62#ifndef G4PHYSICALVOLUMEMODEL_HH
63#define G4PHYSICALVOLUMEMODEL_HH
100 fNonCulledDepth(depth),
101 fTransform(transform),
113 G4int fNonCulledDepth;
122 (
const std::vector<G4PhysicalVolumeNodeID>& fullPVPath);
130 const std::vector<G4PhysicalVolumeNodeID>& fFullPVPath;
139 G4bool useFullExtent =
false);
187 const std::map<G4String,G4AttDef>*
GetAttDefs()
const;
201 (
const std::vector<G4PhysicalVolumeNodeID>&
227 G4int requestedDepth,
232 G4int requestedDepth,
275std::ostream&
operator<<
G4VSolid * GetSolid(G4int depth) const
G4VPhysicalVolume * GetVolume(G4int depth) const
G4int GetHistoryDepth() const
G4int GetReplicaNumber(G4int depth) const
const G4RotationMatrix * GetRotation(G4int depth) const
const G4ThreeVector & GetTranslation(G4int depth) const
G4PhysicalVolumeNodeID(G4VPhysicalVolume *pPV=0, G4int iCopyNo=0, G4int depth=0, const G4Transform3D &transform=G4Transform3D(), G4bool drawn=true)
void SetDrawn(G4bool drawn)
const G4Transform3D & GetTransform() const
G4bool operator<(const G4PhysicalVolumeNodeID &right) const
G4VPhysicalVolume * GetPhysicalVolume() const
G4int GetNonCulledDepth() const
const std::vector< G4PhysicalVolumeNodeID > & GetDrawnPVPath() const
G4int GetRequestedDepth() const
const G4VSolid * GetClippingSolid() const
void DescribeAndDescend(G4VPhysicalVolume *, G4int requestedDepth, G4LogicalVolume *, G4VSolid *, G4Material *, const G4Transform3D &, G4VGraphicsScene &)
G4VPhysicalVolume * GetCurrentPV() const
std::vector< G4PhysicalVolumeNodeID > fFullPVPath
void SetClippingSolid(G4VSolid *pClippingSolid)
G4VPhysicalVolume * fpTopPV
void VisitGeometryAndGetVisReps(G4VPhysicalVolume *, G4int requestedDepth, const G4Transform3D &, G4VGraphicsScene &)
std::vector< G4AttValue > * CreateCurrentAttValues() const
G4VSolid * fpClippingSolid
G4Material * fpCurrentMaterial
virtual ~G4PhysicalVolumeModel()
G4Transform3D * fpCurrentTransform
G4String GetCurrentTag() const
std::vector< G4PhysicalVolumeNodeID > fDrawnPVPath
G4bool Validate(G4bool warn)
void SetRequestedDepth(G4int requestedDepth)
virtual void DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)
ClippingMode fClippingMode
G4String GetCurrentDescription() const
void SetClippingMode(ClippingMode mode)
void DescribeYourselfTo(G4VGraphicsScene &)
G4LogicalVolume * GetCurrentLV() const
const std::vector< G4PhysicalVolumeNodeID > & GetFullPVPath() const
std::vector< G4PhysicalVolumeNodeID > fBaseFullPVPath
G4VPhysicalVolume * GetTopPhysicalVolume() const
void SetBaseFullPVPath(const std::vector< G4PhysicalVolumeNodeID > &baseFullPVPath)
G4VPhysicalVolume * fpCurrentPV
G4Material * GetCurrentMaterial() const
const std::map< G4String, G4AttDef > * GetAttDefs() const
G4int GetCurrentDepth() const
G4LogicalVolume * fpCurrentLV