83static void G4VisCommandsSceneAddUnsuccessful
87 "WARNING: For some reason, possibly mentioned above, it has not been"
88 "\n possible to add to the scene."
96 fpCommand =
new G4UIcommand(
"/vis/scene/add/arrow",
this);
97 fpCommand -> SetGuidance (
"Adds arrow to current scene.");
101 fpCommand -> SetParameter (parameter);
103 fpCommand -> SetParameter (parameter);
105 fpCommand -> SetParameter (parameter);
107 fpCommand -> SetParameter (parameter);
109 fpCommand -> SetParameter (parameter);
111 fpCommand -> SetParameter (parameter);
112 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
133 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
140 std::istringstream is(newValue);
141 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> unitString;
143 x1 *= unit; y1 *= unit; z1 *= unit;
144 x2 *= unit; y2 *= unit; z2 *= unit;
152 (x1, y1, z1, x2, y2, z2,
155 const G4String& currentSceneName = pScene -> GetName ();
156 G4bool successful = pScene -> AddRunDurationModel (model, warn);
159 G4cout <<
"Arrow has been added to scene \""
160 << currentSceneName <<
"\"."
164 else G4VisCommandsSceneAddUnsuccessful(verbosity);
171 fpCommand =
new G4UIcommand(
"/vis/scene/add/arrow2D",
this);
172 fpCommand -> SetGuidance (
"Adds 2D arrow to current scene.");
176 fpCommand -> SetParameter (parameter);
178 fpCommand -> SetParameter (parameter);
180 fpCommand -> SetParameter (parameter);
182 fpCommand -> SetParameter (parameter);
201 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
207 std::istringstream is(newValue);
208 is >> x1 >> y1 >> x2 >> y2;
210 Arrow2D* arrow2D =
new Arrow2D
217 const G4String& currentSceneName = pScene -> GetName ();
218 G4bool successful = pScene -> AddRunDurationModel (model, warn);
221 G4cout <<
"A 2D arrow has been added to scene \""
222 << currentSceneName <<
"\"."
226 else G4VisCommandsSceneAddUnsuccessful(verbosity);
230G4VisCommandSceneAddArrow2D::Arrow2D::Arrow2D
234 fWidth(width), fColour(colour)
236 fShaftPolyline.push_back(
G4Point3D(x1,y1,0));
237 fShaftPolyline.push_back(
G4Point3D(x2,y2,0));
239 G4Vector3D arrowPointLeftDirection(arrowDirection);
240 arrowPointLeftDirection.rotateZ(150.*deg);
241 G4Vector3D arrowPointRightDirection(arrowDirection);
242 arrowPointRightDirection.rotateZ(-150.*deg);
243 fHeadPolyline.push_back(
G4Point3D(x2,y2,0)+0.04*arrowPointLeftDirection);
244 fHeadPolyline.push_back(
G4Point3D(x2,y2,0));
245 fHeadPolyline.push_back(
G4Point3D(x2,y2,0)+0.04*arrowPointRightDirection);
249 fShaftPolyline.SetVisAttributes(va);
250 fHeadPolyline.SetVisAttributes(va);
253void G4VisCommandSceneAddArrow2D::Arrow2D::operator()
256 sceneHandler.BeginPrimitives2D();
257 sceneHandler.AddPrimitive(fShaftPolyline);
258 sceneHandler.AddPrimitive(fHeadPolyline);
259 sceneHandler.EndPrimitives2D();
266 fpCommand =
new G4UIcommand (
"/vis/scene/add/axes",
this);
267 fpCommand -> SetGuidance (
"Add axes.");
268 fpCommand -> SetGuidance
269 (
"Draws axes at (x0, y0, z0) of given length and colour.");
280 parameter =
new G4UIparameter (
"length",
'd', omitable =
true);
283 (
"If negative, length automatic, about 25% of scene extent.");
285 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
288 parameter =
new G4UIparameter (
"unitcolour",
's', omitable =
true);
291 (
"If \"auto\", x, y and z will be red, green and blue respectively.");
293 (
"Otherwise choose from the pre-defined text-specified colours - "
294 "\n see information printed by the vis manager at start-up or"
295 "\n use \"/vis/list\".");
315 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
322 std::istringstream is (newValue);
323 is >> x0 >> y0 >> z0 >> length >> unitString >> colourString;
326 x0 *= unit; y0 *= unit; z0 *= unit;
330 G4double intLog10Length = std::floor(std::log10(length));
331 length = std::pow(10,intLog10Length);
341 if (arrowWidth > length/50.) arrowWidth = length/50.;
344 (x0, y0, z0, length, arrowWidth, colourString, newValue);
346 G4bool successful = pScene -> AddRunDurationModel (model, warn);
347 const G4String& currentSceneName = pScene -> GetName ();
350 G4cout <<
"Axes have been added to scene \"" << currentSceneName <<
"\"."
