#include <RandBinomial.h>
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| RandBinomial (HepRandomEngine &anEngine, long n=1, double p=0.5) |
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| RandBinomial (HepRandomEngine *anEngine, long n=1, double p=0.5) |
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virtual | ~RandBinomial () |
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double | fire () |
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double | fire (long n, double p) |
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void | fireArray (const int size, double *vect) |
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void | fireArray (const int size, double *vect, long n, double p) |
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double | operator() () |
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double | operator() (long n, double p) |
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std::ostream & | put (std::ostream &os) const |
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std::istream & | get (std::istream &is) |
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std::string | name () const |
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HepRandomEngine & | engine () |
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Public Member Functions inherited from CLHEP::HepRandom |
| HepRandom () |
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| HepRandom (long seed) |
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| HepRandom (HepRandomEngine &algorithm) |
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| HepRandom (HepRandomEngine *algorithm) |
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virtual | ~HepRandom () |
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double | flat () |
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void | flatArray (const int size, double *vect) |
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double | flat (HepRandomEngine *theNewEngine) |
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void | flatArray (HepRandomEngine *theNewEngine, const int size, double *vect) |
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virtual double | operator() () |
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virtual std::string | name () const |
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virtual HepRandomEngine & | engine () |
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virtual std::ostream & | put (std::ostream &os) const |
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virtual std::istream & | get (std::istream &is) |
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static double | shoot () |
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static double | shoot (long n, double p) |
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static void | shootArray (const int size, double *vect, long n=1, double p=0.5) |
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static double | shoot (HepRandomEngine *anEngine) |
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static double | shoot (HepRandomEngine *anEngine, long n, double p) |
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static void | shootArray (HepRandomEngine *anEngine, const int size, double *vect, long n=1, double p=0.5) |
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static std::string | distributionName () |
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Static Public Member Functions inherited from CLHEP::HepRandom |
static void | setTheSeed (long seed, int lux=3) |
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static long | getTheSeed () |
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static void | setTheSeeds (const long *seeds, int aux=-1) |
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static const long * | getTheSeeds () |
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static void | getTheTableSeeds (long *seeds, int index) |
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static HepRandom * | getTheGenerator () |
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static void | setTheEngine (HepRandomEngine *theNewEngine) |
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static HepRandomEngine * | getTheEngine () |
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static void | saveEngineStatus (const char filename[]="Config.conf") |
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static void | restoreEngineStatus (const char filename[]="Config.conf") |
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static std::ostream & | saveFullState (std::ostream &os) |
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static std::istream & | restoreFullState (std::istream &is) |
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static std::ostream & | saveDistState (std::ostream &os) |
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static std::istream & | restoreDistState (std::istream &is) |
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static std::ostream & | saveStaticRandomStates (std::ostream &os) |
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static std::istream & | restoreStaticRandomStates (std::istream &is) |
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static void | showEngineStatus () |
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static int | createInstance () |
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static std::string | distributionName () |
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- Author
Definition at line 37 of file RandBinomial.h.
◆ RandBinomial() [1/2]
CLHEP::RandBinomial::RandBinomial |
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HepRandomEngine & |
anEngine, |
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long |
n = 1 , |
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double |
p = 0.5 |
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) |
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inline |
◆ RandBinomial() [2/2]
CLHEP::RandBinomial::RandBinomial |
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HepRandomEngine * |
anEngine, |
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long |
n = 1 , |
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double |
p = 0.5 |
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) |
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inline |
◆ ~RandBinomial()
CLHEP::RandBinomial::~RandBinomial |
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virtual |
◆ distributionName()
static std::string CLHEP::RandBinomial::distributionName |
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inlinestatic |
◆ engine()
◆ fire() [1/2]
double CLHEP::RandBinomial::fire |
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inline |
◆ fire() [2/2]
double CLHEP::RandBinomial::fire |
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long |
n, |
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double |
p |
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) |
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Definition at line 42 of file RandBinomial.cc.
