Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4FukuiRendererSceneHandler.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// Satoshi TANAKA, Fri Jun 28 11:34:24 JST 1996
31// FukuiRenderer scene.
32
33
34//=================//
35#ifdef G4VIS_BUILD_DAWN_DRIVER
36//=================//
37
38
39#define __G_ANSI_C__
40
41// #define DEBUG_FR_SCENE
42
43 //----- header files
44#include <fstream>
45#include <string.h>
46#include "globals.hh"
47#include "G4VisManager.hh"
48#include "G4FRConst.hh"
49#include "G4FukuiRenderer.hh"
52#include "G4Point3D.hh"
53#include "G4VisAttributes.hh"
54#include "G4Scene.hh"
55#include "G4Transform3D.hh"
56#include "G4Polyhedron.hh"
57#include "G4Box.hh"
58#include "G4Cons.hh"
59#include "G4Polyline.hh"
60#include "G4Trd.hh"
61#include "G4Tubs.hh"
62#include "G4Trap.hh"
63#include "G4Torus.hh"
64#include "G4Sphere.hh"
65#include "G4Para.hh"
66#include "G4Text.hh"
67#include "G4Circle.hh"
68#include "G4Square.hh"
69#include "G4VPhysicalVolume.hh"
70
71//----- constants
72const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
73const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW" ;
74
75///////////////////////////
76// Driver-dependent part //
77///////////////////////////
78
79
80 //----- G4FukuiRendererSceneHandler, constructor
81G4FukuiRendererSceneHandler::G4FukuiRendererSceneHandler (G4FukuiRenderer& system,
82 const G4String& name):
83G4VSceneHandler (system, fSceneIdCount++, name) ,
84fSystem (system) ,
85fPrimDest (system.GetPrimDest() ) ,
86FRflag_in_modeling (false) ,
87flag_saving_g4_prim (false) ,
88COMMAND_BUF_SIZE (G4FRClientServer::SEND_BUFMAX),
89fPrec (9), fPrec2 (16)
90{
91
92 //----- Connection to FukuiRenderer is set in the first scene
93 if( !fSystem.IsConnected() )
94 {
95 if ( getenv( FR_ENV_NAMED_PIPE_CONNECTION ) != NULL &&\
96 strcmp( getenv( FR_ENV_NAMED_PIPE_CONNECTION ), "0" ) )
97 {
98 // Invoke DAWN locally and make connection
99 // via named pipe (not supported in AIX etc)
100 fSystem.UseBSDUnixDomainAuto();
101 } else if( getenv( FR_ENV_SERVER_HOST_NAME ) == NULL )
102 {
103 // Invoke DAWN locally and make connection
104 // via socket
105 fSystem.UseInetDomainAuto();
106 } else {
107 // Connect to remote DAWN via socket
108 fSystem.UseInetDomain();
109 }
110 }
111
112 //----- precision control
113 if( getenv( "G4DAWN_PRECISION" ) != NULL ) {
114 sscanf( getenv("G4DAWN_PRECISION"), "%d", &fPrec ) ;
115 } else {
116 fPrec = 9 ;
117 }
118 fPrec2 = fPrec + 7 ;
119
120} // G4FukuiRendererSceneHandler, constructor
121
122
123 //----- G4FukuiRendererSceneHandler, destructor
124G4FukuiRendererSceneHandler::~G4FukuiRendererSceneHandler ()
125{
126#if defined DEBUG_FR_SCENE
128 G4cout << "***** ~G4FukuiRendererSceneHandler" << G4endl;
129#endif
130}
131
132//-----
133void G4FukuiRendererSceneHandler::FRBeginModeling( void )
134{
135 if( !FRIsInModeling() )
136 {
137#if defined DEBUG_FR_SCENE
139 G4cout << "***** G4FukuiRendererSceneHandler::FRBeginModeling (called & started)" << G4endl;
140#endif
141
142 //----- Begin Saving g4.prim file
143 // open g4.prim, ##
144 BeginSavingG4Prim();
145
146 //----- Send Bounding Box
147 // /BoundingBox
148 SendBoundingBox();
149
150 //----- drawing device
151 // !Device
152 // (Note: Not saved in g4.prim)
153 if( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
154 ( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) )
155 {
156 ((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_XWIN ) ;
157 } else {
158 ((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_PS ) ;
159 }
160
161 //----- drawing style
162 // /WireFrame, /Surface etc
163 // (Note: Not saved in g4.prim)
164 ((G4FukuiRendererViewer*)fpViewer)->SendDrawingStyle() ;
165
166 //----- set view parameters
167 // /CameraPosition, /TargetPoint,
168 // /ZoomFactor, /FocalDistance,
169 // !GraphicalUserInterface
170 ((G4FukuiRendererViewer*)fpViewer)->SendViewParameters();
171
172 //----- send SET_CAMERA command
173 // !SetCamera
174#if defined DEBUG_FR_SCENE
176 G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
177#endif
178 SendStr( FR_SET_CAMERA );
179
180 //----- open device
181 // !OpenDevice
182#if defined DEBUG_FR_SCENE
184 G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
185#endif
186 SendStr( FR_OPEN_DEVICE );
187
188 //----- begin sending primitives
189 // !BeginModeling
190#if defined DEBUG_FR_SCENE
192 G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
193#endif
194 SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
195
196 } // if
197
198}
199
200/////////////////////////////////////////
201// Common to DAWN and DAWNFILE drivers //
202/////////////////////////////////////////
203
204#define G4FRSCENEHANDLER G4FukuiRendererSceneHandler
205#include "G4FRSceneFunc.icc"
206#undef G4FRSCENEHANDLER
207
208//////////////////////
209// static variables //
210//////////////////////
211
212 //----- static variables
213G4int G4FukuiRendererSceneHandler::fSceneIdCount = 0;
214
215#endif // G4VIS_BUILD_DAWN_DRIVER
const char FR_ENV_CULL_INVISIBLE_OBJECTS[]
const char FR_ENV_MULTI_WINDOW[]
const char FR_OPEN_DEVICE[]
Definition: G4FRConst.hh:46
const char FR_BEGIN_MODELING[]
Definition: G4FRConst.hh:64
const char FR_SET_CAMERA[]
Definition: G4FRConst.hh:45
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
static Verbosity GetVerbosity()