354 else G4VisCommandsSceneAddUnsuccessful(verbosity);
362 fpCommand =
new G4UIcommand (
"/vis/scene/add/date",
this);
363 fpCommand -> SetGuidance (
"Adds date to current scene.");
365 parameter =
new G4UIparameter (
"size",
'i', omitable =
true);
366 parameter -> SetGuidance (
"Screen size of text in pixels.");
367 parameter -> SetDefaultValue (18);
368 fpCommand -> SetParameter (parameter);
369 parameter =
new G4UIparameter (
"x-position",
'd', omitable =
true);
370 parameter -> SetGuidance (
"x screen position in range -1 < x < 1.");
371 parameter -> SetDefaultValue (0.0);
372 fpCommand -> SetParameter (parameter);
373 parameter =
new G4UIparameter (
"y-position",
'd', omitable =
true);
374 parameter -> SetGuidance (
"y screen position in range -1 < y < 1.");
375 parameter -> SetDefaultValue (0.9);
376 fpCommand -> SetParameter (parameter);
377 parameter =
new G4UIparameter (
"layout",
's', omitable =
true);
378 parameter -> SetGuidance (
"Layout, i.e., adjustment: left|centre|right.");
379 parameter -> SetDefaultValue (
"left");
380 fpCommand -> SetParameter (parameter);
381 parameter =
new G4UIparameter (
"date",
's', omitable =
true);
382 parameter -> SetGuidance
383 (
"The date you want to appear on the view of the scene (this includes the"
384 "\nrest of the line, including spaces). The default, \'-\', writes the"
385 "\ndate and time of the moment of drawing.");
386 parameter -> SetDefaultValue (
"-");
387 fpCommand -> SetParameter (parameter);
406 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
414 std::istringstream is(newValue);
415 is >> size >> x >> y >> layoutString >> dateString;
417 const size_t NREMAINDER = 100;
418 char remainder[NREMAINDER];
419 is.getline(remainder, NREMAINDER);
420 dateString += remainder;
426 Date* date =
new Date(
fpVisManager, size, x, y, layout, dateString);
432 const G4String& currentSceneName = pScene -> GetName ();
433 G4bool successful = pScene -> AddRunDurationModel (model, warn);
436 G4cout <<
"Date has been added to scene \""
437 << currentSceneName <<
"\"."
441 else G4VisCommandsSceneAddUnsuccessful(verbosity);
445void G4VisCommandSceneAddDate::Date::operator()
450 time = fTimer.GetClockTime();
455 std::string::size_type i = time.rfind(
'\n');
456 if (i != std::string::npos) time.erase(i);
458 text.SetScreenSize(fSize);
459 text.SetLayout(fLayout);
461 text.SetVisAttributes(textAtts);
462 sceneHandler.BeginPrimitives2D();
463 sceneHandler.AddPrimitive(text);
464 sceneHandler.EndPrimitives2D();
471 fpCommand -> SetGuidance (
"Adds digis to current scene.");
472 fpCommand -> SetGuidance
473 (
"Digis are drawn at end of event when the scene in which"
474 "\nthey are added is current.");
493 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
499 const G4String& currentSceneName = pScene -> GetName ();
500 G4bool successful = pScene -> AddEndOfEventModel (model, warn);
503 G4cout <<
"Digis, if any, will be drawn at end of run in scene \""
504 << currentSceneName <<
"\"."
