Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PhysicalVolumeMassScene.cc
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25//
26//
27// $Id$
28//
29//
30// John Allison 10th August 1998.
31// An artificial scene to find physical volumes.
32
34
35#include "G4VSolid.hh"
36#include "G4Vector3D.hh"
38#include "G4LogicalVolume.hh"
39#include "G4Polyhedron.hh"
40#include "G4Material.hh"
42#include "G4UnitsTable.hh"
43
45(G4PhysicalVolumeModel* pPVModel):
46 fpPVModel (pPVModel),
47 fVolume (0.),
48 fMass (0.),
49 fpLastPV (0),
50 fPVPCount (0),
51 fLastDepth (0),
52 fLastDensity (0.)
53{}
54
56
58{
59 fVolume = 0.;
60 fMass = 0.;
61 fpLastPV = 0;
62 fPVPCount = 0;
63 fLastDepth = 0;
64 fLastDensity = 0.;
65 fDensityStack.clear();
66}
67
68void G4PhysicalVolumeMassScene::AccrueMass (const G4VSolid& solid)
69{
70 G4int currentDepth = fpPVModel->GetCurrentDepth();
71 G4VPhysicalVolume* pCurrentPV = fpPVModel->GetCurrentPV();
72 //G4LogicalVolume* pCurrentLV = fpPVModel->GetCurrentLV();
73 G4Material* pCurrentMaterial = fpPVModel->GetCurrentMaterial();
74
75 if (pCurrentPV != fpLastPV) {
76 fpLastPV = pCurrentPV;
77 fPVPCount = 0;
78 }
79
80 G4double currentVolume = ((G4VSolid&)solid).GetCubicVolume();
81 G4double currentDensity = pCurrentMaterial->GetDensity();
82 /* Using G4Polyhedron... (gives slightly different answers on Tubs, e.g.).
83 G4Polyhedron* pPolyhedron = solid.GetPolyhedron();
84 if (!pPolyhedron) {
85 G4cout <<
86 "G4PhysicalVolumeMassScene::AccrueMass: WARNING:"
87 "\n No G4Polyhedron for" << solid.GetEntityType() <<
88 ". \"" << solid.GetName() << "\" will not be accounted."
89 "\n It will be as though not there, i.e., the density as its mother."
90 "\n Its daughters will still be found and accounted."
91 << G4endl;
92 currentVolume = 0.;
93 currentDensity = 0.;
94 }
95 */
96
97 if (currentDepth == 0) fVolume = currentVolume;
98
99 if (currentDepth > fLastDepth) {
100 fDensityStack.push_back (fLastDensity);
101 } else if (currentDepth < fLastDepth) {
102 fDensityStack.pop_back();
103 }
104 fLastDepth = currentDepth;
105 fLastDensity = currentDensity;
106 G4double motherDensity = 0.;
107 if (currentDepth > 0) motherDensity = fDensityStack.back();
108
109 G4double subtractedMass = currentVolume * motherDensity;
110 G4double addedMass = currentVolume * currentDensity;
111 fMass -= subtractedMass;
112 fMass += addedMass;
113 /* Debug
114 G4cout << "current vol = "
115 << G4BestUnit (currentVolume,"Volume")
116 << ", current density = "
117 << G4BestUnit (currentDensity, "Volumic Mass")
118 << ", mother density = "
119 << G4BestUnit (motherDensity, "Volumic Mass")
120 << G4endl;
121 G4cout << "Subtracted mass = " << G4BestUnit (subtractedMass, "Mass")
122 << ", added mass = " << G4BestUnit (addedMass, "Mass")
123 << ", new mass = " << G4BestUnit (fMass, "Mass")
124 << G4endl;
125 */
126 if (fMass < 0.) {
127 G4cout <<
128 "G4PhysicalVolumeMassScene::AccrueMass: WARNING:"
129 "\n Mass going negative for \""
130 << pCurrentPV->GetName() <<
131 "\", copy "
132 << pCurrentPV->GetCopyNo() <<
133 ". Larger than mother?"
134 << G4endl;
135 }
136}
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
G4double GetDensity() const
Definition: G4Material.hh:179
G4PhysicalVolumeMassScene(G4PhysicalVolumeModel *)
G4VPhysicalVolume * GetCurrentPV() const
G4Material * GetCurrentMaterial() const
virtual G4int GetCopyNo() const =0
const G4String & GetName() const