Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpRayleigh.hh
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27// $Id$
28//
29//
30////////////////////////////////////////////////////////////////////////
31// Optical Photon Rayleigh Scattering Class Definition
32////////////////////////////////////////////////////////////////////////
33//
34// File: G4OpRayleigh.hh
35// Description: Discrete Process -- Rayleigh scattering of optical photons
36// Version: 1.0
37// Created: 1996-05-31
38// Author: Juliet Armstrong
39// Updated: 2005-07-28 add G4ProcessType to constructor
40// 1999-10-29 add method and class descriptors
41// 1997-04-09 by Peter Gumplinger
42// > new physics/tracking scheme
43// mail: [email protected]
44//
45////////////////////////////////////////////////////////////////////////
46
47#ifndef G4OpRayleigh_h
48#define G4OpRayleigh_h 1
49
50/////////////
51// Includes
52/////////////
53
54#include "globals.hh"
55#include "templates.hh"
56#include "Randomize.hh"
57#include "G4ThreeVector.hh"
58#include "G4ParticleMomentum.hh"
59#include "G4Step.hh"
60#include "G4VDiscreteProcess.hh"
61#include "G4DynamicParticle.hh"
62#include "G4Material.hh"
63#include "G4OpticalPhoton.hh"
64#include "G4PhysicsTable.hh"
66
67// Class Description:
68// Discrete Process -- Rayleigh scattering of optical photons.
69// Class inherits publicly from G4VDiscreteProcess.
70// Class Description - End:
71
72/////////////////////
73// Class Definition
74/////////////////////
75
77{
78
79public:
80
81 ////////////////////////////////
82 // Constructors and Destructor
83 ////////////////////////////////
84
85 G4OpRayleigh(const G4String& processName = "OpRayleigh",
86 G4ProcessType type = fOptical);
88
89private:
90
91 G4OpRayleigh(const G4OpRayleigh &right);
92
93 //////////////
94 // Operators
95 //////////////
96
97 G4OpRayleigh& operator=(const G4OpRayleigh &right);
98
99public:
100
101 ////////////
102 // Methods
103 ////////////
104
105 G4bool IsApplicable(const G4ParticleDefinition& aParticleType);
106 // Returns true -> 'is applicable' only for an optical photon.
107
108 G4double GetMeanFreePath(const G4Track& aTrack,
109 G4double ,
111 // Returns the mean free path for Rayleigh scattering in water.
112 // --- Not yet implemented for other materials! ---
113
115 const G4Step& aStep);
116 // This is the method implementing Rayleigh scattering.
117
119 // Returns the address of the physics table.
120
121 void DumpPhysicsTable() const;
122 // Prints the physics table.
123
124private:
125
126 void BuildThePhysicsTable();
127
128 /////////////////////
129 // Helper Functions
130 /////////////////////
131
132 G4PhysicsOrderedFreeVector* RayleighAttenuationLengthGenerator(
134
135 ///////////////////////
136 // Class Data Members
137 ///////////////////////
138
139protected:
140
142 // A Physics Table can be either a cross-sections table or
143 // an energy table (or can be used for other specific
144 // purposes).
145
146private:
147
148 G4bool DefaultWater;
149
150};
151
152////////////////////
153// Inline methods
154////////////////////
155
156inline
158{
159 return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() );
160}
161
162inline
164
165{
166 G4int PhysicsTableSize = thePhysicsTable->entries();
168
169 for (G4int i = 0 ; i < PhysicsTableSize ; i++ )
170 {
172 v->DumpValues();
173 }
174}
175
177{
178 return thePhysicsTable;
179}
180
181
182#endif /* G4OpRayleigh_h */
G4ForceCondition
G4ProcessType
@ fOptical
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
void DumpPhysicsTable() const
G4PhysicsTable * GetPhysicsTable() const
G4PhysicsTable * thePhysicsTable
G4double GetMeanFreePath(const G4Track &aTrack, G4double, G4ForceCondition *)
G4bool IsApplicable(const G4ParticleDefinition &aParticleType)
G4VParticleChange * PostStepDoIt(const G4Track &aTrack, const G4Step &aStep)
static G4OpticalPhoton * OpticalPhoton()
size_t entries() const
Definition: G4Step.hh:78