508 else G4VisCommandsSceneAddUnsuccessful(verbosity);
516 fpCommand =
new G4UIcommand (
"/vis/scene/add/eventID",
this);
517 fpCommand -> SetGuidance (
"Adds eventID to current scene.");
518 fpCommand -> SetGuidance
519 (
"Run and event numbers are drawn at end of event or run when"
520 "\n the scene in which they are added is current.");
522 parameter =
new G4UIparameter (
"size",
'i', omitable =
true);
523 parameter -> SetGuidance (
"Screen size of text in pixels.");
524 parameter -> SetDefaultValue (18);
525 fpCommand -> SetParameter (parameter);
526 parameter =
new G4UIparameter (
"x-position",
'd', omitable =
true);
527 parameter -> SetGuidance (
"x screen position in range -1 < x < 1.");
528 parameter -> SetDefaultValue (-0.95);
529 fpCommand -> SetParameter (parameter);
530 parameter =
new G4UIparameter (
"y-position",
'd', omitable =
true);
531 parameter -> SetGuidance (
"y screen position in range -1 < y < 1.");
532 parameter -> SetDefaultValue (0.9);
533 fpCommand -> SetParameter (parameter);
534 parameter =
new G4UIparameter (
"layout",
's', omitable =
true);
535 parameter -> SetGuidance (
"Layout, i.e., adjustment: left|centre|right.");
536 parameter -> SetDefaultValue (
"left");
537 fpCommand -> SetParameter (parameter);
556 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
564 std::istringstream is(newValue);
565 is >> size >> x >> y >> layoutString;
572 EventID* eventID =
new EventID(
fpVisManager, size, x, y, layout);
578 const G4String& currentSceneName = pScene -> GetName ();
579 G4bool successful = pScene -> AddEndOfEventModel (model, warn);
582 G4cout <<
"EventID has been added to scene \""
583 << currentSceneName <<
"\"."
587 else G4VisCommandsSceneAddUnsuccessful(verbosity);
591void G4VisCommandSceneAddEventID::EventID::operator()
594 const G4Run* currentRun = 0;
598 G4VModel* model = fpVisManager->GetCurrentSceneHandler()->GetModel();
600 const G4Event* currentEvent = 0;
607 G4cout <<
"ERROR: No model defined for this SceneHandler : "
608 << fpVisManager->GetCurrentSceneHandler()->GetName()
612 if (currentRun && currentEvent) {
615 std::ostringstream oss;
616 if (fpVisManager->GetCurrentScene()->GetRefreshAtEndOfEvent()) {
617 oss <<
"Run " << runID <<
" Event " << eventID;
625 const std::vector<const G4Event*>* events =
627 if (events) nEvents = events->size();
629 if (eventID < nEvents - 1)
return;
631 oss <<
"Run " << runID <<
" (" << nEvents <<
" event";
632 if (nEvents != 1) oss <<
's';
637 text.SetScreenSize(fSize);
638 text.SetLayout(fLayout);
640 text.SetVisAttributes(textAtts);
641 sceneHandler.BeginPrimitives2D();
642 sceneHandler.AddPrimitive(text);
643 sceneHandler.EndPrimitives2D();
650 fpCommand =
new G4UIcommand(
"/vis/scene/add/frame",
this);
651 fpCommand -> SetGuidance (
"Adds frame to current scene.");
654 parameter =
new G4UIparameter (
"size",
'd', omitable =
true);
655 parameter -> SetGuidance (
"Size of frame. 1 = full window.");
656 parameter -> SetParameterRange (
"size > 0 && size <=1");
657 parameter -> SetDefaultValue (0.97);
658 fpCommand -> SetParameter (parameter);
677 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
683 std::istringstream is(newValue);
692 const G4String& currentSceneName = pScene -> GetName ();
693 G4bool successful = pScene -> AddRunDurationModel (model, warn);
696 G4cout <<
"Frame has been added to scene \""
697 << currentSceneName <<
"\"."
