Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4PreCompoundDeexcitation.hh
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25//
26#ifndef G4PRECOMPOUND_DEEXCITATION_HH
27#define G4PRECOMPOUND_DEEXCITATION_HH
28// $Id$
29//
30// Takes an arbitrary excited or unphysical nuclear state and produces
31// a final state with evaporated particles and (possibly) a stable nucleus.
32//
33// 20100922 M. Kelsey -- Remove convertFragment() function, pass buffer
34// instead of copying
35// 20100926 M. Kelsey -- Move to new G4VCascadeDeexcitation base class.
36
38#include "globals.hh"
39
40class G4InuclNuclei;
41class G4InuclParticle;
44
45
47
48public:
51
52 // Standard Collider interface (bullet is not used in this case)
53 void collide(G4InuclParticle* /*bullet*/, G4InuclParticle* target,
54 G4CollisionOutput& globalOutput);
55
56 // Interface specific to pre-compound (post-cascade) processing
57 virtual void deExcite(G4Fragment* fragment,
58 G4CollisionOutput& globalOutput);
59
60private:
61 G4ExcitationHandler* theExcitationHandler;
62 G4VPreCompoundModel* theDeExcitation;
63};
64
65#endif /* G4PRECOMPOUND_DEEXCITATION_HH */
virtual void deExcite(G4Fragment *fragment, G4CollisionOutput &globalOutput)
void collide(G4InuclParticle *, G4InuclParticle *target, G4CollisionOutput &globalOutput)