Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4BoundingSphereScene.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29//
30// John Allison 7th June 1997
31// An artificial scene to reuse G4VScene code to calculate a bounding sphere.
32
33#ifndef G4BOUNDINGSPHERESCENE_HH
34#define G4BOUNDINGSPHERESCENE_HH
35
36#include "G4VGraphicsScene.hh"
37#include "G4VisExtent.hh"
38#include "G4Box.hh"
39#include "G4Cons.hh"
40#include "G4Tubs.hh"
41#include "G4Trd.hh"
42#include "G4Trap.hh"
43#include "G4Sphere.hh"
44#include "G4Para.hh"
45#include "G4Torus.hh"
46#include "G4Polycone.hh"
47#include "G4Polyhedra.hh"
48
49class G4VModel;
50
52
53public:
54 G4BoundingSphereScene (G4VModel* pModel = 0);
55 virtual ~G4BoundingSphereScene ();
56 void PreAddSolid (const G4Transform3D& objectTransformation,
57 const G4VisAttributes&);
58 void PostAddSolid () {}
59 void AddSolid (const G4Box& solid) {Accrue (solid);}
60 void AddSolid (const G4Cons& solid) {Accrue (solid);}
61 void AddSolid (const G4Tubs& solid) {Accrue (solid);}
62 void AddSolid (const G4Trd& solid) {Accrue (solid);}
63 void AddSolid (const G4Trap& solid) {Accrue (solid);}
64 void AddSolid (const G4Sphere& solid) {Accrue (solid);}
65 void AddSolid (const G4Para& solid) {Accrue (solid);}
66 void AddSolid (const G4Torus& solid) {Accrue (solid);}
67 void AddSolid (const G4Polycone& solid) {Accrue (solid);}
68 void AddSolid (const G4Polyhedra& solid) {Accrue (solid);}
69 void AddSolid (const G4VSolid& solid) {Accrue (solid);}
70 void AddCompound (const G4VTrajectory&) {}
71 void AddCompound (const G4VHit&) {}
72 void AddCompound (const G4VDigi&) {}
75 const G4Point3D& GetCentre() const {return fCentre;}
76 G4double GetRadius() const {return fRadius;}
77
78 void SetCentre(const G4Point3D& centre) {fCentre = centre;}
79
80 ////////////////////////////////////////////////////////////////
81 // The following 2 functions can be used by any code which wishes to
82 // accrue a bounding sphere. Just instantiate a
83 // G4BoundingSphereScene and use AccrueBoundingSphere.
84
85 void ResetBoundingSphere ();
86 void AccrueBoundingSphere (const G4Point3D& centre,
87 G4double radius);
88
89 ////////////////////////////////////////////////////////////////
90 // Functions not used by required by the abstract interface.
91
92 virtual void BeginPrimitives (const G4Transform3D&) {}
93 virtual void EndPrimitives () {}
94 virtual void BeginPrimitives2D (const G4Transform3D&) {}
95 virtual void EndPrimitives2D () {}
96 virtual void AddPrimitive (const G4Polyline&) {}
97 virtual void AddPrimitive (const G4Scale&) {}
98 virtual void AddPrimitive (const G4Text&) {}
99 virtual void AddPrimitive (const G4Circle&) {}
100 virtual void AddPrimitive (const G4Square&) {}
101 virtual void AddPrimitive (const G4Polymarker&) {}
102 virtual void AddPrimitive (const G4Polyhedron&) {}
103 virtual void AddPrimitive (const G4NURBS&) {}
104
105private:
106 void Accrue (const G4VSolid& solid);
107 G4VModel* fpModel; // Instantiating code may optionally set this.
108 G4Point3D fCentre;
109 G4double fRadius;
110 const G4Transform3D* fpObjectTransformation;
111};
112
113#endif
double G4double
Definition: G4Types.hh:64
void AddCompound(const G4VDigi &)
virtual void BeginPrimitives(const G4Transform3D &)
void AddSolid(const G4Cons &solid)
virtual void AddPrimitive(const G4Text &)
void SetCentre(const G4Point3D &centre)
void AddSolid(const G4Trap &solid)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void AddSolid(const G4Polycone &solid)
virtual void AddPrimitive(const G4Square &)
void AddSolid(const G4Torus &solid)
virtual void AddPrimitive(const G4Circle &)
const G4Point3D & GetCentre() const
void AddSolid(const G4Para &solid)
void AddCompound(const G4VTrajectory &)
void AccrueBoundingSphere(const G4Point3D &centre, G4double radius)
virtual void AddPrimitive(const G4Scale &)
virtual void AddPrimitive(const G4Polymarker &)
void AddCompound(const G4THitsMap< G4double > &)
virtual void BeginPrimitives2D(const G4Transform3D &)
void AddSolid(const G4Trd &solid)
void AddSolid(const G4Box &solid)
void AddSolid(const G4VSolid &solid)
virtual void AddPrimitive(const G4NURBS &)
void AddSolid(const G4Polyhedra &solid)
void AddSolid(const G4Sphere &solid)
void AddSolid(const G4Tubs &solid)
virtual void AddPrimitive(const G4Polyline &)
virtual void AddPrimitive(const G4Polyhedron &)
void AddCompound(const G4VHit &)
G4VisExtent GetBoundingSphereExtent()
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49