701 else G4VisCommandsSceneAddUnsuccessful(verbosity);
705void G4VisCommandSceneAddFrame::Frame::operator()
709 frame.push_back(
G4Point3D( fSize, fSize, 0.));
710 frame.push_back(
G4Point3D(-fSize, fSize, 0.));
711 frame.push_back(
G4Point3D(-fSize, -fSize, 0.));
712 frame.push_back(
G4Point3D( fSize, -fSize, 0.));
713 frame.push_back(
G4Point3D( fSize, fSize, 0.));
718 sceneHandler.BeginPrimitives2D();
719 sceneHandler.AddPrimitive(frame);
720 sceneHandler.EndPrimitives2D();
728 fpCommand -> SetGuidance
729 (
"Adds ghost volumes (G4FlavoredParallelWorld) to the current scene.");
730 fpCommand -> SetGuidance (
"Selects by particle.");
731 fpCommand -> SetParameterName (
"particle", omitable =
true);
732 fpCommand -> SetDefaultValue (
"all");
751 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
755 const G4String& currentSceneName = pScene -> GetName ();
759 if(!(theGlobalFastSimulationManager =
762 G4cout <<
"ERROR: no G4GlobalFastSimulationManager" <<
G4endl;
774 G4bool successful =
false;
775 for (
G4int iParticle=0; iParticle<theParticleTable->
entries();
778 CurrentFlavoredWorld = theGlobalFastSimulationManager->
779 GetFlavoredWorldForThis(theParticleTable->
GetParticle(iParticle));
781 if(CurrentFlavoredWorld)
782 successful = successful || pScene ->
784 (CurrentFlavoredWorld), warn);
789 G4cout <<
"Ghosts have been added to scene \""
790 << currentSceneName <<
"\"."
797 G4VisCommandsSceneAddUnsuccessful(verbosity);
806 if (currentParticle == NULL)
809 G4cout <<
"ERROR: \"" << newValue
810 <<
"\": not found this particle name!" <<
G4endl;
818 G4bool successful = pScene -> AddRunDurationModel
822 G4cout <<
"Ghosts have been added to scene \""
823 << currentSceneName <<
"\"."
831 G4cout <<
"ERROR: There are no ghosts for \""<<newValue<<
"\""<<
G4endl;
832 G4VisCommandsSceneAddUnsuccessful(verbosity);
841 fpCommand -> SetGuidance (
"Adds hits to current scene.");
842 fpCommand -> SetGuidance
843 (
"Hits are drawn at end of event when the scene in which"
844 "\nthey are added is current.");
863 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
869 const G4String& currentSceneName = pScene -> GetName ();
870 G4bool successful = pScene -> AddEndOfEventModel (model, warn);
873 G4cout <<
"Hits, if any, will be drawn at end of run in scene \""
874 << currentSceneName <<
"\"."
