34#ifndef G4XXXSGSCENEHANDLER_HH
35#define G4XXXSGSCENEHANDLER_HH
46 typedef std::vector<PVNodeID>
PVPath;
virtual void AddSolid(const G4Box &)
virtual void AddPrimitive(const G4Polyline &)=0
void AddSolid(const G4Sphere &sphere)
void CreateCurrentItem(const G4String &)
void AddSolid(const G4Tubs &tubs)
void AddSolid(const G4Para ¶)
static G4int fSceneIdCount
void AddPrimitive(const G4Polyline &)
void PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)
void AddSolid(const G4Cons &cons)
void AddSolid(const G4VSolid &solid)
void ClearTransientStore()
void AddSolid(const G4Trd &trd)
void AddSolid(const G4Trap &trap)
void AddSolid(const G4Polycone &polycone)
void AddPrimitive(const G4Polymarker &polymarker)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void AddPrimitive(const G4Scale &scale)
void AddSolid(const G4Polyhedra &polyhedra)
void AddSolid(const G4Box &)
void AddSolid(const G4Torus &torus)
virtual ~G4XXXSGSceneHandler()
void PrintTree(std::ostream &, Node *)
G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID
void Insert(const PVNodeID *pvPath, size_t pathLength, G4int index, Node *node)
std::vector< PVNodeID > PVPath
std::vector< Node * > fDaughters
Node(PVNodeID pvNodeID=PVNodeID(), G4int index=-1)