Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLStore.cc
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38#include "G4INCLStore.hh"
39#include <fstream>
40#include "G4INCLLogger.hh"
41#include "G4INCLCluster.hh"
42
43namespace G4INCL {
44
45 Store::Store(Config const * const config) :
46 loadedA(0),
47 loadedZ(0),
48 loadedStoppingTime(0.),
49 theConfig(config)
50 {
51 }
52
54 theBook.reset();
55 clear();
56 }
57
59 inside.push_back(p);
60 }
61
62 void Store::add(ParticleList const &pL) {
63 inside.insert(inside.end(), pL.begin(), pL.end());
64 }
65
67 // Add the avatar to the avatar map
68 avatarList.push_back(a);
69
70 ParticleList pList = a->getParticles();
71 for(ParticleIter i=pList.begin(), e=pList.end(); i!=e; ++i) {
73 // Connect each particle to the avatar
74 connectAvatarToParticle(a, *i);
75 }
76 }
77
79 for(IAvatarIter a=al.begin(), e=al.end(); a!=e; ++a)
81 }
82
84 // Add the avatar to the avatar map
85 avatarList.push_back(a);
86
87 ParticleList pList = a->getParticles();
88 for(ParticleIter i=pList.begin(), e=pList.end(); i!=e; ++i) {
89 // Connect each particle to the avatar
90 connectAvatarToParticle(a, *i);
91 }
92
93 }
94
96 incoming.push_back(p);
97 }
98
99 void Store::connectAvatarToParticle(IAvatar * const a, Particle * const p) {
100 particleAvatarConnections.insert(PAPair(p,a));
101 }
102
103 void Store::disconnectAvatarFromParticle(IAvatar * const a, Particle * const p) {
104 PAIterPair iterPair = particleAvatarConnections.equal_range(p);
105 for(PAIter i=iterPair.first, last=iterPair.second; i!=last; ++i) {
106 if(i->second==a) {
107 particleAvatarConnections.erase(i);
108 return;
109 }
110 }
111 INCL_WARN("Loop in Store::disconnectAvatarFromParticle fell through." << std::endl
112 << "This indicates an inconsistent state of the particleAvatarConnections map." << std::endl);
113 }
114
115 void Store::removeAvatar(IAvatar * const avatar) {
116 // Disconnect the avatar from particles
117 ParticleList particlesRelatedToAvatar = avatar->getParticles();
118 for(ParticleIter particleIter = particlesRelatedToAvatar.begin(), e = particlesRelatedToAvatar.end();
119 particleIter != e; ++particleIter) {
120 disconnectAvatarFromParticle(avatar, *particleIter);
121 }
122
123 // Remove the avatar itself
124 avatarList.remove(avatar);
125 }
126
128 PAIterPair iterPair = particleAvatarConnections.equal_range(particle);
129 for(PAIter i=iterPair.first, last=iterPair.second; i!=last; ++i) {
130 avatarsToBeRemoved.insert(i->second);
131 }
132 }
133
135 for(ASIter a=avatarsToBeRemoved.begin(), e=avatarsToBeRemoved.end(); a!=e; ++a) {
136 removeAvatar(*a);
137 delete *a;
138 }
139 avatarsToBeRemoved.clear();
140 }
141
143 if(avatarList.empty()) return NULL;
144
145#ifdef INCL_AVATAR_SEARCH_FullSort
146
147 /* Full sort algorithm.
148 *
149 * Simple, but guaranteed to work.
150 */
151 avatarList.sort(Store::avatarComparisonPredicate);
152 IAvatar *avatar = avatarList.front();
153
154#elif defined(INCL_AVATAR_SEARCH_MinElement)
155
156 /* Algorithm provided by the C++ stdlib. */
157 IAvatar *avatar = *(std::min_element(avatarList.begin(), avatarList.end(),
159
160#else
161#error Unrecognized INCL_AVATAR_SEARCH. Allowed values are: FullSort, MinElement.