878 else G4VisCommandsSceneAddUnsuccessful(verbosity);
885 fpCommand =
new G4UIcommand(
"/vis/scene/add/line",
this);
886 fpCommand -> SetGuidance (
"Adds line to current scene.");
890 fpCommand -> SetParameter (parameter);
892 fpCommand -> SetParameter (parameter);
894 fpCommand -> SetParameter (parameter);
896 fpCommand -> SetParameter (parameter);
898 fpCommand -> SetParameter (parameter);
900 fpCommand -> SetParameter (parameter);
901 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
922 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
929 std::istringstream is(newValue);
930 is >> x1 >> y1 >> z1 >> x2 >> y2 >> z2 >> unitString;
932 x1 *= unit; y1 *= unit; z1 *= unit;
933 x2 *= unit; y2 *= unit; z2 *= unit;
935 Line* line =
new Line(x1, y1, z1, x2, y2, z2,
942 const G4String& currentSceneName = pScene -> GetName ();
943 G4bool successful = pScene -> AddRunDurationModel (model, warn);
946 G4cout <<
"Line has been added to scene \""
947 << currentSceneName <<
"\"."
951 else G4VisCommandsSceneAddUnsuccessful(verbosity);
955G4VisCommandSceneAddLine::Line::Line
959 fWidth(width), fColour(colour)
961 fPolyline.push_back(
G4Point3D(x1,y1,z1));
962 fPolyline.push_back(
G4Point3D(x2,y2,z2));
966 fPolyline.SetVisAttributes(va);
969void G4VisCommandSceneAddLine::Line::operator()
972 sceneHandler.BeginPrimitives();
973 sceneHandler.AddPrimitive(fPolyline);
974 sceneHandler.EndPrimitives();
980 fpCommand =
new G4UIcommand(
"/vis/scene/add/line2D",
this);
981 fpCommand -> SetGuidance (
"Adds 2D line to current scene.");
985 fpCommand -> SetParameter (parameter);
987 fpCommand -> SetParameter (parameter);
989 fpCommand -> SetParameter (parameter);
991 fpCommand -> SetParameter (parameter);
1010 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
1016 std::istringstream is(newValue);
1017 is >> x1 >> y1 >> x2 >> y2;
1019 Line2D* line2D =
new Line2D
1026 const G4String& currentSceneName = pScene -> GetName ();
1027 G4bool successful = pScene -> AddRunDurationModel (model, warn);
1030 G4cout <<
"A 2D line has been added to scene \""
1031 << currentSceneName <<
"\"."
1035 else G4VisCommandsSceneAddUnsuccessful(verbosity);
1039G4VisCommandSceneAddLine2D::Line2D::Line2D
1043 fWidth(width), fColour(colour)
1045 fPolyline.push_back(
G4Point3D(x1,y1,0));
1046 fPolyline.push_back(
G4Point3D(x2,y2,0));
1050 fPolyline.SetVisAttributes(va);
1053void G4VisCommandSceneAddLine2D::Line2D::operator()
1056 sceneHandler.BeginPrimitives2D();
1057 sceneHandler.AddPrimitive(fPolyline);
1058 sceneHandler.EndPrimitives2D();
1065 fpCommand =
new G4UIcommand (
"/vis/scene/add/logicalVolume",
this);
1066 fpCommand -> SetGuidance (
"Adds a logical volume to the current scene,");
1067 fpCommand -> SetGuidance
1068 (
"Shows boolean components (if any), voxels (if any) and readout geometry"
1069 "\n(if any). Note: voxels are not constructed until start of run -"
1070 "\n \"/run/beamOn\".");
1072 parameter =
new G4UIparameter (
"logical-volume-name",
's', omitable =
false);
1073 fpCommand -> SetParameter (parameter);
1074 parameter =
new G4UIparameter (
"depth-of-descent",
'i', omitable =
true);
1075 parameter -> SetGuidance (
"Depth of descent of geometry hierarchy.");
