Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4Surface.hh
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26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4Surface
31//
32// Class description:
33//
34// Base class for a generic surface.
35
36// Authors: J.Sulkimo, P.Urban.
37// Revisions by: L.Broglia, G.Cosmo.
38// ----------------------------------------------------------------------
39#ifndef __surface_h
40#define __surface_h 1
41
42#include "geomdefs.hh"
43#include "G4CurveVector.hh"
44#include "G4PointRat.hh"
45#include "G4Ray.hh"
46#include "G4BoundingBox3D.hh"
47#include "G4STEPEntity.hh"
48#include "G4SurfaceBoundary.hh"
49
50class G4Surface : public G4STEPEntity
51{
52
53 public: // with description
54
55 G4Surface();
56 virtual ~G4Surface();
57 // Constructor & destructor.
58
59 G4int operator==( const G4Surface& s );
60 // Equality operator.
61
62 virtual G4String GetEntityType() const;
63 // Returns type information, needed for STEP output.
64
65 virtual const char* Name() const;
66 virtual G4int MyType() const;
67 // Returns type information, redundant versions...
68
70 // Sets the boundaries of the surface. The curves in the CurveVector
71 // must be non-intersecting closed curves.
72
73 virtual G4double HowNear( const G4Vector3D& x ) const;
74 // Returns the distance from the point x to the Surface.
75 // The default for a Surface is the distance from the point to the
76 // origin. Overridden by derived classes to take into account boundaries.
77
78 virtual G4double ClosestDistanceToPoint(const G4Point3D& Pt);
79 // Returns the closest distance to point Pt, as for HowNear() above.
80 // This one is used by G4BREPSolid.
81
82 inline G4Vector3D GetOrigin() const;
83 inline G4double GetDistance() const;
84 inline void SetDistance(G4double Dist);
85 inline G4int IsActive() const;
86 inline void SetActive(G4int act);
87 inline void Deactivate();
88 inline void SetSameSense(G4int sameSense0);
89 inline G4int GetSameSense() const;
91 inline const G4Point3D& GetClosestHit() const;
92 inline void SetNextNode(G4Surface*);
94 // Get/Set methods for surface's attributes.
95
96 virtual void Reset();
97 // Resets basic attributes.
98
99 virtual G4int Intersect(const G4Ray&);
100 // Should return the intersection with a ray. Cannot be called from
101 // G4Surface base class. Overridden by subclasses.
102
103 virtual G4Vector3D Normal( const G4Vector3D& p ) const;
104 // Returns the Normal unit vector to a Surface at the point p on
105 // (or nearly on) the Surface. The default is not well defined,
106 // so return ( 0, 0, 0 ). Overridden by subclasses.
107
108 virtual void CalcBBox();
109 // Calculates the bounds for a bounding box to the surface.
110 // The bounding box is used for a preliminary check of intersection.
111
112 public: // without description
113
114 static void Project (G4double& Coord, const G4Point3D& Pt,
115 const G4Plane& Pl);
116 // Utility function returning the projection (Coord) of a point Pt
117 // on a plane Pl.
118
119 virtual G4double GetUHit() const;
120 virtual G4double GetVHit() const;
121 // Overriden by BSplineSurface.
122 // uhit and vhit are never set.
123
124 virtual G4Point3D Evaluation(const G4Ray& G4Rayref);
125 virtual G4int Evaluate(register const G4Ray& Rayref);
126 // For NURBS, there is a two pass intersection algorithm.
127 // Sometimes, the result of the cheap one tells us
128 // that execution of the expensive one is not necessary.
129 // Evaluation (Evaluate?) is one of them. Better names wanted!
130
131 virtual void Project();
132 // Used by BREPSolid. Thus it's probably needed.
133
134 virtual void CalcNormal();
135 // Used only in G4FPlane. Should be private to that class?
136
137 virtual G4int IsConvex() const;
138 // Only in G4FPlane. BREPSolid::IsConvex uses it.
139 // But who uses BREPSolid::IsConvex? Thus: probably not needed.
140 // However, knowing if the surface is convex could be used for
141 // optimization.
142
143 virtual G4int GetConvex() const;
144 // Only in G4FPlane, but G4BREPSolid uses them.
145
146 virtual G4int GetNumberOfPoints() const;
147 virtual const G4Point3D& GetPoint(G4int Count) const;
148 // ???
149
150 virtual G4Ray* Norm();
151 virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const = 0;
152 // There is Normal as well -- so what do these do?
153
154/*
155 virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
156 G4Vector3D& p ) const;
157 // Returns distance along a Ray (straight line with G4ThreeVec) to leave
158 // or enter a Surface. The input variable which_way should be set to +1
159 // to indicate leaving a Surface, -1 to indicate entering a Surface.
160 // p is the point of intersection of the Ray with the Surface.
