Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PSHitsModel.cc
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1//
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25//
26//
27// $Id$
28//
29//
30// Created: Mar. 31, 2009 Akinori Kimura
31// Model which draws the primtive scorer hits.
32//
33
34#include "G4PSHitsModel.hh"
35
37#include "G4VGraphicsScene.hh"
38#include "G4Event.hh"
39#include "G4ScoringManager.hh"
40
42
43G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName):
44 fRequestedMapName(requestedMapName), fpCurrentHits(0)
45{
46 fType = "G4PSHitsModel";
47 fGlobalTag = "G4PSHitsModel for G4THitsMap<G4double> hits.";
49}
50
52{
53 G4ScoringManager* scoringManager =
55 if (scoringManager) {
56 size_t nMeshes = scoringManager->GetNumberOfMesh();
57 for (size_t iMesh = 0; iMesh < nMeshes; ++iMesh) {
58 G4VScoringMesh* mesh = scoringManager->GetMesh(iMesh);
59 if (mesh && mesh->IsActive()) {
60 MeshScoreMap scoreMap = mesh->GetScoreMap();
61 for(MeshScoreMap::const_iterator i = scoreMap.begin();
62 i != scoreMap.end(); ++i) {
63 const G4String& name = i->first;
64 if (fRequestedMapName == "all" || name == fRequestedMapName) {
65 fpCurrentHits = i->second;
66 //G4cout << name << ": " << fpCurrentHits << G4endl;
67 if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits);
68 }
69 }
70 }
71 }
72 }
73}
std::map< G4String, G4THitsMap< G4double > * > MeshScoreMap
virtual void DescribeYourselfTo(G4VGraphicsScene &)
G4PSHitsModel(const G4String &requestedMapName="all")
virtual ~G4PSHitsModel()
G4VScoringMesh * GetMesh(G4int i) const
size_t GetNumberOfMesh() const
static G4ScoringManager * GetScoringManagerIfExist()
G4int first(char) const
virtual void AddCompound(const G4VTrajectory &)=0
G4String fGlobalDescription
Definition: G4VModel.hh:110
G4String fType
Definition: G4VModel.hh:108
G4String fGlobalTag
Definition: G4VModel.hh:109
G4bool IsActive() const
MeshScoreMap GetScoreMap()