Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ProjectedSurface.hh
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1//
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25//
26//
27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4ProjectedSurface
31//
32// Class description:
33//
34// Definition of a projected surface.
35
36// Authors: J.Sulkimo, P.Urban.
37// Revisions by: L.Broglia, G.Cosmo.
38// ----------------------------------------------------------------------
39#ifndef __G4ProjectedSurface_h
40#define __G4ProjectedSurface_h 1
41
42#include "G4BezierSurface.hh"
43
45{
46 friend class G4BSplineSurface;
47 friend void CopySurface(G4ProjectedSurface& proj);
48
49 public: // with description
50
52 virtual ~G4ProjectedSurface();
53 // Default constructor and destructor.
54
55 void CalcBBox();
56 // Finds the bounds of the 2D-projected nurb, it
57 // calculates the bounds for a bounding rectangle
58 // to the surface. The bounding rectangle is used
59 // for a preliminary check of intersection.
60
61 public: // without description
62
63 inline G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
64 // Returns normal to surface (G4Vector3D(0,0,0)).
65
66 private:
67
69 G4ProjectedSurface& operator=(const G4ProjectedSurface&);
70 // Private copy constructor and assignment operator.
71
72 void CopySurface();
73 // Copies the projected surface into a bezier surface
74 // and adds it to the List of bezier surfaces.
75
76 void ConvertToBezier (G4SurfaceList& p, G4SurfaceList& b);
77 // Converts surface into a Bezier surface to b.
78
79 inline G4int GetOrder(G4int direction) const;
80 inline void PutOrder(G4int direction, G4int value);
81
82 void SplitNURBSurface();
83 // Divides the surface in two parts. Uses the oslo-algorithm to calculate
84 // the new knot-vectors and control-points for the subsurfaces.
85
86 G4int CheckBezier();
87 // Checks if the surface is a Bezier surface by verifying
88 // if internal knots exist. If no internal knots exist the quantity
89 // of knots is 2*order of the surface. Returns 1 if the surface
90 // is a Bezier.
91
92 void CalcOsloMatrix();
93 // Calculates the oslo-matrix, which is used in mapping the new
94 // knot-vector and the control-point values.
95 // This algorithm is described in the paper "Making the Oslo-algorithm
96 // more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86.
97
98 void MapSurface(G4ProjectedSurface* srf);
99 // Maps the new control-points into the new surface.
100 // This algorithm is described in the paper "Making the Oslo-algorithm
101 // more efficient" in SIAM J.NUMER.ANAL. Vol.23, No. 3, June '86.
102
103 inline G4int Amax(G4int i, G4int j) const;
104 inline G4int Amin(G4int i, G4int j) const;
105 inline G4int AhIndex(G4int j, G4int t, G4int iorder) const;
106
107 protected:
108
109 static G4int Splits;
111 // Test variables
112
113 private:
114
115 short dir;
116 G4KnotVector *u_knots;
117 G4KnotVector *v_knots;
118
119 G4SurfaceList* projected_list;
120 G4SurfaceList* bezier_list;
121
122 G4int order[2];
123 G4KnotVector *new_knots;
124 G4int ord;
125 G4int lower,upper;
126
127 G4OsloMatrix* oslo_m;
128 G4Point3D vmin;
129 G4Point3D vmax;
130};
131
132#include "G4ProjectedSurface.icc"
133
134#endif
int G4int
Definition: G4Types.hh:66
G4ControlPoints * ctl_points
G4Vector3D SurfaceNormal(const G4Point3D &Pt) const
friend void CopySurface(G4ProjectedSurface &proj)