161 // This is a default function which just gives the distance
162 // between the origin of the Ray and the origin of the Surface.
163 // Since a generic Surface doesn't have a well-defined Normal, no
164 // further checks are Done. It must be overwritten by derived classes.
165
166 virtual G4double G4Surface::distanceAlongHelix( G4int which_way,
167 const Helix* hx,
168 G4ThreeVec& p ) const;
169 // Returns the distance along a Helix to leave or enter a Surface.
170 // The input variable which_way should be set to +1 to indicate
171 // leaving a Surface, -1 to indicate entering a Surface.
172 // p is the point of intersection of the Helix with the Surface.
173 // This is a default function which just gives the distance
174 // between the origin of the Helix and the origin of the Surface.
175 // Since a generic Surface doesn't have a well-defined Normal, no
176 // further checks are Done. It must be overwritten by derived classes.
177*/
178
179 protected:
180
181 virtual void InitBounded();
182
183 protected:
184
188
190 // The boundaries of the surface.
191
193
195 // BSplineSurface and FPlane sets it, no one gets it.
196
198 // Origin of Surface.
199
205 // Generic attributes...
206
208 // by L. Broglia
209
210 private:
211
212 G4Surface(const G4Surface&);
213 G4Surface& operator=(const G4Surface&);
214 // Private copy constructor and assignment operator.
215
216};
217
218#include "G4Surface.icc"
219
220#endif
std::vector< G4Curve * > G4CurveVector
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
Definition: G4Ray.hh:49
virtual G4int Intersect(const G4Ray &)
Definition: G4Surface.cc:170
void SetNextNode(G4Surface *)
G4int operator==(const G4Surface &s)
Definition: G4Surface.cc:87
G4double kAngTolerance
Definition: G4Surface.hh:192
virtual G4double GetUHit() const
Definition: G4Surface.cc:111
G4int sameSense
Definition: G4Surface.hh:207
virtual G4double ClosestDistanceToPoint(const G4Point3D &Pt)
Definition: G4Surface.cc:203
virtual G4double GetVHit() const
Definition: G4Surface.cc:116
G4double uhit
Definition: G4Surface.hh:204
virtual G4Ray * Norm()
Definition: G4Surface.cc:320
G4Vector3D origin
Definition: G4Surface.hh:197
virtual G4Vector3D Normal(const G4Vector3D &p) const
Definition: G4Surface.cc:162
G4int GetSameSense() const
virtual const G4Point3D & GetPoint(G4int Count) const
Definition: G4Surface.cc:314
G4BoundingBox3D * GetBBox()
G4double vhit
Definition: G4Surface.hh:204
G4int Type
Definition: G4Surface.hh:200
virtual G4Point3D Evaluation(const G4Ray &G4Rayref)
Definition: G4Surface.cc:123
void SetBoundaries(G4CurveVector *)
Definition: G4Surface.cc:140
virtual const char * Name() const
Definition: G4Surface.cc:97
virtual void CalcNormal()
Definition: G4Surface.cc:295
G4int IsActive() const
G4double distance
Definition: G4Surface.hh:203
virtual G4Vector3D SurfaceNormal(const G4Point3D &Pt) const =0
virtual void CalcBBox()
Definition: G4Surface.cc:146
void SetDistance(G4double Dist)
virtual G4int GetNumberOfPoints() const
Definition: G4Surface.cc:309
void SetActive(G4int act)
virtual G4int MyType() const
Definition: G4Surface.cc:102
virtual G4int Evaluate(register const G4Ray &Rayref)
Definition: G4Surface.cc:128
virtual void Project()
Definition: G4Surface.cc:291
void SetSameSense(G4int sameSense0)
const G4Point3D & GetClosestHit() const
G4BoundingBox3D * bbox
Definition: G4Surface.hh:185
G4int Intersected
Definition: G4Surface.hh:194
void Deactivate()
G4Vector3D GetOrigin() const
G4Point3D closest_hit
Definition: G4Surface.hh:186
virtual void Reset()
Definition: G4Surface.cc:133
G4SurfaceBoundary surfaceBoundary
Definition: G4Surface.hh:189
virtual G4double HowNear(const G4Vector3D &x) const
Definition: G4Surface.cc:283
G4int active
Definition: G4Surface.hh:202
virtual void InitBounded()
Definition: G4Surface.cc:107
G4int AdvancedFace
Definition: G4Surface.hh:201
G4double GetDistance() const
virtual ~G4Surface()
Definition: G4Surface.cc:50
G4double kCarTolerance
Definition: G4Surface.hh:192
virtual G4String GetEntityType() const
Definition: G4Surface.cc:92
G4Surface * next
Definition: G4Surface.hh:187
G4Surface * GetNextNode()
virtual G4int GetConvex() const
Definition: G4Surface.cc:304
virtual G4int IsConvex() const
Definition: G4Surface.cc:299