Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4EvaporationInuclCollider Class Reference

#include <G4EvaporationInuclCollider.hh>

+ Inheritance diagram for G4EvaporationInuclCollider:

Public Member Functions

 G4EvaporationInuclCollider ()
 
 ~G4EvaporationInuclCollider ()
 
void collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
- Public Member Functions inherited from G4CascadeColliderBase
 G4CascadeColliderBase (const char *name, G4int verbose=0)
 
virtual ~G4CascadeColliderBase ()
 
virtual void rescatter (G4InuclParticle *, G4KineticTrackVector *, G4V3DNucleus *, G4CollisionOutput &)
 
virtual void setVerboseLevel (G4int verbose=0)
 
virtual void setConservationChecks (G4bool doBalance=true)
 
- Public Member Functions inherited from G4VCascadeCollider
 G4VCascadeCollider (const char *name, G4int verbose=0)
 
virtual ~G4VCascadeCollider ()
 
virtual void collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)=0
 
virtual void setVerboseLevel (G4int verbose=0)
 

Additional Inherited Members

- Protected Member Functions inherited from G4CascadeColliderBase
virtual G4bool useEPCollider (G4InuclParticle *bullet, G4InuclParticle *target) const
 
virtual G4bool explosion (G4InuclNuclei *target) const
 
virtual G4bool explosion (G4Fragment *target) const
 
virtual G4bool explosion (G4int A, G4int Z, G4double excitation) const
 
virtual G4bool inelasticInteractionPossible (G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const
 
virtual G4bool validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
virtual G4bool validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool validateOutput (G4InuclParticle *bullet, G4InuclParticle *target, const std::vector< G4InuclNuclei > &fragments)
 
- Protected Member Functions inherited from G4VCascadeCollider
virtual void setName (const char *name)
 
- Protected Attributes inherited from G4CascadeColliderBase
G4InteractionCase interCase
 
G4bool doConservationChecks
 
G4CascadeCheckBalancebalance
 
- Protected Attributes inherited from G4VCascadeCollider
const char * theName
 
G4int verboseLevel
 

Detailed Description

Definition at line 45 of file G4EvaporationInuclCollider.hh.

Constructor & Destructor Documentation

◆ G4EvaporationInuclCollider()

G4EvaporationInuclCollider::G4EvaporationInuclCollider ( )

Definition at line 47 of file G4EvaporationInuclCollider.cc.

48 : G4CascadeColliderBase("G4EvaporationInuclCollider"),
49 theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}

◆ ~G4EvaporationInuclCollider()

G4EvaporationInuclCollider::~G4EvaporationInuclCollider ( )

Definition at line 51 of file G4EvaporationInuclCollider.cc.

51 {
52 delete theEquilibriumEvaporator;
53}

Member Function Documentation

◆ collide()

void G4EvaporationInuclCollider::collide ( G4InuclParticle bullet,
G4InuclParticle target,
G4CollisionOutput output 
)
virtual

Implements G4VCascadeCollider.

Definition at line 57 of file G4EvaporationInuclCollider.cc.

59 {
60 if (verboseLevel) {
61 G4cout << " >>> G4EvaporationInuclCollider::evaporate" << G4endl;
62 }
63
64 if (!dynamic_cast<G4InuclNuclei*>(target)) return; // Only nuclei evaporate
65
66 if (verboseLevel>3) G4cout << *target << G4endl;
67
68 theEquilibriumEvaporator->collide(0, target, globalOutput);
69
70 if (verboseLevel > 2) {
71 G4cout << " After EquilibriumEvaporator " << G4endl;
72 globalOutput.printCollisionOutput();
73 G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
74 }
75}
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)

Referenced by G4InuclEvaporation::BreakItUp().


The documentation for this class was generated from the following files: