Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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#include <G4VTreeSceneHandler.hh>
Protected Attributes | |
const G4Transform3D * | fpCurrentObjectTransformation |
std::set< G4LogicalVolume * > | fDrawnLVStore |
Protected Attributes inherited from G4VSceneHandler | |
G4VGraphicsSystem & | fSystem |
const G4int | fSceneHandlerId |
G4String | fName |
G4int | fViewCount |
G4ViewerList | fViewerList |
G4VViewer * | fpViewer |
G4Scene * | fpScene |
G4bool | fMarkForClearingTransientStore |
G4bool | fReadyForTransients |
G4bool | fTransientsDrawnThisEvent |
G4bool | fTransientsDrawnThisRun |
G4bool | fProcessingSolid |
G4bool | fProcessing2D |
G4VModel * | fpModel |
G4Transform3D | fObjectTransformation |
G4int | fNestingDepth |
const G4VisAttributes * | fpVisAttribs |
const G4Transform3D | fIdentityTransformation |
Static Protected Attributes | |
static G4int | fSceneIdCount = 0 |
Additional Inherited Members | |
Public Types inherited from G4VSceneHandler | |
enum | MarkerSizeType { world , screen } |
Protected Member Functions inherited from G4VSceneHandler | |
virtual void | ProcessScene () |
virtual void | RequestPrimitives (const G4VSolid &solid) |
virtual G4DisplacedSolid * | CreateSectionSolid () |
virtual G4DisplacedSolid * | CreateCutawaySolid () |
void | LoadAtts (const G4Visible &, G4AttHolder *) |
void | StandardSpecialMeshRendering (const G4Mesh &) |
void | Draw3DRectMeshAsDots (const G4Mesh &) |
void | Draw3DRectMeshAsSurfaces (const G4Mesh &) |
void | DrawTetMeshAsDots (const G4Mesh &) |
void | DrawTetMeshAsSurfaces (const G4Mesh &) |
G4ThreeVector | GetPointInBox (const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) const |
G4ThreeVector | GetPointInTet (const std::vector< G4ThreeVector > &vertices) const |
Definition at line 47 of file G4VTreeSceneHandler.hh.
G4VTreeSceneHandler::G4VTreeSceneHandler | ( | G4VGraphicsSystem & | system, |
const G4String & | name ) |
Definition at line 45 of file G4VTreeSceneHandler.cc.
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virtual |
Definition at line 51 of file G4VTreeSceneHandler.cc.
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inlinevirtual |
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virtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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virtual |
Reimplemented from G4VSceneHandler.
Reimplemented in G4ASCIITreeSceneHandler.
Definition at line 53 of file G4VTreeSceneHandler.cc.
Referenced by G4ASCIITreeSceneHandler::BeginModeling().
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virtual |
Reimplemented from G4VSceneHandler.
Reimplemented in G4ASCIITreeSceneHandler.
Definition at line 57 of file G4VTreeSceneHandler.cc.
Referenced by G4ASCIITreeSceneHandler::EndModeling().
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virtual |
Reimplemented from G4VSceneHandler.
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virtual |
Reimplemented from G4VSceneHandler.
Definition at line 62 of file G4VTreeSceneHandler.cc.
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protected |
Definition at line 77 of file G4VTreeSceneHandler.hh.
Referenced by EndModeling(), and PreAddSolid().
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protected |
Definition at line 76 of file G4VTreeSceneHandler.hh.
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staticprotected |
Definition at line 75 of file G4VTreeSceneHandler.hh.