162#endif
163
164 removeAvatar(avatar);
165 return avatar;
166 }
167
169 for(ParticleIter particleIter = inside.begin(), particleEnd=inside.end();
170 particleIter != particleEnd; ++particleIter) {
171 (*particleIter)->propagate(step);
172 }
173 }
174
177 // The particle will be destroyed when destroying the Store
178 inside.remove(p);
179 }
180
183 // Have to destroy the particle here, the Store will forget about it
184 inside.remove(p);
185 delete p;
186 }
187
188 void Store::particleHasEntered(Particle * const particle) {
189 removeFromIncoming(particle);
190 add(particle);
191 }
192
194 for(IAvatarIter iter = avatarList.begin(), e = avatarList.end(); iter != e; ++iter) {
195 delete *iter;
196 }
197
198 particleAvatarConnections.clear();
199 avatarList.clear();
200 avatarsToBeRemoved.clear();
201 }
202
204 clearAvatars();
205
206 clearInside();
208
209 if( incoming.size() != 0 ) {
210 INCL_WARN("Incoming list is not empty when Store::clear() is called" << '\n');
211 }
212 incoming.clear();
213
214 }
215
217 for(ParticleIter iter=inside.begin(), e=inside.end(); iter!=e; ++iter) {
218 delete *iter;
219 }
220 inside.clear();
221 }
222
224 for(ParticleIter iter=outgoing.begin(), e=outgoing.end(); iter!=e; ++iter) {
225 if((*iter)->isCluster()) {
226 Cluster *c = dynamic_cast<Cluster *>(*iter);
227// assert(c);
228#ifdef INCLXX_IN_GEANT4_MODE
229 if(!c)
230 continue;
231#endif
232 c->deleteParticles();
233 }
234 delete (*iter);
235 }
236 outgoing.clear();
237 }
238
239 void Store::loadParticles(std::string const &filename) {
240 clear();
241 G4int projectileA, projectileZ, A, Z;
242 G4double stoppingTime, cutNN;
243 G4int ID, type, isParticipant;
244 G4double x, y, z;
245 G4double px, py, pz, E, v;
246
247 std::ifstream in(filename.c_str());
248 in >> projectileA >> projectileZ >> A >> Z >> stoppingTime >> cutNN;
249 loadedA = A;
250 loadedZ = Z;
251 loadedStoppingTime = stoppingTime;
252
253 G4int readA = 0;
254 G4int readZ = 0;
255 while(1) { /* Loop checking, 10.07.2015, D.Mancusi */
256 in >> ID >> type >> isParticipant >> x >> y >> z >> px >> py >> pz >> E >> v;
257 if(!in.good()) break;
258 ParticleType t;
259 if(type == 1) {
260 t = Proton;
261 readZ++;
262 readA++;
263 }
264 else if(type == -1) {
265 t = Neutron;
266 readA++;
267 }
268 else {
269 INCL_FATAL("Unrecognized particle type while loading particles; type=" << type << '\n');
270 t = UnknownParticle;
271 }
272
273 Particle *p = new Particle(t, E, ThreeVector(px, py, pz),
274 ThreeVector(x, y, z));
275 p->setPotentialEnergy(v);
276 if(isParticipant == 1) {
277 p->makeParticipant();
278 theBook.incrementCascading();
279 }
280 add(p);
281 }
282
283 in.close();
284 }
285
287 std::stringstream ss;
288 G4int A = 0, Z = 0;
289 for(ParticleIter i=inside.begin(), e=inside.end(); i!=e; ++i) {
290 if((*i)->getType() == Proton) {
291 A++;
292 Z++;
293 }
294 if((*i)->getType() == Neutron) {
295 A++;
296 }
297 }
298 // Note: Projectile A and Z are set to 0 (we don't really know
299 // anything about them at this point).
