Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TheRayTracer.cc
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25//
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29//
30
31
32#include "G4TheRayTracer.hh"
33#include "G4SystemOfUnits.hh"
34#include "G4EventManager.hh"
35#include "G4RTMessenger.hh"
36#include "G4RayShooter.hh"
37#include "G4VFigureFileMaker.hh"
38#include "G4RTTrackingAction.hh"
39#include "G4RTSteppingAction.hh"
40#include "G4RayTrajectory.hh"
42#include "G4RTJpegMaker.hh"
43#include "G4RTSimpleScanner.hh"
44#include "G4GeometryManager.hh"
45#include "G4SDManager.hh"
46#include "G4StateManager.hh"
47#include "G4Event.hh"
49#include "G4Colour.hh"
50#include "G4VisAttributes.hh"
51#include "G4UImanager.hh"
53#include "G4RegionStore.hh"
55#include "G4VVisManager.hh"
56
57#define G4warn G4cout
58
61
63 G4VRTScanner* scanner)
64{
65 theFigMaker = figMaker;
67 theScanner = scanner;
78 colorR = 0;
79 colorG = 0;
80 colorB = 0;
81
84
85 nColumn = 640;
86 nRow = 640;
87
88 eyePosition = G4ThreeVector(1.*m,1.*m,1.*m);
89 targetPosition = G4ThreeVector(0.,0.,0.);
90 lightDirection = G4ThreeVector(-0.1,-0.2,-0.3).unit();
91 up = G4ThreeVector(0,1,0);
92 viewSpan = 5.0*deg;
93 headAngle = 0.;
94 attenuationLength = 1.0*m;
95
96 distortionOn = false;
97 antialiasingOn = false;
98
99 backgroundColour = G4Colour(1.,1.,1.);
100}
101
103{
104 delete theRayShooter;
107 delete theMessenger;
108 delete theScanner;
109 delete theFigMaker;
110}
111
112void G4TheRayTracer::Trace(const G4String& fileName)
113{
115 G4ApplicationState currentState = theStateMan->GetCurrentState();
116 if(currentState!=G4State_Idle)
117 {
118 G4warn << "Illegal application state - Trace() ignored." << G4endl;
119 return;
120 }
121
122 if(!theFigMaker)
123 {
124 G4warn << "Figure file maker class is not specified - Trace() ignored." << G4endl;
125 return;
126 }
127
129 G4int storeTrajectory = UI->GetCurrentIntValue("/tracking/storeTrajectory");
130 if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 1");
131
132
134 eyeDirection = tmpVec.unit();
135 colorR = new unsigned char[nColumn*nRow];
136 colorG = new unsigned char[nColumn*nRow];
137 colorB = new unsigned char[nColumn*nRow];
138
140 G4bool succeeded = CreateBitMap();
141 if(succeeded)
142 { CreateFigureFile(fileName); }
143 else
144 { G4warn << "Could not create figure file" << G4endl;
145 G4warn << "You might set the eye position outside of the world volume" << G4endl; }
147
148 if(storeTrajectory==0) UI->ApplyCommand("/tracking/storeTrajectory 0");
149
150 delete [] colorR;
151 delete [] colorG;
152 delete [] colorB;
153}
154
156{
161
164
169
171 if(theSDMan)
172 { theSDMan->Activate("/",false); }
173
175 theGeomMan->OpenGeometry();
176 theGeomMan->CloseGeometry(true);
177}
178
180{
185
187 if(theSDMan)
188 { theSDMan->Activate("/",true); }
189}
190
191#include "G4ProcessManager.hh"
192#include "G4ProcessVector.hh"
193#include "G4Geantino.hh"
194
196{
197 G4int iEvent = 0;
198 G4double stepAngle = viewSpan/100.;
199 G4double viewSpanX = stepAngle*nColumn;
200 G4double viewSpanY = stepAngle*nRow;
201 G4bool succeeded;
202
204 visMan->IgnoreStateChanges(true);
205
206// Confirm process(es) of Geantino is initialized
207 G4VPhysicalVolume* pWorld =
209 GetNavigatorForTracking()->GetWorldVolume();
212 G4ProcessVector* pVector
214 for (G4int j=0; j < (G4int)pVector->size(); ++j) {
215 (*pVector)[j]->BuildPhysicsTable(*(G4Geantino::GeantinoDefinition()));
216 }
217
218// Close geometry and set the application state
220 geomManager->OpenGeometry();
221 geomManager->CloseGeometry(1,0);
222
223 G4ThreeVector center(0,0,0);
224 G4Navigator* navigator =
226 navigator->LocateGlobalPointAndSetup(center,0,false);
227
229 theStateMan->SetNewState(G4State_GeomClosed);
