Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileSceneHandler Class Reference

#include <G4VRML2FileSceneHandler.hh>

+ Inheritance diagram for G4VRML2FileSceneHandler:

Public Member Functions

 G4VRML2FileSceneHandler (G4VRML2File &system, const G4String &name="")
 
virtual ~G4VRML2FileSceneHandler ()
 
void AddSolid (const G4Box &)
 
void AddSolid (const G4Cons &)
 
void AddSolid (const G4Tubs &)
 
void AddSolid (const G4Trd &)
 
void AddSolid (const G4Trap &)
 
void AddSolid (const G4Sphere &)
 
void AddSolid (const G4Para &)
 
void AddSolid (const G4Torus &)
 
void AddSolid (const G4Polycone &polycone)
 
void AddSolid (const G4Polyhedra &polyhedra)
 
void AddSolid (const G4VSolid &)
 
void AddCompound (const G4VTrajectory &traj)
 
void AddCompound (const G4VHit &hit)
 
void AddCompound (const G4VDigi &digi)
 
void AddCompound (const G4THitsMap< G4double > &hits)
 
void BeginPrimitives (const G4Transform3D &objectTransformation)
 
void EndPrimitives ()
 
void AddPrimitive (const G4Polyline &)
 
void AddPrimitive (const G4Polyhedron &)
 
void AddPrimitive (const G4NURBS &)
 
void AddPrimitive (const G4Text &)
 
void AddPrimitive (const G4Circle &)
 
void AddPrimitive (const G4Square &)
 
void AddPrimitive (const G4Polymarker &polymarker)
 
void AddPrimitive (const G4Scale &scale)
 
void ClearTransientStore ()
 
void BeginModeling ()
 
void EndModeling ()
 
void VRMLBeginModeling ()
 
void VRMLEndModeling ()
 
void connectPort ()
 
void closePort ()
 
- Public Member Functions inherited from G4VSceneHandler
 G4VSceneHandler (G4VGraphicsSystem &system, G4int id, const G4String &name="")
 
virtual ~G4VSceneHandler ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &)
 
virtual void PostAddSolid ()
 
virtual void AddSolid (const G4Box &)
 
virtual void AddSolid (const G4Cons &)
 
virtual void AddSolid (const G4Tubs &)
 
virtual void AddSolid (const G4Trd &)
 
virtual void AddSolid (const G4Trap &)
 
virtual void AddSolid (const G4Sphere &)
 
virtual void AddSolid (const G4Para &)
 
virtual void AddSolid (const G4Torus &)
 
virtual void AddSolid (const G4Polycone &)
 
virtual void AddSolid (const G4Polyhedra &)
 
virtual void AddSolid (const G4VSolid &)
 
virtual void AddCompound (const G4VTrajectory &)
 
virtual void AddCompound (const G4VHit &)
 
virtual void AddCompound (const G4VDigi &)
 
virtual void AddCompound (const G4THitsMap< G4double > &)
 
virtual void BeginModeling ()
 
virtual void EndModeling ()
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives ()
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation)
 
virtual void EndPrimitives2D ()
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Scale &)
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual void AddPrimitive (const G4NURBS &)=0
 
const G4StringGetName () const
 
G4int GetSceneHandlerId () const
 
G4int GetViewCount () const
 
G4VGraphicsSystemGetGraphicsSystem () const
 
G4SceneGetScene () const
 
const G4ViewerListGetViewerList () const
 
G4VModelGetModel () const
 
G4VViewerGetCurrentViewer () const
 
G4bool GetMarkForClearingTransientStore () const
 
G4bool IsReadyForTransients () const
 
G4bool GetTransientsDrawnThisEvent () const
 
G4bool GetTransientsDrawnThisRun () const
 
const G4Transform3DGetObjectTransformation () const
 
void SetName (const G4String &)
 
void SetCurrentViewer (G4VViewer *)
 
virtual void SetScene (G4Scene *)
 
G4ViewerListSetViewerList ()
 
void SetModel (G4VModel *)
 
void SetMarkForClearingTransientStore (G4bool)
 
void SetTransientsDrawnThisEvent (G4bool)
 
void SetTransientsDrawnThisRun (G4bool)
 
void SetObjectTransformation (const G4Transform3D &)
 
const G4ColourGetColour (const G4Visible &)
 
const G4ColourGetColor (const G4Visible &)
 
const G4ColourGetTextColour (const G4Text &)
 
const G4ColourGetTextColor (const G4Text &)
 
G4double GetLineWidth (const G4VisAttributes *)
 
G4ViewParameters::DrawingStyle GetDrawingStyle (const G4VisAttributes *)
 