300 ss << "0 0 " << A << " " << Z << " "
301 << "100.0" << " "
302 << "0.0" << '\n';
303
304 for(ParticleIter i=inside.begin(), e=inside.end(); i!=e; ++i) {
305 G4int ID = (*i)->getID();
306 G4int type = 0;
307 if((*i)->getType() == Proton) {
308 type = 1;
309 }
310 if((*i)->getType() == Neutron) {
311 type = -1;
312 }
313
314 G4int isParticipant = 0;
315 if((*i)->isParticipant()) {
316 isParticipant = 1;
317 }
318
319 G4double x = (*i)->getPosition().getX();
320 G4double y = (*i)->getPosition().getY();
321 G4double z = (*i)->getPosition().getZ();
322 G4double E = (*i)->getEnergy();
323 G4double px = (*i)->getMomentum().getX();
324 G4double py = (*i)->getMomentum().getY();
325 G4double pz = (*i)->getMomentum().getZ();
326 G4double V = (*i)->getPotentialEnergy();
327
328 ss << ID << " " << type << " " << isParticipant << " "
329 << x << " " << y << " " << z << " "
330 << px << " " << py << " " << pz << " "
331 << E << " " << V << '\n';
332 }
333
334 return ss.str();
335 }
336
337 void Store::writeParticles(std::string const &filename) {
338 std::ofstream out(filename.c_str());
340 out.close();
341 }
342
343 std::string Store::printAvatars() {
344 std::stringstream ss;
345 for(IAvatarIter i = avatarList.begin(), e = avatarList.end(); i != e; ++i) {
346 ss << (*i)->toString() << '\n';
347 }
348 return ss.str();
349 }
350
352 for(IAvatarIter i = avatarList.begin(), e = avatarList.end(); i != e; ++i)
353 if((*i)->getType()==CollisionAvatarType) return true;
354 return false;
355 }
356
357}
double A(double temperature)
#define INCL_WARN(x)
#define INCL_FATAL(x)
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void reset()
Definition: G4INCLBook.hh:52
void incrementCascading()
Definition: G4INCLBook.hh:77
virtual ParticleList getParticles() const =0
void setPotentialEnergy(G4double v)
Set the particle potential energy.
virtual void makeParticipant()
void clearAvatars()
Definition: G4INCLStore.cc:193
void addParticleEntryAvatars(IAvatarList const &al)
Add one ParticleEntry avatar.
Definition: G4INCLStore.cc:78
void timeStep(G4double step)
Definition: G4INCLStore.cc:168
IAvatar * findSmallestTime()
Definition: G4INCLStore.cc:142
Store(Config const *const config)
Definition: G4INCLStore.cc:45
std::string printAvatars()
Definition: G4INCLStore.cc:343
void addIncomingParticle(Particle *const p)
Definition: G4INCLStore.cc:95
void clearOutgoing()
Definition: G4INCLStore.cc:223
void add(Particle *p)
Definition: G4INCLStore.cc:58
void particleHasBeenDestroyed(Particle *const)
Definition: G4INCLStore.cc:181
void particleHasEntered(Particle *const particle)
Move a particle from incoming to inside.
Definition: G4INCLStore.cc:188
void particleHasBeenUpdated(Particle *const)
Notify the Store about a particle update.
Definition: G4INCLStore.cc:127
std::string printParticleConfiguration()
Definition: G4INCLStore.cc:286
void removeScheduledAvatars()
Remove avatars that have been scheduled.
Definition: G4INCLStore.cc:134
G4bool containsCollisions() const
Definition: G4INCLStore.cc:351
void particleHasBeenEjected(Particle *const)
Definition: G4INCLStore.cc:175
static G4bool avatarComparisonPredicate(IAvatar *lhs, IAvatar *rhs)
Comparison predicate for avatars.
Definition: G4INCLStore.hh:352
void loadParticles(std::string const &filename)
Definition: G4INCLStore.cc:239
void writeParticles(std::string const &filename)
Definition: G4INCLStore.cc:337
void addParticleEntryAvatar(IAvatar *a)
Add one ParticleEntry avatar.
Definition: G4INCLStore.cc:66
void removeFromIncoming(Particle *const p)
Definition: G4INCLStore.hh:142
void clearInside()
Definition: G4INCLStore.cc:216
ParticleList::const_iterator ParticleIter
@ CollisionAvatarType
UnorderedVector< IAvatar * >::const_iterator IAvatarIter