Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4DAWNFILESceneHandler.cc File Reference
#include <fstream>
#include <stdlib.h>
#include <string.h>
#include "globals.hh"
#include "G4VisManager.hh"
#include "G4FRConst.hh"
#include "G4DAWNFILE.hh"
#include "G4DAWNFILESceneHandler.hh"
#include "G4DAWNFILEViewer.hh"
#include "G4Point3D.hh"
#include "G4VisAttributes.hh"
#include "G4Scene.hh"
#include "G4Transform3D.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Trap.hh"
#include "G4Torus.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VPhysicalVolume.hh"
#include "G4FRSceneFunc.icc"

Go to the source code of this file.

Macros

#define __G_ANSI_C__
 
#define G4FRSCENEHANDLER   G4DAWNFILESceneHandler
 

Variables

const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS"
 
const char G4PRIM_FILE_HEADER [] = "g4_"
 
const char DEFAULT_G4PRIM_FILE_NAME [] = "g4_00.prim"
 
const int FR_MAX_FILE_NUM = 100
 

Macro Definition Documentation

◆ __G_ANSI_C__

#define __G_ANSI_C__

Definition at line 33 of file G4DAWNFILESceneHandler.cc.

◆ G4FRSCENEHANDLER

#define G4FRSCENEHANDLER   G4DAWNFILESceneHandler

Definition at line 297 of file G4DAWNFILESceneHandler.cc.

Variable Documentation

◆ DEFAULT_G4PRIM_FILE_NAME

const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim"

◆ FR_ENV_CULL_INVISIBLE_OBJECTS

const char FR_ENV_CULL_INVISIBLE_OBJECTS[] = "G4DAWN_CULL_INVISIBLE_OBJECTS"

Definition at line 67 of file G4DAWNFILESceneHandler.cc.

◆ FR_MAX_FILE_NUM

◆ G4PRIM_FILE_HEADER

const char G4PRIM_FILE_HEADER[] = "g4_"

Definition at line 68 of file G4DAWNFILESceneHandler.cc.

Referenced by G4DAWNFILESceneHandler::SetG4PrimFileName().