G4bool GetAuxEdgeVisible (const G4VisAttributes *)
 
G4int GetNoOfSides (const G4VisAttributes *)
 
G4double GetMarkerSize (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerDiameter (const G4VMarker &, MarkerSizeType &)
 
G4double GetMarkerRadius (const G4VMarker &, MarkerSizeType &)
 
G4ModelingParametersCreateModelingParameters ()
 
void DrawEvent (const G4Event *)
 
void DrawEndOfRunModels ()
 
G4int IncrementViewCount ()
 
virtual void ClearStore ()
 
virtual void ClearTransientStore ()
 
void AddViewerToList (G4VViewer *pView)
 
void RemoveViewerFromList (G4VViewer *pView)
 
- Public Member Functions inherited from G4VGraphicsScene
 G4VGraphicsScene ()
 
virtual ~G4VGraphicsScene ()
 
virtual void PreAddSolid (const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0
 
virtual void PostAddSolid ()=0
 
virtual void AddSolid (const G4Box &)=0
 
virtual void AddSolid (const G4Cons &)=0
 
virtual void AddSolid (const G4Tubs &)=0
 
virtual void AddSolid (const G4Trd &)=0
 
virtual void AddSolid (const G4Trap &)=0
 
virtual void AddSolid (const G4Sphere &)=0
 
virtual void AddSolid (const G4Para &)=0
 
virtual void AddSolid (const G4Torus &)=0
 
virtual void AddSolid (const G4Polycone &)=0
 
virtual void AddSolid (const G4Polyhedra &)=0
 
virtual void AddSolid (const G4VSolid &)=0
 
virtual void AddCompound (const G4VTrajectory &)=0
 
virtual void AddCompound (const G4VHit &)=0
 
virtual void AddCompound (const G4VDigi &)=0
 
virtual void AddCompound (const G4THitsMap< G4double > &)=0
 
virtual void BeginPrimitives (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives ()=0
 
virtual void BeginPrimitives2D (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndPrimitives2D ()=0
 
virtual void AddPrimitive (const G4Polyline &)=0
 
virtual void AddPrimitive (const G4Scale &)=0
 
virtual void AddPrimitive (const G4Text &)=0
 
virtual void AddPrimitive (const G4Circle &)=0
 
virtual void AddPrimitive (const G4Square &)=0
 
virtual void AddPrimitive (const G4Polymarker &)=0
 
virtual void AddPrimitive (const G4Polyhedron &)=0
 
virtual void AddPrimitive (const G4NURBS &)=0
 

Public Attributes

std::ofstream fDest
 

Friends

class G4VRML2FileViewer
 

Additional Inherited Members

- Public Types inherited from G4VSceneHandler
enum  MarkerSizeType { world , screen }
 
- Protected Member Functions inherited from G4VSceneHandler
virtual void ProcessScene ()
 
virtual void RequestPrimitives (const G4VSolid &solid)
 
virtual G4VSolidCreateSectionSolid ()
 
virtual G4VSolidCreateCutawaySolid ()
 
void LoadAtts (const G4Visible &, G4AttHolder *)
 
- Protected Attributes inherited from G4VSceneHandler
G4VGraphicsSystemfSystem
 
const G4int fSceneHandlerId
 
G4String fName
 
G4int fViewCount
 
G4ViewerList fViewerList
 
G4VViewerfpViewer
 
G4ScenefpScene
 
G4bool fMarkForClearingTransientStore
 
G4bool fReadyForTransients
 
G4bool fTransientsDrawnThisEvent
 
G4bool fTransientsDrawnThisRun
 
G4bool fProcessingSolid
 
G4bool fProcessing2D
 
G4VModelfpModel
 
G4Transform3D fObjectTransformation
 
G4int fNestingDepth
 
const G4VisAttributesfpVisAttribs
 
const G4Transform3D fIdentityTransformation
 

Detailed Description

Definition at line 45 of file G4VRML2FileSceneHandler.hh.

Constructor & Destructor Documentation

◆ G4VRML2FileSceneHandler()

G4VRML2FileSceneHandler::G4VRML2FileSceneHandler ( G4VRML2File system,
const G4String name = "" 
)

Definition at line 73 of file G4VRML2FileSceneHandler.cc.