1076 parameter -> SetDefaultValue (1);
1077 fpCommand -> SetParameter (parameter);
1078 parameter =
new G4UIparameter (
"booleans-flag",
'b', omitable =
true);
1079 parameter -> SetDefaultValue (
true);
1080 fpCommand -> SetParameter (parameter);
1081 parameter =
new G4UIparameter (
"voxels-flag",
'b', omitable =
true);
1082 parameter -> SetDefaultValue (
true);
1083 fpCommand -> SetParameter (parameter);
1084 parameter =
new G4UIparameter (
"readout-flag",
'b', omitable =
true);
1085 parameter -> SetDefaultValue (
true);
1086 fpCommand -> SetParameter (parameter);
1106 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
1112 G4int requestedDepthOfDescent;
1113 G4String booleansString, voxelsString, readoutString;
1114 std::istringstream is (newValue);
1115 is >> name >> requestedDepthOfDescent
1116 >> booleansString >> voxelsString >> readoutString;
1122 int nLV = pLVStore -> size ();
1125 for (iLV = 0; iLV < nLV; iLV++ ) {
1126 pLV = (*pLVStore) [iLV];
1127 if (pLV -> GetName () == name)
break;
1131 G4cout <<
"ERROR: Logical volume " << name
1132 <<
" not found in logical volume store." <<
G4endl;
1137 const std::vector<G4Scene::Model>& rdModelList = pScene -> GetRunDurationModelList();
1138 std::vector<G4Scene::Model>::const_iterator i;
1139 for (i = rdModelList.begin(); i != rdModelList.end(); ++i) {
1140 if (i->fpModel->GetGlobalDescription().find(
"Volume") != std::string::npos)
break;
1142 if (i != rdModelList.end()) {
1144 G4cout <<
"There is already a volume, \""
1145 << i->fpModel->GetGlobalDescription()
1146 <<
"\",\n in the run-duration model list of scene \""
1147 << pScene -> GetName()
1148 <<
"\".\n Your logical volume must be the only volume in the scene."
1149 <<
"\n Create a new scene and try again:"
1150 <<
"\n /vis/specify " << name
1152 <<
"\n /vis/scene/create"
1153 <<
"\n /vis/scene/add/logicalVolume " << name
1154 <<
"\n /vis/sceneHandler/attach"
1155 <<
"\n (and also, if necessary, /vis/viewer/flush)"
1161 (pLV, requestedDepthOfDescent, booleans, voxels, readout);
1162 const G4String& currentSceneName = pScene -> GetName ();
1163 G4bool successful = pScene -> AddRunDurationModel (model, warn);
1166 G4cout <<
"Logical volume \"" << pLV -> GetName ()
1167 <<
" with requested depth of descent "
1168 << requestedDepthOfDescent
1170 if (!booleans)
G4cout <<
"out";
1171 G4cout <<
" boolean components, with";
1172 if (!voxels)
G4cout <<
"out";
1173 G4cout <<
" voxels and with";
1174 if (!readout)
G4cout <<
"out";
1175 G4cout <<
" readout geometry,"
1176 <<
"\n has been added to scene \"" << currentSceneName <<
"\"."
1181 G4VisCommandsSceneAddUnsuccessful(verbosity);
1193 fpCommand =
new G4UIcommand (
"/vis/scene/add/logo",
this);
1194 fpCommand -> SetGuidance (
"Adds a G4 logo to the current scene.");
1196 parameter =
new G4UIparameter (
"height",
'd', omitable =
true);
1199 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
1201 (
"auto or valid length unit - defaults to auto."
1202 "\nIf auto, height is roughly one tenth of scene extent.");
1205 parameter =
new G4UIparameter (
"direction",
's', omitable =
true);
1207 (
"auto|[-]x|[-]y|[-]z - defaults to auto."
1208 "\nDirection of outward-facing normal to front face of logo."
