Geant4
10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4INCLNNToNLKChannel.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// INCL++ intra-nuclear cascade model
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// Alain Boudard, CEA-Saclay, France
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// Joseph Cugnon, University of Liege, Belgium
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// Jean-Christophe David, CEA-Saclay, France
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// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
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// Sylvie Leray, CEA-Saclay, France
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// Davide Mancusi, CEA-Saclay, France
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//
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#define INCLXX_IN_GEANT4_MODE 1
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#include "
globals.hh
"
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#include "
G4INCLNNToNLKChannel.hh
"
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#include "
G4INCLKinematicsUtils.hh
"
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#include "
G4INCLBinaryCollisionAvatar.hh
"
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#include "
G4INCLRandom.hh
"
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#include "
G4INCLGlobals.hh
"
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#include "
G4INCLLogger.hh
"
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#include <algorithm>
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#include "
G4INCLPhaseSpaceGenerator.hh
"
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namespace
G4INCL
{
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const
G4double
NNToNLKChannel::angularSlope = 2.;
// What is the exact effect? Sould be check
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NNToNLKChannel::NNToNLKChannel
(
Particle
*p1,
Particle
*p2)
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: particle1(p1), particle2(p2)
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{}
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NNToNLKChannel::~NNToNLKChannel
(){}
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void
NNToNLKChannel::fillFinalState
(
FinalState
*fs) {
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const
G4double
sqrtS =
KinematicsUtils::totalEnergyInCM
(particle1, particle2);
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const
G4int
iso =
ParticleTable::getIsospin
(particle1->
getType
()) +
ParticleTable::getIsospin
(particle2->
getType
());
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ParticleType
KaonType;
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particle2->
setType
(
Lambda
);
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if
(iso == 2) KaonType =
KPlus
;
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else
if
(iso == -2) KaonType =
KZero
;
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else
if
(
Random::shoot
() < 0.5){
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particle1->
setType
(
Proton
);
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KaonType =
KZero
;
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}
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else
{
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particle1->
setType
(
Neutron
);
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KaonType =
KPlus
;
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}
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ParticleList
list;
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list.push_back(particle1);
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list.push_back(particle2);
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const
ThreeVector
&rcol = particle2->
getPosition
();
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const
ThreeVector
zero;
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Particle
*kaon =
new
Particle
(KaonType,zero,rcol);
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list.push_back(kaon);
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if
(
Random::shoot
()<0.5)
PhaseSpaceGenerator::generateBiased
(sqrtS, list, 0, angularSlope);
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else
PhaseSpaceGenerator::generateBiased
(sqrtS, list, 1, angularSlope);
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fs->
addModifiedParticle
(particle1);
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fs->
addModifiedParticle
(particle2);
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fs->
addCreatedParticle
(kaon);
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}
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}
G4INCLBinaryCollisionAvatar.hh
G4INCLGlobals.hh
G4INCLKinematicsUtils.hh
G4INCLLogger.hh
G4INCLNNToNLKChannel.hh
G4INCLPhaseSpaceGenerator.hh
G4INCLRandom.hh
G4double
double G4double
Definition:
G4Types.hh:83
G4int
int G4int
Definition:
G4Types.hh:85
G4INCL::FinalState
Definition:
G4INCLFinalState.hh:64
G4INCL::FinalState::addModifiedParticle
void addModifiedParticle(Particle *p)
Definition:
G4INCLFinalState.cc:60
G4INCL::FinalState::addCreatedParticle
void addCreatedParticle(Particle *p)
Definition:
G4INCLFinalState.cc:75
G4INCL::NNToNLKChannel::fillFinalState
void fillFinalState(FinalState *fs)
Definition:
G4INCLNNToNLKChannel.cc:57
G4INCL::NNToNLKChannel::~NNToNLKChannel
virtual ~NNToNLKChannel()
Definition:
G4INCLNNToNLKChannel.cc:55
G4INCL::NNToNLKChannel::NNToNLKChannel
NNToNLKChannel(Particle *, Particle *)
Definition:
G4INCLNNToNLKChannel.cc:51
G4INCL::ParticleList
Definition:
G4INCLParticle.hh:62
G4INCL::Particle
Definition:
G4INCLParticle.hh:75
G4INCL::Particle::getPosition
const G4INCL::ThreeVector & getPosition() const
Definition:
G4INCLParticle.hh:816
G4INCL::Particle::getType
G4INCL::ParticleType getType() const
Definition:
G4INCLParticle.hh:178
G4INCL::Particle::setType
void setType(ParticleType t)
Definition:
G4INCLParticle.hh:187
G4INCL::ThreeVector
Definition:
G4INCLThreeVector.hh:54
globals.hh
G4INCL::KinematicsUtils::totalEnergyInCM
G4double totalEnergyInCM(Particle const *const p1, Particle const *const p2)
Definition:
G4INCLKinematicsUtils.cc:94
G4INCL::ParticleTable::getIsospin
G4int getIsospin(const ParticleType t)
Get the isospin of a particle.
Definition:
G4INCLParticleTable.cc:478
G4INCL::PhaseSpaceGenerator::generateBiased
void generateBiased(const G4double sqrtS, ParticleList &particles, const size_t index, const G4double slope)
Generate a biased event in the CM system.
Definition:
G4INCLPhaseSpaceGenerator.cc:98
G4INCL::Random::shoot
G4double shoot()
Definition:
G4INCLRandom.cc:93
G4INCL
Definition:
G4INCLAvatarDumpAction.hh:51
G4INCL::ParticleType
ParticleType
Definition:
G4INCLParticleType.hh:50
G4INCL::Proton
@ Proton
Definition:
G4INCLParticleType.hh:51
G4INCL::Lambda
@ Lambda
Definition:
G4INCLParticleType.hh:65
G4INCL::KPlus
@ KPlus
Definition:
G4INCLParticleType.hh:69
G4INCL::KZero
@ KZero
Definition:
G4INCLParticleType.hh:70
G4INCL::Neutron
@ Neutron
Definition:
G4INCLParticleType.hh:52
geant4-v10.7.0
source
processes
hadronic
models
inclxx
incl_physics
src
G4INCLNNToNLKChannel.cc
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