Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4IntersectionSolid.hh
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1//
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25//
26//
27// $Id$
28//
29//
30// class G4IntersectionSolid
31//
32// Class description:
33//
34// Class for description of intersection of two CSG solids.
35
36// History:
37//
38// 12.09.98 V.Grichine: initial design and implementation
39// 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
40//
41// --------------------------------------------------------------------
42#ifndef G4INTERSECTIONSOLID_HH
43#define G4INTERSECTIONSOLID_HH
44
45#include "G4BooleanSolid.hh"
46#include "G4VSolid.hh"
47
48#include "G4RotationMatrix.hh"
49#include "G4ThreeVector.hh"
50#include "G4Transform3D.hh"
51#include "G4AffineTransform.hh"
52
54{
55 public: // with description
56
57 G4IntersectionSolid( const G4String& pName,
58 G4VSolid* pSolidA ,
59 G4VSolid* pSolidB ) ;
60
61 G4IntersectionSolid( const G4String& pName,
62 G4VSolid* pSolidA ,
63 G4VSolid* pSolidB,
64 G4RotationMatrix* rotMatrix,
65 const G4ThreeVector& transVector ) ;
66
67 G4IntersectionSolid( const G4String& pName,
68 G4VSolid* pSolidA ,
69 G4VSolid* pSolidB,
70 const G4Transform3D& transform ) ;
71
72 virtual ~G4IntersectionSolid() ;
73
75
76 G4VSolid* Clone() const;
77
78 public: // without description
79
80 G4IntersectionSolid(__void__&);
81 // Fake default constructor for usage restricted to direct object
82 // persistency for clients requiring preallocation of memory for
83 // persistifiable objects.
84
87 // Copy constructor and assignment operator.
88
89 G4bool CalculateExtent( const EAxis pAxis,
90 const G4VoxelLimits& pVoxelLimit,
91 const G4AffineTransform& pTransform,
92 G4double& pMin, G4double& pMax) const ;
93
94 EInside Inside( const G4ThreeVector& p ) const ;
95
96 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
97
99 const G4ThreeVector& v ) const ;
100
101 G4double DistanceToIn( const G4ThreeVector& p) const ;
102
104 const G4ThreeVector& v,
105 const G4bool calcNorm=false,
106 G4bool *validNorm=0,
107 G4ThreeVector *n=0 ) const ;
108
109 G4double DistanceToOut( const G4ThreeVector& p ) const ;
110
111
113 const G4int n,
114 const G4VPhysicalVolume* pRep ) ;
115
116 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
118 G4NURBS* CreateNURBS () const ;
119
120} ;
121
122#endif
123
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const
G4NURBS * CreateNURBS() const
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const
G4VSolid * Clone() const
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const
G4IntersectionSolid & operator=(const G4IntersectionSolid &rhs)
G4GeometryType GetEntityType() const
G4Polyhedron * CreatePolyhedron() const
EInside Inside(const G4ThreeVector &p) const
void DescribeYourselfTo(G4VGraphicsScene &scene) const
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
EAxis
Definition: geomdefs.hh:54
EInside
Definition: geomdefs.hh:58