Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VCollision.hh
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1//
2// ********************************************************************
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27// $Id: G4VCollision.hh,v 1.2 2006-06-29 20:36:04 gunter Exp $ //
28
29#ifndef G4VCollision_h
30#define G4VCollision_h
31
32#include "globals.hh"
33#include "G4CollisionVector.hh"
37
38class G4KineticTrack;
39
41{
42public:
43
45
46 virtual ~G4VCollision();
47
48 G4bool operator==(const G4VCollision &right) const;
49 G4bool operator!=(const G4VCollision &right) const;
50
51 virtual G4double CrossSection(const G4KineticTrack& trk1,
52 const G4KineticTrack& trk2) const;
53
55 const G4KineticTrack& trk2) const = 0;
56
57 virtual G4bool IsInCharge(const G4KineticTrack& trk1,
58 const G4KineticTrack& trk2) const = 0;
59
60 virtual G4String GetName() const = 0;
61
62 virtual void Print() const;
63 virtual void Print(const G4KineticTrack& trk1,
64 const G4KineticTrack& trk2) const;
65protected:
66
68 {
69 G4int result = 0;
70 for(G4int i=0; i<6; i++)
71 {
72 result += aP->GetQuarkContent(i+1);
73 result += aP->GetAntiQuarkContent(i+1);
74 }
75 return result;
76 }
77
78 virtual const G4CollisionVector* GetComponents() const { return 0;}
79
80 virtual const G4VCrossSectionSource* GetCrossSectionSource() const = 0;
81
83
84 virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const = 0;
85
86
87private:
88
89 G4VCollision(const G4VCollision &right);
90
91 const G4VCollision& operator=(const G4VCollision &right);
92
93};
94
95#endif
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std::vector< G4VCollision * > G4CollisionVector
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4int GetQuarkContent(G4int flavor) const
G4int GetAntiQuarkContent(G4int flavor) const
G4int GetNumberOfPartons(G4ParticleDefinition *aP) const
Definition: G4VCollision.hh:67
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
Definition: G4VCollision.cc:55
G4bool operator!=(const G4VCollision &right) const
Definition: G4VCollision.cc:49
virtual const G4CollisionVector * GetComponents() const
Definition: G4VCollision.hh:78
virtual G4KineticTrackVector * FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const =0
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
virtual void Print() const
Definition: G4VCollision.cc:71
virtual const G4VAngularDistribution * GetAngularDistribution() const =0
virtual ~G4VCollision()
Definition: G4VCollision.cc:38
G4bool operator==(const G4VCollision &right) const
Definition: G4VCollision.cc:43
virtual const G4VCrossSectionSource * GetCrossSectionSource() const =0
virtual G4String GetName() const =0