Geant4
9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4XXX.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 5th April 2001
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// A template for a simplest possible graphics driver.
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//?? Lines or sections marked like this require specialisation for your driver.
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#include "
G4XXX.hh
"
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#include "
G4XXXSceneHandler.hh
"
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#include "
G4XXXViewer.hh
"
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G4XXX::G4XXX
():
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G4VGraphicsSystem
(
"G4XXX"
,
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"XXX"
,
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"Simplest possible graphics driver"
,
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G4VGraphicsSystem
::noFunctionality
//?? Your functionality
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)
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{}
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G4XXX::~G4XXX
() {}
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G4VSceneHandler
*
G4XXX::CreateSceneHandler
(
const
G4String
& name) {
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G4VSceneHandler
* pScene =
new
G4XXXSceneHandler
(*
this
, name);
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return
pScene;
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}
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G4VViewer
*
G4XXX::CreateViewer
(
G4VSceneHandler
& scene,
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const
G4String
& name) {
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G4VViewer
* pView =
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new
G4XXXViewer
((
G4XXXSceneHandler
&) scene, name);
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if
(pView) {
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if
(pView->
GetViewId
() < 0) {
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G4cout
<<
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"G4XXX::CreateViewer: ERROR flagged by negative"
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" view id in G4XXXViewer creation."
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"\n Destroying view and returning null pointer."
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<<
G4endl
;
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delete
pView;
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pView = 0;
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}
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}
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else
{
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G4cout
<<
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"G4XXX::CreateViewer: ERROR: null pointer on new G4XXXViewer."
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<<
G4endl
;
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}
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return
pView;
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}
G4XXXSceneHandler.hh
G4XXXViewer.hh
G4XXX.hh
G4endl
#define G4endl
Definition:
G4ios.hh:52
G4cout
G4DLLIMPORT std::ostream G4cout
G4String
Definition:
G4String.hh:105
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:44
G4VSceneHandler
Definition:
G4VSceneHandler.hh:61
G4VViewer
Definition:
G4VViewer.hh:45
G4VViewer::GetViewId
G4int GetViewId() const
G4XXXSceneHandler
Definition:
G4XXXSceneHandler.hh:41
G4XXXViewer
Definition:
G4XXXViewer.hh:41
G4XXX::~G4XXX
virtual ~G4XXX()
Definition:
G4XXX.cc:46
G4XXX::CreateViewer
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
Definition:
G4XXX.cc:53
G4XXX::G4XXX
G4XXX()
Definition:
G4XXX.cc:38
G4XXX::CreateSceneHandler
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
Definition:
G4XXX.cc:48
geant4-v9.6.0
source
visualization
XXX
src
G4XXX.cc
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