73 :
74 G4VSceneHandler(system, fSceneIdCount++, name),
75 fSystem(system),
76 fFlagDestOpen( false ),
77 fPVPickable ( false ),
78 fDest()
79{
80 // output file name
81 strcpy(fVRMLFileName, "");
82
83 // destination directory
84 if ( getenv( VRMLFILE_DEST_DIR ) == NULL ) {
85 strcpy( fVRMLFileDestDir, "" );
86 } else {
87 strcpy( fVRMLFileDestDir, getenv( VRMLFILE_DEST_DIR ) );
88 }
89
90
91 // maximum number of g4.prim files in the dest directory
92 fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ; // initialization
93 if ( getenv( "G4VRMLFILE_MAX_FILE_NUM" ) != NULL ) {
94
95 sscanf( getenv("G4VRMLFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
96
97 } else {
98 fMaxFileNum = DEFAULT_MAX_WRL_FILE_NUM ;
99 }
100 if( fMaxFileNum < 1 ) { fMaxFileNum = 1; }
101
102
103 // PV name pickability
104 if( getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
105
106 int is_pickable ;
107 sscanf( getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
108
109 if ( is_pickable ) { SetPVPickability ( true ) ; }
110 }
111
112 // PV Transparency
113 SetPVTransparency ();
114
115}
const int DEFAULT_MAX_WRL_FILE_NUM
const char VRMLFILE_DEST_DIR[]

◆ ~G4VRML2FileSceneHandler()

G4VRML2FileSceneHandler::~G4VRML2FileSceneHandler ( )
virtual

Definition at line 118 of file G4VRML2FileSceneHandler.cc.

119{
120#if defined DEBUG_FR_SCENE
122 G4cout << "***** ~G4VRML2FileSceneHandler" << G4endl;
123#endif
125}
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
static Verbosity GetVerbosity()

Member Function Documentation

◆ AddCompound() [1/4]

void G4VRML2FileSceneHandler::AddCompound ( const G4THitsMap< G4double > &  hits)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 77 of file G4VRML2FileSceneHandler.hh.

77 {
79 }
virtual void AddCompound(const G4VTrajectory &)

◆ AddCompound() [2/4]

void G4VRML2FileSceneHandler::AddCompound ( const G4VDigi digi)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 74 of file G4VRML2FileSceneHandler.hh.

74 {
76 }

◆ AddCompound() [3/4]

void G4VRML2FileSceneHandler::AddCompound ( const G4VHit hit)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 71 of file G4VRML2FileSceneHandler.hh.

71 {
73 }

◆ AddCompound() [4/4]

void G4VRML2FileSceneHandler::AddCompound ( const G4VTrajectory traj)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 68 of file G4VRML2FileSceneHandler.hh.

68 {
70 }

◆ AddPrimitive() [1/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Circle )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [2/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4NURBS )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [3/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Polyhedron )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [4/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Polyline )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [5/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Polymarker polymarker)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 90 of file G4VRML2FileSceneHandler.hh.

91 { G4VSceneHandler::AddPrimitive (polymarker); }
virtual void AddPrimitive(const G4Polyline &)=0

◆ AddPrimitive() [6/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Scale scale)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 92 of file G4VRML2FileSceneHandler.hh.

◆ AddPrimitive() [7/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Square )
virtual

Implements G4VSceneHandler.

◆ AddPrimitive() [8/8]

void G4VRML2FileSceneHandler::AddPrimitive ( const G4Text )
virtual

Implements G4VSceneHandler.

◆ AddSolid() [1/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Box )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [2/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Cons )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [3/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Para )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [4/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Polycone polycone)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 61 of file G4VRML2FileSceneHandler.hh.

61 {
63 }
virtual void AddSolid(const G4Box &)

◆ AddSolid() [5/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Polyhedra polyhedra)
inlinevirtual

Reimplemented from G4VSceneHandler.

Definition at line 64 of file G4VRML2FileSceneHandler.hh.

64 {
65 G4VSceneHandler::AddSolid (polyhedra);
66 }

◆ AddSolid() [6/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Sphere )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [7/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Torus )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [8/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Trap )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [9/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Trd )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [10/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4Tubs )
virtual

Reimplemented from G4VSceneHandler.

◆ AddSolid() [11/11]

void G4VRML2FileSceneHandler::AddSolid ( const G4VSolid )
virtual

Reimplemented from G4VSceneHandler.

◆ BeginModeling()

void G4VRML2FileSceneHandler::BeginModeling ( )
virtual

Reimplemented from G4VSceneHandler.

◆ BeginPrimitives()

void G4VRML2FileSceneHandler::BeginPrimitives ( const G4Transform3D objectTransformation)
virtual

Reimplemented from G4VSceneHandler.

◆ ClearTransientStore()

void G4VRML2FileSceneHandler::ClearTransientStore ( )
virtual

Reimplemented from G4VSceneHandler.

◆ closePort()

void G4VRML2FileSceneHandler::closePort ( )

Definition at line 196 of file G4VRML2FileSceneHandler.cc.

