Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4RectangularTrimmedSurface.cc
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26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// GEANT 4 class source file
31//
32// G4RectangularTrimmedSurface.cc
33//
34// ----------------------------------------------------------------------
35
37#include "G4FPlane.hh"
38#include "G4BSplineSurface.hh"
39#include "G4ToroidalSurface.hh"
40#include "G4SphericalSurface.hh"
41
43 : BasisSurface(0), TrimU1(0.), TrimU2(0.), TrimV1(0.), TrimV2(0.)
44{
45}
46
48{
49 if (BasisSurface) delete BasisSurface;
50}
51
52
54{
55 return "G4RectangularTrimmedSurface";
56}
57
59{
60 BasisSurface->CalcBBox();
61 bbox = BasisSurface->GetBBox();
62}
63
64
66{
67 if(BasisSurface->Intersect(Rayref))
68 {
69 G4double UHit = BasisSurface->GetUHit();
70 G4double VHit = BasisSurface->GetVHit();
71
72 if((TrimU1<=UHit)&&(TrimU2>=UHit)&&(TrimV1<=VHit)&&(TrimV2>=VHit))
73 {
74 closest_hit = BasisSurface->GetClosestHit();
75 return 1;
76 }
77 }
78
79 return 0;
80}
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
Definition: G4Ray.hh:49
virtual const char * Name() const
virtual G4int Intersect(const G4Ray &)
Definition: G4Surface.cc:170
virtual G4double GetUHit() const
Definition: G4Surface.cc:111
virtual G4double GetVHit() const
Definition: G4Surface.cc:116
G4BoundingBox3D * GetBBox()
virtual void CalcBBox()
Definition: G4Surface.cc:146
const G4Point3D & GetClosestHit() const
G4BoundingBox3D * bbox
Definition: G4Surface.hh:185
G4Point3D closest_hit
Definition: G4Surface.hh:186