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| G4VisExecutive (const G4String &verbosityString="warnings") |
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virtual | ~G4VisManager () |
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void | Initialise () |
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void | Initialize () |
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void | RegisterRunDurationUserVisAction (const G4String &name, G4VUserVisAction *, const G4VisExtent &=G4VisExtent::NullExtent) |
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void | RegisterEndOfEventUserVisAction (const G4String &name, G4VUserVisAction *, const G4VisExtent &=G4VisExtent::NullExtent) |
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void | RegisterEndOfRunUserVisAction (const G4String &name, G4VUserVisAction *, const G4VisExtent &=G4VisExtent::NullExtent) |
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G4bool | RegisterGraphicsSystem (G4VGraphicsSystem *) |
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void | RegisterModelFactory (G4TrajDrawModelFactory *factory) |
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void | RegisterModel (G4VTrajectoryModel *model) |
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void | RegisterModelFactory (G4TrajFilterFactory *factory) |
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void | RegisterModel (G4VFilter< G4VTrajectory > *filter) |
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void | RegisterModelFactory (G4HitFilterFactory *factory) |
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void | RegisterModel (G4VFilter< G4VHit > *filter) |
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void | RegisterModelFactory (G4DigiFilterFactory *factory) |
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void | RegisterModel (G4VFilter< G4VDigi > *filter) |
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void | SelectTrajectoryModel (const G4String &model) |
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void | RegisterMessenger (G4UImessenger *messenger) |
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void | Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4NURBS &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4NURBS &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4VHit &) |
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void | Draw (const G4VDigi &) |
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void | Draw (const G4VTrajectory &, G4int i_mode) |
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void | Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | EndDraw () |
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void | BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D()) |
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void | EndDraw2D () |
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void | GeometryHasChanged () |
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void | NotifyHandlers () |
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void | DispatchToModel (const G4VTrajectory &) |
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void | DispatchToModel (const G4VTrajectory &, G4int i_mode) |
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G4bool | FilterTrajectory (const G4VTrajectory &) |
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G4bool | FilterHit (const G4VHit &) |
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G4bool | FilterDigi (const G4VDigi &) |
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void | CreateSceneHandler (G4String name="") |
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void | CreateViewer (G4String name="", G4String XGeometry="") |
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void | Enable () |
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void | Disable () |
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const G4VTrajectoryModel * | CurrentTrajDrawModel () const |
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const std::vector< UserVisAction > & | GetRunDurationUserVisActions () const |
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const std::vector< UserVisAction > & | GetEndOfEventUserVisActions () const |
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const std::vector< UserVisAction > & | GetEndOfRunUserVisActions () const |
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const std::map< G4VUserVisAction *, G4VisExtent > & | GetUserVisActionExtents () const |
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G4VGraphicsSystem * | GetCurrentGraphicsSystem () const |
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G4Scene * | GetCurrentScene () const |
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G4VSceneHandler * | GetCurrentSceneHandler () const |
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G4VViewer * | GetCurrentViewer () const |
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const G4GraphicsSystemList & | GetAvailableGraphicsSystems () |
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const G4SceneHandlerList & | GetAvailableSceneHandlers () const |
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const G4SceneList & | GetSceneList () const |
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G4bool | GetTransientsDrawnThisRun () const |
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G4bool | GetTransientsDrawnThisEvent () const |
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const G4Event * | GetRequestedEvent () const |
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G4bool | GetAbortReviewKeptEvents () const |
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const G4ViewParameters & | GetDefaultViewParameters () const |
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void | SetUserAction (G4VUserVisAction *pVisAction, const G4VisExtent &=G4VisExtent::NullExtent) |
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void | SetUserActionExtent (const G4VisExtent &) |
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void | SetCurrentGraphicsSystem (G4VGraphicsSystem *) |
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void | SetCurrentScene (G4Scene *) |
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void | SetCurrentSceneHandler (G4VSceneHandler *) |
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void | SetCurrentViewer (G4VViewer *) |
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G4SceneHandlerList & | SetAvailableSceneHandlers () |
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G4SceneList & | SetSceneList () |
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void | SetVerboseLevel (G4int) |
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void | SetVerboseLevel (const G4String &) |
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void | SetVerboseLevel (Verbosity) |
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void | SetEventRefreshing (G4bool) |
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void | ResetTransientsDrawnFlags () |
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void | SetRequestedEvent (const G4Event *) |
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void | SetAbortReviewKeptEvents (G4bool) |
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void | SetDefaultViewParameters (const G4ViewParameters &) |
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G4String | ViewerShortName (const G4String &viewerName) const |
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G4VViewer * | GetViewer (const G4String &viewerName) const |
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virtual | ~G4VVisManager () |
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virtual void | Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4NURBS &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4NURBS &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VHit &)=0 |
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virtual void | Draw (const G4VDigi &)=0 |
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virtual void | Draw (const G4VTrajectory &, G4int i_mode=0)=0 |
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virtual void | Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | EndDraw ()=0 |
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virtual void | BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 |
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virtual void | EndDraw2D ()=0 |
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virtual void | GeometryHasChanged ()=0 |
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virtual void | NotifyHandlers () |
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virtual void | DispatchToModel (const G4VTrajectory &)=0 |
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virtual void | DispatchToModel (const G4VTrajectory &, G4int i_mode)=0 |
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virtual G4bool | FilterTrajectory (const G4VTrajectory &)=0 |
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virtual G4bool | FilterHit (const G4VHit &)=0 |
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virtual G4bool | FilterDigi (const G4VDigi &)=0 |
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Definition at line 120 of file G4VisExecutive.hh.