230
231// Event loop
233 G4int iRow, iColumn;
234 while (theScanner->Coords(iRow,iColumn)) {
235 G4int iCoord = iRow * nColumn + iColumn;
236 G4double dRow = 0, dColumn = 0; // Antialiasing increments.
237 G4Event* anEvent = new G4Event(iEvent++);
238 G4double angleX = -(viewSpanX/2. - (iColumn+dColumn)*stepAngle);
239 G4double angleY = viewSpanY/2. - (iRow+dRow)*stepAngle;
240 G4ThreeVector rayDirection;
241 if(distortionOn)
242 {
243 rayDirection = G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0);
244 }
245 else
246 {
247 rayDirection = G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0);
248 }
249 G4double cp = std::cos(eyeDirection.phi());
250 G4double sp = std::sqrt(1.-cp*cp);
251 G4double ct = std::cos(eyeDirection.theta());
252 G4double st = std::sqrt(1.-ct*ct);
253 G4double gamma = std::atan2(ct*cp*up.x()+ct*sp*up.y()-st*up.z(), -sp*up.x()+cp*up.y());
254 rayDirection.rotateZ(-gamma);
255 rayDirection.rotateZ(headAngle);
256 rayDirection.rotateUz(eyeDirection);
257 G4ThreeVector rayPosition(eyePosition);
258 G4bool interceptable = true;
259 // Check if rayPosition is in the world.
260 EInside whereisit =
261 pWorld->GetLogicalVolume()->GetSolid()->Inside(rayPosition);
262 if (whereisit != kInside) {
263 // It's outside the world, so move it inside.
264 G4double outsideDistance =
265 pWorld->GetLogicalVolume()->GetSolid()->
266 DistanceToIn(rayPosition,rayDirection);
267 if (outsideDistance != kInfinity) {
268 // Borrowing from geometry, where 1e-8 < epsilon < 1e-3, in
269 // absolute/internal length units, is used for ensuring good
270 // behaviour, choose to add 0.001 to ensure rayPosition is
271 // definitely inside the world volume (JA 16/9/2005)...
272 rayPosition = rayPosition+(outsideDistance+0.001)*rayDirection;
273 }
274 else {
275 interceptable = false;
276 }
277 }
278 if (interceptable) {
279 theRayShooter->Shoot(anEvent,rayPosition,rayDirection.unit());
281 succeeded = GenerateColour(anEvent);
282 colorR[iCoord] = (unsigned char)(G4int(255*rayColour.GetRed()));
283 colorG[iCoord] = (unsigned char)(G4int(255*rayColour.GetGreen()));
284 colorB[iCoord] = (unsigned char)(G4int(255*rayColour.GetBlue()));
285 } else { // Ray does not intercept world at all.
286 // Store background colour...
287 colorR[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetRed()));
288 colorG[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetGreen()));
289 colorB[iCoord] = (unsigned char)(G4int(255*backgroundColour.GetBlue()));
290 succeeded = true;
291 }
292
293 theScanner->Draw(colorR[iCoord],colorG[iCoord],colorB[iCoord]);
294
295 delete anEvent;
296 if(!succeeded) return false;
297 }
298
299 theStateMan->SetNewState(G4State_Idle);
300 visMan->IgnoreStateChanges(false);
301 return true;
302}
303
305{
306 //G4cout << nColumn << " " << nRow << G4endl;
308}
309
311{
312 G4TrajectoryContainer * trajectoryContainer = anEvent->GetTrajectoryContainer();
313
314 G4RayTrajectory* trajectory = (G4RayTrajectory*)( (*trajectoryContainer)[0] );
315 if(!trajectory) return false;
316
317 G4int nPoint = trajectory->GetPointEntries();
318 if(nPoint==0) return false;
319
320 G4Colour initialColour(backgroundColour);
321 if( trajectory->GetPointC(nPoint-1)->GetPostStepAtt() )
322 { initialColour = GetSurfaceColour(trajectory->GetPointC(nPoint-1)); }
323 rayColour = Attenuate(trajectory->GetPointC(nPoint-1),initialColour);
324
325 for(G4int i=nPoint-2;i>=0;--i)
326 {
327 G4Colour surfaceColour = GetSurfaceColour(trajectory->GetPointC(i));
328 G4double weight = 1.0 - surfaceColour.GetAlpha();
329 G4Colour mixedColour = GetMixedColour(rayColour,surfaceColour,weight);
330 rayColour = Attenuate(trajectory->GetPointC(i),mixedColour);
331 }
332
333 return true;
334}
335
337(const G4Colour& surfCol,const G4Colour& transCol,G4double weight)
338{
339 G4double red = weight*surfCol.GetRed() + (1.-weight)*transCol.GetRed();
340 G4double green = weight*surfCol.GetGreen() + (1.-weight)*transCol.GetGreen();
341 G4double blue = weight*surfCol.GetBlue() + (1.-weight)*transCol.GetBlue();
342 G4double alpha = weight*surfCol.GetAlpha() + (1.-weight)*transCol.GetAlpha();
343 return G4Colour(red,green,blue,alpha);
344}
345
347{
348 const G4VisAttributes* preAtt = point->GetPreStepAtt();
349 const G4VisAttributes* postAtt = point->GetPostStepAtt();
350
351 G4bool preVis = ValidColour(preAtt);
352 G4bool postVis = ValidColour(postAtt);
353
354 G4Colour transparent(1.,1.,1.,0.);
355
356 if(!preVis&&!postVis) return transparent;
357
358 G4ThreeVector normal = point->GetSurfaceNormal();
359
360 G4Colour preCol(1.,1.,1.);
361 G4Colour postCol(1.,1.,1.);
362
363 if(preVis)
364 {
365 const G4Colour& preAttColour = preAtt->GetColour();
366 G4double brill = (1.0-(-lightDirection).dot(normal))/2.0;
367 G4double red = preAttColour.GetRed();
368 G4double green = preAttColour.GetGreen();
369 G4double blue = preAttColour.GetBlue();
370 preCol = G4Colour
371 (red*brill,green*brill,blue*brill,preAttColour.GetAlpha());
372 }
373 else
374 { preCol = transparent; }
375
376 if(postVis)
377 {
378 const G4Colour& postAttColour = postAtt->GetColour();
379 G4double brill = (1.0-(-lightDirection).dot(-normal))/2.0;
380 G4double red = postAttColour.GetRed();
381 G4double green = postAttColour.GetGreen();
382 G4double blue = postAttColour.GetBlue();
383 postCol = G4Colour
384 (red*brill,green*brill,blue*brill,postAttColour.GetAlpha());
385 }
386 else
387 { postCol = transparent; }
388
389 if(!preVis) return postCol;
390 if(!postVis) return preCol;
391
392 G4double weight = 0.5;
393 return GetMixedColour(preCol,postCol,weight);
394}
395
397(G4RayTrajectoryPoint* point,const G4Colour& sourceCol)
398{
399 const G4VisAttributes* preAtt = point->GetPreStepAtt();
400
401 G4bool visible = ValidColour(preAtt);
402 if(!visible) return sourceCol;
403
404 G4Colour objCol = preAtt->GetColour();
405 G4double stepRed = objCol.GetRed();
406 G4double stepGreen = objCol.GetGreen();
407 G4double stepBlue = objCol.GetBlue();
408 G4double stepAlpha = objCol.GetAlpha();
409 G4double stepLength = point->GetStepLength();
410
411 G4double attenuationFuctor;
412 if(stepAlpha > 0.9999999){ stepAlpha = 0.9999999; } // patch to the next line
413 attenuationFuctor = -stepAlpha/(1.0-stepAlpha)*stepLength/attenuationLength;
414
415 G4double KtRed = std::exp((1.0-stepRed)*attenuationFuctor);
416 G4double KtGreen = std::exp((1.0-stepGreen)*attenuationFuctor);
417 G4double KtBlue = std::exp((1.0-stepBlue)*attenuationFuctor);
418 if(KtRed>1.0){KtRed=1.0;}
419 if(KtGreen>1.0){KtGreen=1.0;}
420 if(KtBlue>1.0){KtBlue=1.0;}
421 return G4Colour(sourceCol.GetRed()*KtRed,
422 sourceCol.GetGreen()*KtGreen,sourceCol.GetBlue()*KtBlue);
423}
424
426{
427 G4bool val = true;
428 if(!visAtt)
429 { val = false; }
430 else if(!(visAtt->IsVisible()))
431 { val = false; }
432 else if(visAtt->IsForceDrawingStyle()
434 { val = false; }
435 return val;
436}
437
G4ApplicationState
@ G4State_Idle
@ G4State_GeomClosed
#define G4warn
Definition: G4Scene.cc:41
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
double z() const
Hep3Vector unit() const
double phi() const
double theta() const
double x() const
Hep3Vector & rotateZ(double)
Definition: ThreeVector.cc:107
double y() const
Hep3Vector & rotateUz(const Hep3Vector &)
Definition: ThreeVector.cc:33
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetAlpha() const
Definition: G4Colour.hh:155
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
G4UserTrackingAction * GetUserTrackingAction()
void SetUserAction(G4UserEventAction *userAction)
G4UserSteppingAction * GetUserSteppingAction()
G4UserStackingAction * GetUserStackingAction()
G4UserEventAction * GetUserEventAction()
static G4EventManager * GetEventManager()
void ProcessOneEvent(G4Event *anEvent)
G4TrajectoryContainer * GetTrajectoryContainer() const
Definition: G4Event.hh:160
static G4Geantino * GeantinoDefinition()
