49 produceFissionFragments =
false;
55 theFS.
Init(
A, Z,
M, dirName, aFSType, projectile);
56 theFC.
Init(
A, Z,
M, dirName, aFSType, projectile);
57 theSC.
Init(
A, Z,
M, dirName, aFSType, projectile);
58 theTC.
Init(
A, Z,
M, dirName, aFSType, projectile);
59 theLC.
Init(
A, Z,
M, dirName, aFSType, projectile);
61 theFF.
Init(
A, Z,
M, dirName, aFSType, projectile);
63 G4cout <<
"Fission fragment production is now activated in HP package for "
65 G4cout <<
"As currently modeled this option precludes production of delayed neutrons from "
68 produceFissionFragments =
true;
113 theNeutron.
Lorentz(theNeutron, -1 * theTarget);
124 xSec[0] = theFC.
GetXsec(eKinetic);
125 xSec[1] = xSec[0] + theSC.
GetXsec(eKinetic);
126 xSec[2] = xSec[1] + theTC.
GetXsec(eKinetic);
127 xSec[3] = xSec[2] + theLC.
GetXsec(eKinetic);
135 for (i = 0; i < 4; i++) {
137 if (random < xSec[i] / xSec[3])
break;
145 G4int Prompt = 0, delayed = 0, all = 0;
152 if (Prompt == 0 && delayed == 0) Prompt = all;
158 if (Prompt == 0 && delayed == 0) Prompt = all;
163 if (Prompt == 0 && delayed == 0) Prompt = all;
168 if (Prompt == 0 && delayed == 0) Prompt = all;
178 if (produceFissionFragments) delayed = 0;
182 if (theNeutrons !=
nullptr) {
183 theDecayConstants =
new G4double[delayed];
184 for (i = 0; i < theNeutrons->size(); ++i) {
190 theDelayed = theFS.
ApplyYourself(0, delayed, theDecayConstants);
191 for (i = 0; i < theDelayed->size(); i++) {
201 theDecayConstants =
new G4double[delayed];
202 if (Prompt == 0 && delayed == 0) Prompt = all;
203 theNeutrons = theFS.
ApplyYourself(Prompt, delayed, theDecayConstants);
205 for (i0 = 0; i0 < Prompt; ++i0) {
209 for (i0 = Prompt; i0 < Prompt + delayed; ++i0) {
212 if (theDecayConstants[i0 - Prompt] > 1.0e-30) {
217 ed <<
" theDecayConstants[i0-Prompt]=" << theDecayConstants[i0 - Prompt]
218 <<
" -> cannot sample the time : set it to 0.0 !" <<
G4endl;
228 delete[] theDecayConstants;
230 std::size_t nPhotons = 0;
231 if (thePhotons !=
nullptr) {
232 nPhotons = thePhotons->size();
233 for (i = 0; i < nPhotons; ++i) {
248 if (produceFissionFragments) {
267 G4double theta = std::acos(costheta);
269 G4ThreeVector direction(sinth * std::cos(phi), sinth * std::sin(phi), costheta);
std::vector< G4DynamicParticle * > G4DynamicParticleVector
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
std::ostringstream G4ExceptionDescription
G4double G4Log(G4double x)
G4GLOB_DLL std::ostream G4cout
void Put(const value_type &val) const
void SetStatusChange(G4HadFinalStateStatus aS)
void AddSecondary(G4DynamicParticle *aP, G4int mod=-1)
std::size_t GetNumberOfSecondaries() const
G4HadSecondary * GetSecondary(size_t i)
void SetLocalEnergyDeposit(G4double aE)
const G4Material * GetMaterial() const
const G4ParticleDefinition * GetDefinition() const
G4double GetKineticEnergy() const
const G4LorentzVector & Get4Momentum() const
G4double GetGlobalTime() const
void SetTime(G4double aT)
G4ParticleDefinition * GetIon(G4int Z, G4int A, G4int lvl=0)
static G4IonTable * GetIonTable()
G4double GetTemperature() const
G4ReactionProduct GetBiasedThermalNucleus(G4double aMass, G4ThreeVector aVelocity, G4double temp=-1) const
G4double GetPDGMass() const
G4DynamicParticleVector * ApplyYourself(G4int nNeutrons)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile) override
void GetAFissionFragment(G4double, G4int &, G4int &, G4int &)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override
G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst)
void SampleNeutronMult(G4int &all, G4int &Prompt, G4int &delayed, G4double energy, G4int off)
G4ParticleHPFissionERelease * GetEnergyRelease()
void SetNeutronRP(const G4ReactionProduct &aNeutron)
void SetTarget(const G4ReactionProduct &aTarget)
G4DynamicParticleVector * GetPhotons()
G4Cache< G4HadFinalState * > theResult
G4double GetXsec(G4double anEnergy) override
void SetTarget(const G4ReactionProduct &aTarget)
void SetNeutronRP(const G4ReactionProduct &aNeutron)
G4double GetFragmentKinetic()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *) override
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack) override
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile) override
G4DynamicParticleVector * ApplyYourself(G4int NNeutrons)
G4bool GetProduceFissionFragments() const
static G4ParticleHPManager * GetInstance()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile) override
G4DynamicParticleVector * ApplyYourself(G4int NNeutrons)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile) override
G4DynamicParticleVector * ApplyYourself(G4int NNeutrons)
static G4int GetModelID(const G4int modelIndex)
void SetMomentum(const G4double x, const G4double y, const G4double z)
G4double GetKineticEnergy() const
G4ThreeVector GetMomentum() const
void Lorentz(const G4ReactionProduct &p1, const G4ReactionProduct &p2)
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
void SetKineticEnergy(const G4double en)