37{
40 {
45 }
46
47
48
51
53 {
55 G4cout <<
"G4RPGKMinusInelastic::ApplyYourself called" <<
G4endl;
57 G4cout <<
"target material = " << targetMaterial->
GetName() <<
", ";
60 }
64
65
66
67
70
72 ek += tkin;
73 currentParticle.SetKineticEnergy( ek );
75 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
76 G4double pp = currentParticle.GetMomentum().mag();
77 if( pp > 0.0 )
78 {
80 currentParticle.SetMomentum( momentum * (p/pp) );
81 }
82
83
84
86 ek -= tkin;
87 currentParticle.SetKineticEnergy( ek );
88 et = ek + amas;
89 p = std::sqrt( std::abs((et-amas)*(et+amas)) );
90 pp = currentParticle.GetMomentum().mag();
91 if( pp > 0.0 )
92 {
94 currentParticle.SetMomentum( momentum * (p/pp) );
95 }
96
98
100 targetParticle.SetSide( -1 );
101 G4bool incidentHasChanged =
false;
102 G4bool targetHasChanged =
false;
103 G4bool quasiElastic =
false;
107
109 if( currentParticle.GetKineticEnergy() > cutOff )
110 Cascade( vec, vecLen,
111 originalIncident, currentParticle, targetParticle,
112 incidentHasChanged, targetHasChanged, quasiElastic );
113
115 originalIncident, originalTarget, modifiedOriginal,
116 targetNucleus, currentParticle, targetParticle,
117 incidentHasChanged, targetHasChanged, quasiElastic );
118
120 currentParticle, targetParticle,
121 incidentHasChanged );
122
123 delete originalTarget;
125}
G4DLLIMPORT std::ostream G4cout
G4ParticleDefinition * GetDefinition() const
void Initialize(G4int items)
void SetStatusChange(G4HadFinalStateStatus aS)
void SetEnergyChange(G4double anEnergy)
void SetMomentumChange(const G4ThreeVector &aV)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4HadFinalState theParticleChange
const G4String & GetName() const
G4double EvaporationEffects(G4double kineticEnergy)
G4double Cinema(G4double kineticEnergy)
G4DynamicParticle * ReturnTargetParticle() const
G4double GetPDGMass() const
const G4String & GetParticleName() const
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
void SetSide(const G4int sid)