1209 "\nIf automatic, logo faces the user in the current viewer.");
1212 parameter =
new G4UIparameter (
"red",
'd', omitable =
true);
1215 parameter =
new G4UIparameter (
"green",
'd', omitable =
true);
1218 parameter =
new G4UIparameter (
"blue",
'd', omitable =
true);
1221 parameter =
new G4UIparameter (
"auto|manual",
's', omitable =
true);
1223 (
"Automatic placement or manual placement at (xmid,ymid,zmid).");
1225 (
"If automatic, placed at bottom right of screen when viewed from");
1227 (
"logo direction.");
1228 parameter -> SetParameterCandidates(
"auto manual");
1231 parameter =
new G4UIparameter (
"xmid",
'd', omitable =
true);
1234 parameter =
new G4UIparameter (
"ymid",
'd', omitable =
true);
1237 parameter =
new G4UIparameter (
"zmid",
'd', omitable =
true);
1240 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
1261 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
1270 "ERROR: G4VisCommandSceneAddLogo::SetNewValue: no viewer."
1271 "\n Auto direction needs a viewer."
1277 G4double userHeight, red, green, blue, xmid, ymid, zmid;
1278 G4String userHeightUnit, direction, auto_manual, positionUnit;
1279 std::istringstream is (newValue);
1280 is >> userHeight >> userHeightUnit >> direction
1281 >> red >> green >> blue
1283 >> xmid >> ymid >> zmid >> positionUnit;
1287 if (userHeightUnit ==
"auto") {
1294 xmid *= unit; ymid *= unit; zmid *= unit;
1296 Direction logoDirection = X;
1297 if (direction ==
"auto") {
1301 if (vp.
x() > vp.
y() && vp.
x() > vp.
z()) logoDirection = X;
1302 else if (vp.
x() < vp.
y() && vp.
x() < vp.
z()) logoDirection = minusX;
1303 else if (vp.
y() > vp.
x() && vp.
y() > vp.
z()) logoDirection = Y;
1304 else if (vp.
y() < vp.
x() && vp.
y() < vp.
z()) logoDirection = minusY;
1305 else if (vp.
z() > vp.
x() && vp.
z() > vp.
y()) logoDirection = Z;
1306 else if (vp.
z() < vp.
x() && vp.
z() < vp.
y()) logoDirection = minusZ;
1308 else if (direction(0) ==
'x') logoDirection = X;
1309 else if (direction(0) ==
'y') logoDirection = Y;
1310 else if (direction(0) ==
'z') logoDirection = Z;
1311 else if (direction(0) ==
'-') {
1312 if (direction(1) ==
'x') logoDirection = minusX;
1313 else if (direction(1) ==
'y') logoDirection = minusY;
1314 else if (direction(1) ==
'z') logoDirection = minusZ;
1317 G4cout <<
"ERROR: Unrecogniseed direction: \""
1318 << direction <<
"\"." <<
G4endl;
1323 G4bool autoPlacing =
false;
if (auto_manual ==
"auto") autoPlacing =
true;
1340 "WARNING: Existing scene does not yet have any extent."
1341 "\n Maybe you have not yet added any geometrical object."
1347 const G4double halfHeight(height / 2.);
1349 const G4double freeHeightFraction (1. + 2. * comfort);
1353 switch (logoDirection) {
1356 if (freeHeightFraction * (xmax - xmin) < height) room =
false;
break;
1359 if (freeHeightFraction * (ymax - ymin) < height) room =
false;
break;
1362 if (freeHeightFraction * (zmax - zmin) < height) room =
false;
break;
1368 "WARNING: Not enough room in existing scene. Maybe logo is too large."
1375 "WARNING: The logo you have asked for is bigger than the existing"
1376 "\n scene. Maybe you have added it too soon. It is recommended that"
1377 "\n you add the logo last so that it can be correctly auto-positioned"
1378 "\n so as not to be obscured by any existing object and so that the"
1379 "\n view parameters can be correctly recalculated."
