Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4GRSSolid.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// class G4GRSSolid
31//
32// Class description:
33//
34// Object representing a touchable solid - maintains the association
35// between a solid and its net resultant local->global transform.
36//
37// NOTE: The (optional) rotation matrix is copied
38
39// History:
40// - Created. Paul Kent, August 1996
41// ----------------------------------------------------------------------
42#ifndef G4GRSSOLID_HH
43#define G4GRSSOLID_HH
44
45#include "G4ThreeVector.hh"
46#include "G4RotationMatrix.hh"
47#include "G4VTouchable.hh"
48
49class G4VSolid;
50
52{
53 public: // with description
54
56 const G4RotationMatrix *pRot,
57 const G4ThreeVector &tlate);
59 const G4RotationMatrix &rot,
60 const G4ThreeVector &tlate);
62
63 inline G4VSolid* GetSolid(G4int depth=0) const;
64 inline const G4ThreeVector& GetTranslation(G4int depth=0) const;
65 inline const G4RotationMatrix* GetRotation(G4int depth=0) const;
66
67 private:
68
69 G4GRSSolid(const G4GRSSolid&);
70 G4GRSSolid& operator=(const G4GRSSolid&);
71 // Copy constructor and assignment operator NOT public
72
73 private:
74
75 G4VSolid *fsolid;
76 G4RotationMatrix *frot;
77 G4ThreeVector ftlate;
78};
79
80#include "G4GRSSolid.icc"
81
82#endif
int G4int
Definition: G4Types.hh:66
G4VSolid * GetSolid(G4int depth=0) const
const G4ThreeVector & GetTranslation(G4int depth=0) const
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate)
G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate)
const G4RotationMatrix * GetRotation(G4int depth=0) const