Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
|
#include <Normal3D.h>
Public Member Functions | |
Normal3D () | |
Normal3D (float x1, float y1, float z1) | |
Normal3D (const float *a) | |
Normal3D (const Normal3D< float > &v) | |
Normal3D (const BasicVector3D< float > &v) | |
~Normal3D () | |
Normal3D< float > & | operator= (const Normal3D< float > &v) |
Normal3D< float > & | operator= (const BasicVector3D< float > &v) |
Normal3D< float > & | transform (const Transform3D &m) |
Public Member Functions inherited from HepGeom::BasicVector3D< float > | |
BasicVector3D (float x1, float y1, float z1) | |
BasicVector3D (const BasicVector3D< float > &v) | |
virtual | ~BasicVector3D () |
operator float * () | |
operator const float * () const | |
operator CLHEP::Hep3Vector () const | |
BasicVector3D< float > & | operator= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator+= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator-= (const BasicVector3D< float > &v) |
BasicVector3D< float > & | operator*= (double a) |
BasicVector3D< float > & | operator/= (double a) |
float | operator() (int i) const |
float & | operator() (int i) |
float | operator[] (int i) const |
float & | operator[] (int i) |
float | x () const |
float | y () const |
float | z () const |
void | setX (float a) |
void | setY (float a) |
void | setZ (float a) |
void | set (float x1, float y1, float z1) |
float | perp2 () const |
float | perp2 (const BasicVector3D< float > &v) const |
float | perp () const |
float | perp (const BasicVector3D< float > &v) const |
float | rho () const |
void | setPerp (float rh) |
float | mag2 () const |
float | mag () const |
float | r () const |
float | phi () const |
float | theta () const |
float | cosTheta () const |
float | getR () const |
float | getPhi () const |
float | getTheta () const |
void | setMag (float ma) |
void | setR (float ma) |
void | setPhi (float ph) |
void | setTheta (float th) |
float | pseudoRapidity () const |
float | pseudoRapidity () const |
double | pseudoRapidity () const |
float | eta () const |
float | getEta () const |
void | setEta (float a) |
void | setEta (float a) |
void | setEta (double a) |
float | dot (const BasicVector3D< float > &v) const |
BasicVector3D< float > | cross (const BasicVector3D< float > &v) const |
float | angle (const BasicVector3D< float > &v) const |
float | angle (const BasicVector3D< float > &v) const |
double | angle (const BasicVector3D< double > &v) const |
BasicVector3D< float > | unit () const |
BasicVector3D< float > | orthogonal () const |
BasicVector3D< float > & | rotateX (float a) |
BasicVector3D< float > & | rotateX (float a) |
BasicVector3D< double > & | rotateX (double a) |
BasicVector3D< float > & | rotateY (float a) |
BasicVector3D< float > & | rotateY (float a) |
BasicVector3D< double > & | rotateY (double a) |
BasicVector3D< float > & | rotateZ (float a) |
BasicVector3D< float > & | rotateZ (float a) |
BasicVector3D< double > & | rotateZ (double a) |
BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
Geometrical 3D Normal with components of float type.
Definition at line 43 of file Normal3D.h.
|
inline |
|
inline |
Constructor from three numbers.
Definition at line 51 of file Normal3D.h.
|
inlineexplicit |
Constructor from array of floats.
Definition at line 55 of file Normal3D.h.
|
inline |
|
inline |
Constructor from BasicVector3D<float>.
Definition at line 64 of file Normal3D.h.
|
inline |
|
inline |
Assignment from BasicVector3D<float>.
Definition at line 78 of file Normal3D.h.
|
inline |
Assignment.
Definition at line 72 of file Normal3D.h.
Normal3D< float > & HepGeom::Normal3D< float >::transform | ( | const Transform3D & | m | ) |
Transformation by Transform3D.
Definition at line 11 of file Normal3D.cc.