Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4CylindricalSurface.hh
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25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4CylindricalSurface
31//
32// Class Description:
33//
34// Definition of a generic cylindrical surface.
35
36// The code for G4CylindricalSurface has been derived from the original
37// implementation in the "Gismo" package.
38//
39// Author: A.Breakstone
40// Adaptation: J.Sulkimo, P.Urban.
41// Revisions by: L.Broglia, G.Cosmo.
42// ----------------------------------------------------------------------
43#ifndef __G4CYLINDERSURFACE_H
44#define __G4CYLINDERSURFACE_H
45
46#include "G4Surface.hh"
47
49{
50
51 public: // with description
52
54 // Default constructor.
55
56 G4CylindricalSurface( const G4Vector3D& o, const G4Vector3D& a, G4double r );
57 // Normal constructor:
58 // - first argument is the origin of the G4CylindricalSurface
59 // - second argument is the axis of the G4CylindricalSurface
60 // - third argument is the radius of the G4CylindricalSurface.
61
62 virtual ~G4CylindricalSurface();
63 // Destructor.
64
65 inline G4int operator==( const G4CylindricalSurface& c ) const;
66 // Equality operator.
67
68 inline G4String GetEntityType() const;
69 // Returns the shape identifier.
70
71 virtual const char* NameOf() const;
72 // Returns the class name.
73
74 virtual void PrintOn( std::ostream& os = G4cout ) const;
75 // Printing function, streaming surface's attributes.
76
77 virtual G4double HowNear( const G4Vector3D& x ) const;
78 // Returns the distance from a point to a G4CylindricalSurface.
79 // The point x is the (input) argument.
80 // The distance is positive if the point is Inside, negative otherwise.
81
82 virtual G4Vector3D Normal( const G4Vector3D& p ) const;
83 // Returns the Normal unit vector to a G4CylindricalSurface at a point p
84 // on (or nearly on) the G4CylindricalSurface.
85
86 virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
87 // Returns the Normal unit vector to the G4CylindricalSurface at a point
88 // p on (or nearly on) the G4CylindricalSurface.
89
90 virtual G4int Inside( const G4Vector3D& x ) const;
91 // Returns 1 if the point x is Inside the G4CylindricalSurface,
92 // returns 0 otherwise.
93 // Outside means that the distance to the G4CylindricalSurface would
94 // be negative.
95 // Uses the HowNear() function to calculate this distance.
96
97 virtual G4int WithinBoundary( const G4Vector3D& x ) const;
98 // Function overwritten by finite-sized derived classes which returns
99 // 1 if the point x is within the boundary, 0 otherwise.
100 // Since a G4CylindricalSurface is infinite in extent, the function will
101 // just check if the point is on the G4CylindricalSurface (to the surface
102 // precision).
103
104 virtual G4double Scale() const;
105 // Function overwritten by finite-sized derived classes which returns
106 // the radius, unless it is zero, in which case it returns the smallest
107 // non-zero dimension.
108 // Used for Scale-invariant tests of surface thickness.
109
110 G4int Intersect(const G4Ray& ry);
111 // Returns the distance along a Ray (straight line with G4Vector3D) to
112 // leave or enter a G4CylindricalSurface.
113 // If the G4Vector3D of the Ray is opposite to that of the Normal to
114 // the G4CylindricalSurface at the intersection point, it will not leave
115 // the G4CylindricalSurface.
116 // Similarly, if the G4Vector3D of the Ray is along that of the Normal
117 // to the G4CylindricalSurface at the intersection point, it will not enter
118 // the G4CylindricalSurface.
119 // This method is called by all finite shapes sub-classed to
120 // G4CylindricalSurface.
121 // A negative result means no intersection.
122 // If no valid intersection point is found, the distance and intersection
123 // point are set to large numbers.
124
125 inline G4Vector3D GetAxis() const;
126 inline G4double GetRadius() const;
127 // Return the axis and radius of the G4CylindricalSurface.
128
129 void SetRadius( G4double r );
130 // Changes the radius of the G4CylindricalSurface.
131 // Requires radius to be non-negative.
132
133 public: // without description
134
135/*
136 virtual G4double distanceAlongRay( G4int which_way, const G4Ray* ry,
137 G4Vector3D& p ) const;
138 // Returns the distance along a Ray to enter or leave a
139 // G4CylindricalSurface. Arguments:
140 // - first (input) argument is +1 to leave or -1 to enter
141 // - second (input) argument is a pointer to the Ray
142 // - third (output) argument returns the intersection point.
143
144 virtual G4double distanceAlongHelix( G4int which_way, const Helix* hx,
145 G4Vector3D& p ) const;
146 // Returns the distance along a Helix to enter or leave a
147 // G4CylindricalSurface. Arguments:
148 // - first (input) argument is +1 to leave or -1 to enter
149 // - second (input) argument is a pointer to the Helix
150 // - third (output) argument returns the intersection point.
151
152 virtual void rotate( G4double alpha, G4double beta,
153 G4double gamma, G4ThreeMat& m, G4int inverse );
154 // Rotates the G4CylindricalSurface (the angles are assumed to be given
155 // in radians). Arguments:
156 // - first about global x-axis by angle alpha,
157 // - second about global y-axis by angle beta,
158 // - third about global z-axis by angle gamma
159 // - fourth (output) argument gives the calculated rotation matrix
160 // - fifth (input) argument is an integer flag which if non-zero
161 // reverses the order of the rotations
162
163 virtual void rotate( G4double alpha, G4double beta,
164 G4double gamma, G4int inverse );
165 // Rotates the G4CylindricalSurface (the angles are assumed to be given
166 // in radians). Arguments:
167 // - first about global x-axis by angle alpha,
168 // - second about global y-axis by angle beta,
169 // - third about global z-axis by angle gamma
170 // - fourth (input) argument is an integer flag which if non-zero
171 // reverses the order of the rotations
172*/
173
174
175 protected: // make available to derived classes
176
178 // Direction of axis of G4CylindricalSurface (unit vector).
179
181 // Radius of G4CylindricalSurface.
182
183
184 private:
185
188 // Private copy constructor and assignment operator.
189
190/*
191 virtual G4double gropeAlongHelix( const Helix* hx ) const;
192 // Private function to use a crude technique to find the intersection
193 // of a Helix with a G4CylindricalSurface. It returns the turning angle
194 // along the Helix at which the intersection occurs or -1.0 if no
195 // intersection point is found. The argument to the call is the pointer
196 // to the Helix.
197*/
198
199};
200
201#include "G4CylindricalSurface.icc"
202
203#endif
204
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
G4DLLIMPORT std::ostream G4cout
G4String GetEntityType() const
G4Vector3D GetAxis() const
virtual void PrintOn(std::ostream &os=G4cout) const
virtual G4int Inside(const G4Vector3D &x) const
virtual G4double Scale() const
virtual G4Vector3D SurfaceNormal(const G4Point3D &p) const
virtual const char * NameOf() const
G4int Intersect(const G4Ray &ry)
virtual G4Vector3D Normal(const G4Vector3D &p) const
G4double GetRadius() const
virtual G4int WithinBoundary(const G4Vector3D &x) const
virtual G4double HowNear(const G4Vector3D &x) const
G4int operator==(const G4CylindricalSurface &c) const
Definition: G4Ray.hh:49