42 {
43 return genBinomial( localEngine.get(), n, p );
44}
◆ fireArray() [1/2]
void CLHEP::RandBinomial::fireArray |
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const int |
size, |
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double * |
vect |
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Definition at line 61 of file RandBinomial.cc.
62{
63 for( double* v = vect; v != vect+size; ++v )
64 *v =
fire(defaultN,defaultP);
65}
◆ fireArray() [2/2]
void CLHEP::RandBinomial::fireArray |
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const int |
size, |
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double * |
vect, |
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long |
n, |
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double |
p |
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Definition at line 67 of file RandBinomial.cc.
69{
70 for( double* v = vect; v != vect+size; ++v )
72}
◆ get()
std::istream & CLHEP::RandBinomial::get |
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std::istream & |
is | ) |
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virtual |
Reimplemented from CLHEP::HepRandom.
Definition at line 340 of file RandBinomial.cc.
340 {
341 std::string inName;
342 is >> inName;
343 if (inName !=
name()) {
344 is.clear(std::ios::badbit | is.rdstate());
345 std::cerr << "Mismatch when expecting to read state of a "
346 <<
name() <<
" distribution\n"
347 << "Name found was " << inName
348 << "\nistream is left in the badbit state\n";
349 return is;
350 }
352 std::vector<unsigned long> t(2);
353 is >> defaultN >> defaultP;
355 return is;
356 }
357
358 is >> defaultP;
359 return is;
360}
static double longs2double(const std::vector< unsigned long > &v)
bool possibleKeywordInput(IS &is, const std::string &key, T &t)
◆ name()
std::string CLHEP::RandBinomial::name |
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const |
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virtual |
◆ operator()() [1/2]
double CLHEP::RandBinomial::operator() |
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inlinevirtual |
◆ operator()() [2/2]
double CLHEP::RandBinomial::operator() |
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long |
n, |
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double |
p |
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inline |
◆ put()
std::ostream & CLHEP::RandBinomial::put |
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std::ostream & |
os | ) |
const |
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virtual |
Reimplemented from CLHEP::HepRandom.
Definition at line 329 of file RandBinomial.cc.
329 {
330 int pr=os.precision(20);
331 std::vector<unsigned long> t(2);
332 os <<
" " <<
name() <<
"\n";
333 os << "Uvec" << "\n";
335 os << defaultN << " " << defaultP << " " << t[0] << " " << t[1] << "\n";
336 os.precision(pr);
337 return os;
338}
static std::vector< unsigned long > dto2longs(double d)
◆ shoot() [1/4]
static double CLHEP::RandBinomial::shoot |
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inlinestatic |
◆ shoot() [2/4]
◆ shoot() [3/4]
double CLHEP::RandBinomial::shoot |
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HepRandomEngine * |
anEngine, |
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long |
n, |
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double |
p |
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static |
Definition at line 32 of file RandBinomial.cc.
33 {
34 return genBinomial( anEngine, n, p );
35}
◆ shoot() [4/4]
double CLHEP::RandBinomial::shoot |
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long |
n, |
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double |
p |
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Definition at line 37 of file RandBinomial.cc.
37 {
39 return genBinomial( anEngine, n, p );
40}
static HepRandomEngine * getTheEngine()
◆ shootArray() [1/2]
void CLHEP::RandBinomial::shootArray |
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const int |
size, |
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double * |
vect, |
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long |
n = 1 , |
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double |
p = 0.5 |
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static |
Definition at line 46 of file RandBinomial.cc.
48{
49 for( double* v = vect; v != vect+size; ++v )
51}
◆ shootArray() [2/2]
void CLHEP::RandBinomial::shootArray |
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HepRandomEngine * |
anEngine, |
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const int |
size, |
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double * |
vect, |
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long |
n = 1 , |
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double |
p = 0.5 |
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static |
Definition at line 53 of file RandBinomial.cc.
56{
57 for( double* v = vect; v != vect+size; ++v )
58 *v =
shoot(anEngine,n,p);
59}
The documentation for this class was generated from the following files: