~G4ParticleHPChannelList()
G4HadFinalState * ApplyYourself(const G4Element *theElement, const G4HadProjectile &aTrack)
void RestartRegistration()
G4bool HasDataInAnyFinalState()
G4double GetXsec(G4double anEnergy)
void Register(G4ParticleHPFinalState *theFS, const G4String &aName)
G4ParticleHPChannelList()
G4int GetNumberOfChannels()