197{
198 char command[256] ;
199 char viewer [256] ;
200 strcpy( viewer, NO_VRML_VIEWER ); // initialization
201 if( getenv( ENV_VRML_VIEWER ) ) {
202 strcpy( viewer, getenv( ENV_VRML_VIEWER ) ) ;
203 }
204
205 // close VRML file
206 fDest.close(); fFlagDestOpen = false ;
208 G4cout << "*** VRML 2.0 File " << fVRMLFileName << " is generated." << G4endl;
209
210
211 // Invoke viewer
212
213 if ( !strcmp(viewer, NO_VRML_VIEWER )) {
215 G4cout << "MESSAGE from VRML2FILE driver:" << G4endl;
216 G4cout << " Set an environmental variable " ;
218 G4cout << " if you want to visualize the generated VRML file" << G4endl;
219 G4cout << " automatically. For example, " << G4endl;
220 G4cout << " setenv " << ENV_VRML_VIEWER << " vrwave " << G4endl;
221 }
222 } else {
223 sprintf( command, "%s %s", viewer, fVRMLFileName );
224 (void) system( command );
225 }
226}
const char NO_VRML_VIEWER[]
const char ENV_VRML_VIEWER[]

◆ connectPort()

void G4VRML2FileSceneHandler::connectPort ( )

Definition at line 135 of file G4VRML2FileSceneHandler.cc.

136{
137 // g4_00.wrl, g4_01.wrl, ..., g4_MAX_FILE_INDEX.wrl
138 const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
139
140 // dest directory (null if no environmental variables is set)
141 strcpy ( fVRMLFileName, fVRMLFileDestDir) ;
142
143 // create full path name (default)
144 strcat ( fVRMLFileName, DEFAULT_WRL_FILE_NAME );
145
146 // Determine VRML file name
147 for( int i = 0 ; i < fMaxFileNum ; i++) {
148
149 // Message in the final execution
150 if( i == MAX_FILE_INDEX )
151 {
153 G4cout << "===========================================" << G4endl;
154 G4cout << "WARNING MESSAGE from VRML2FILE driver: " << G4endl;
155 G4cout << " This file name is the final one in the " << G4endl;
156 G4cout << " automatic updation of the output file name." << G4endl;
157 G4cout << " You may overwrite existing files, i.e. " << G4endl;
158 G4cout << " g4_XX.wrl. " << G4endl;
159 G4cout << "===========================================" << G4endl;
160 }
161 }
162
163 // re-determine file name as G4VRMLFILE_DEST_DIR/g4_XX.wrl
164 if( i >= 0 && i <= 9 ) {
165 sprintf( fVRMLFileName, "%s%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, "0", i );
166 } else {
167 sprintf( fVRMLFileName, "%s%s%d.wrl" , fVRMLFileDestDir, WRL_FILE_HEADER, i );
168 }
169
170 // check validity of the file name
171 std::ifstream fin ;
172 fin.open(fVRMLFileName) ;
173 if(!fin) {
174 // new file
175 fin.close();
176 break;
177 } else {
178 // already exists (try next)
179 fin.close();
180 }
181
182 } // for
183
184 // open a VRML 2.0 file with determined file name
186 G4cout << "===========================================" << G4endl;
187 G4cout << "Output VRML 2.0 file: " << fVRMLFileName << G4endl;
188 G4cout << "Maximum number of files in the destination directory: " << fMaxFileNum << G4endl;
189 G4cout << " (Customizable with the environment variable: G4VRMLFILE_MAX_FILE_NUM) " << G4endl;
190 G4cout << "===========================================" << G4endl;
191 }
192 fDest.open(fVRMLFileName) ; fFlagDestOpen = true ;
193}
const char DEFAULT_WRL_FILE_NAME[]
const char WRL_FILE_HEADER[]

◆ EndModeling()

void G4VRML2FileSceneHandler::EndModeling ( )
virtual

Reimplemented from G4VSceneHandler.

◆ EndPrimitives()

void G4VRML2FileSceneHandler::EndPrimitives ( )
virtual

Reimplemented from G4VSceneHandler.

◆ VRMLBeginModeling()

void G4VRML2FileSceneHandler::VRMLBeginModeling ( )

◆ VRMLEndModeling()

void G4VRML2FileSceneHandler::VRMLEndModeling ( )

Friends And Related Function Documentation

◆ G4VRML2FileViewer

friend class G4VRML2FileViewer
friend

Definition at line 47 of file G4VRML2FileSceneHandler.hh.

Member Data Documentation

◆ fDest

std::ofstream G4VRML2FileSceneHandler::fDest

The documentation for this class was generated from the following files: