61 virtual const std::vector<G4CollisionInitialState *> &
63 std::vector<G4KineticTrack *> & someCandidates,
68 std::vector<G4KineticTrack *> & theTargets);
85 std::vector<G4CollisionInitialState *> theCollisions;
std::vector< G4VCollision * > G4CollisionVector
virtual G4KineticTrackVector * Scatter(const G4KineticTrack &trk1, const G4KineticTrack &trk2)
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &someCandidates, G4double aCurrentTime)
virtual G4double GetTimeToInteraction(const G4KineticTrack &trk1, const G4KineticTrack &trk2)
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &theTargets)
G4double GetCrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2)