison 5th April 2001
31// A base class for a scene handler to dump geometry hierarchy.
32// In the derived class, override G4VScenehandler::RequestPrimitives
33// to implement dump of the geometry hierarchy.
34
35#ifndef G4VTREESCENEHANDLER_HH
36#define G4VTREESCENEHANDLER_HH
37
38#include "G4VSceneHandler.hh"
39
41#include <vector>
42#include <set>
43
45class G4LogicalVolume;
47
49
50public:
52 const G4String& name);
53 virtual ~G4VTreeSceneHandler ();
54 void PreAddSolid (const G4Transform3D& objectTransformation,
55 const G4VisAttributes&);
56 void PostAddSolid ();
57
58 ////////////////////////////////////////////////////////////////
59 // Functions not used but required by the abstract interface.
60
61 virtual void AddPrimitive (const G4Polyline&) {}
62 virtual void AddPrimitive (const G4Text&) {}
63 virtual void AddPrimitive (const G4Circle&) {}
64 virtual void AddPrimitive (const G4Square&) {}
65 virtual void AddPrimitive (const G4Polyhedron&) {}
66 virtual void AddPrimitive (const G4NURBS&) {}
67 virtual void AddPrimitive (const G4Polymarker&) {}
68 virtual void AddPrimitive (const G4Scale&) {}
69
70 virtual void BeginModeling();
71 virtual void EndModeling();
72
73protected:
74
75 // In the derived class, override G4VScenehandler::RequestPrimitives
76 // to implement dump of the geometry hierarchy.
77 static G4int fSceneIdCount; // Counter for Tree scene handlers.
79 std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
80};
81
82#include "G4VTreeSceneHandler.icc"
83
84#endif
int G4int
Definition: G4Types.hh:66
Definition: G4Text.hh:73
std::set< G4LogicalVolume * > fDrawnLVStore
virtual void AddPrimitive(const G4Scale &)
virtual void AddPrimitive(const G4Polyline &)
virtual void AddPrimitive(const G4NURBS &)
virtual void EndModeling()
virtual void AddPrimitive(const G4Square &)
virtual void AddPrimitive(const G4Text &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
virtual void AddPrimitive(const G4Polyhedron &)
const G4Transform3D * fpCurrentObjectTransformation
virtual void AddPrimitive(const G4Polymarker &)
virtual void BeginModeling()
virtual void AddPrimitive(const G4Circle &)