Definition: G4Geantino.cc:81
static G4GeometryManager * GetInstance()
G4bool CloseGeometry(G4bool pOptimise=true, G4bool verbose=false, G4VPhysicalVolume *vol=nullptr)
void OpenGeometry(G4VPhysicalVolume *vol=nullptr)
G4VSolid * GetSolid() const
virtual G4VPhysicalVolume * LocateGlobalPointAndSetup(const G4ThreeVector &point, const G4ThreeVector *direction=nullptr, const G4bool pRelativeSearch=true, const G4bool ignoreDirection=true)
Definition: G4Navigator.cc:132
G4ProcessManager * GetProcessManager() const
G4ProcessVector * GetProcessList() const
std::size_t size() const
void UpdateCoupleTable(G4VPhysicalVolume *currentWorld)
static G4ProductionCutsTable * GetProductionCutsTable()
static G4RTMessenger * GetInstance(G4TheRayTracer *p1)
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:39
G4ThreeVector GetSurfaceNormal() const
const G4VisAttributes * GetPostStepAtt() const
G4double GetStepLength() const
const G4VisAttributes * GetPreStepAtt() const
G4RayTrajectoryPoint * GetPointC(G4int i) const
virtual G4int GetPointEntries() const
static G4RegionStore * GetInstance()
void UpdateMaterialList(G4VPhysicalVolume *currentWorld=nullptr)
void Activate(G4String dName, G4bool activeFlag)
Definition: G4SDManager.cc:125
static G4SDManager * GetSDMpointerIfExist()
Definition: G4SDManager.cc:47
const G4ApplicationState & GetCurrentState() const
static G4StateManager * GetStateManager()
G4bool SetNewState(const G4ApplicationState &requestedState)
G4ThreeVector eyeDirection
G4RTTrackingAction * theRayTracerTrackingAction
G4UserTrackingAction * theUserTrackingAction
G4bool GenerateColour(G4Event *anEvent)
G4RTSteppingAction * theRayTracerSteppingAction
virtual void StoreUserActions()
static G4VRTScanner * theScanner
G4ThreeVector lightDirection
G4EventManager * theEventManager
static G4VFigureFileMaker * theFigMaker
G4UserStackingAction * theRayTracerStackingAction
G4UserEventAction * theUserEventAction
unsigned char * colorG
virtual void Trace(const G4String &fileName)
G4UserSteppingAction * theUserSteppingAction
G4Colour Attenuate(G4RayTrajectoryPoint *point, const G4Colour &sourceCol)
virtual ~G4TheRayTracer()
G4Colour backgroundColour
unsigned char * colorR
G4double attenuationLength
virtual G4bool CreateBitMap()
G4Colour GetSurfaceColour(G4RayTrajectoryPoint *point)
G4ThreeVector targetPosition
void CreateFigureFile(const G4String &fileName)
G4UserEventAction * theRayTracerEventAction
G4UserStackingAction * theUserStackingAction
G4ThreeVector eyePosition
virtual void RestoreUserActions()
G4TheRayTracer(G4VFigureFileMaker *figMaker=0, G4VRTScanner *scanner=0)
unsigned char * colorB
G4RTMessenger * theMessenger
G4RayShooter * theRayShooter
G4ThreeVector up
G4bool ValidColour(const G4VisAttributes *visAtt)
G4Colour GetMixedColour(const G4Colour &surfCol, const G4Colour &transCol, G4double weight=0.5)
static G4TransportationManager * GetTransportationManager()
G4Navigator * GetNavigatorForTracking() const
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:495
G4int GetCurrentIntValue(const char *aCommand, G4int parameterNumber=1, G4bool reGet=true)
Definition: G4UImanager.cc:237
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77
virtual void CreateFigureFile(const G4String &fileName, int nColumn, int nRow, unsigned char *colorR, unsigned char *colorG, unsigned char *colorB)=0
G4LogicalVolume * GetLogicalVolume() const
virtual void Initialize(G4int nRow, G4int nColumn)=0
virtual void Draw(unsigned char red, unsigned char green, unsigned char blue)
Definition: G4VRTScanner.hh:70
virtual G4bool Coords(G4int &iRow, G4int &iColumn)=0
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual void IgnoreStateChanges(G4bool)
static G4VVisManager * GetConcreteInstance()
const G4Colour & GetColour() const
G4bool IsVisible() const
ForcedDrawingStyle GetForcedDrawingStyle() const
G4bool IsForceDrawingStyle() const
EInside
Definition: geomdefs.hh:67
@ kInside
Definition: geomdefs.hh:70