1384 G4double sxmid(xmid), symid(ymid), szmid(zmid);
1388 const G4double xComfort = comfort * (xmax - xmin);
1389 const G4double yComfort = comfort * (ymax - ymin);
1390 const G4double zComfort = comfort * (zmax - zmin);
1391 switch (logoDirection) {
1393 sxmid = xmax + halfHeight + xComfort;
1394 symid = ymin - yComfort;
1395 szmid = zmin - zComfort;
1398 sxmid = xmin - halfHeight - xComfort;
1399 symid = ymin - yComfort;
1400 szmid = zmax + zComfort;
1403 sxmid = xmin - xComfort;
1404 symid = ymax + halfHeight + yComfort;
1405 szmid = zmin - zComfort;
1408 sxmid = xmax + xComfort;
1409 symid = ymin - halfHeight - yComfort;
1410 szmid = zmin - zComfort;
1413 sxmid = xmax + xComfort;
1414 symid = ymin - yComfort;
1415 szmid = zmax + halfHeight + zComfort;
1418 sxmid = xmin - xComfort;
1419 symid = ymin - yComfort;
1420 szmid = zmin - halfHeight - zComfort;
1426 switch (logoDirection) {
1451 G4Logo* logo =
new G4Logo(height,visAtts);
1466 const G4String& currentSceneName = pScene -> GetName ();
1467 G4bool successful = pScene -> AddRunDurationModel (model, warn);
1470 G4cout <<
"G4 Logo of height " << userHeight <<
' ' << userHeightUnit
1471 <<
", " << direction <<
"-direction, added to scene \""
1472 << currentSceneName <<
"\"";
1474 G4cout <<
"\n with extent " << extent
1481 else G4VisCommandsSceneAddUnsuccessful(verbosity);
1485G4VisCommandSceneAddLogo::G4Logo::G4Logo
1502 const G4double xb = -h2, yb = f2 + w;
1503 const G4double dx = xt - xb, dy = yt - yb;
1504 const G4double angle = std::atan2(dy,dx);
1507 const G4double d = std::sqrt(dx * dx + dy * dy);
1510 const G4double x8 = ((-ss * d - dx * (yt - y8)) / dy) + xt;
1512 G4double x9 = ((-(ss - w) * d - dx * (yt - y8)) / dy) + xt;
1514 const G4double xtr = ss - f1, ytr = -ss - f2 -w;
1515 x9 += xtr; y9 += ytr;
1518 G4Tubs tG(
"tG",ri,ro,d2,0.15*pi,1.85*pi);
1519 G4Box bG(
"bG",w2,ro2,d2);
1521 fpG = logoG.CreatePolyhedron();
1522 fpG->SetVisAttributes(&fVisAtts);
1526 G4Box b1(
"b1",h2,h2,d2);
1527 G4Box bS(
"bS",ss,ss,d2+e);
1528 G4Box bS2(
"bS2",ss,ss,d2+2.*e);
1537 fp4 = logo4.CreatePolyhedron();
1546 fp4->SetVisAttributes(&fVisAtts);
1550G4VisCommandSceneAddLogo::G4Logo::~G4Logo() {
1555void G4VisCommandSceneAddLogo::G4Logo::operator()
1557 sceneHandler.BeginPrimitives(transform);
1558 sceneHandler.AddPrimitive(*fpG);
1559 sceneHandler.AddPrimitive(*fp4);
1560 sceneHandler.EndPrimitives();
1567 fpCommand =
new G4UIcommand (
"/vis/scene/add/logo2D",
this);
1568 fpCommand -> SetGuidance (
"Adds 2D logo to current scene.");
1570 parameter =
new G4UIparameter (
"size",
'i', omitable =
true);
1571 parameter -> SetGuidance (
"Screen size of text in pixels.");
1572 parameter -> SetDefaultValue (48);
1573 fpCommand -> SetParameter (parameter);
1574 parameter =
new G4UIparameter (
"x-position",
'd', omitable =
true);
1575 parameter -> SetGuidance (
"x screen position in range -1 < x < 1.");
1576 parameter -> SetDefaultValue (-0.9);
1577 fpCommand -> SetParameter (parameter);
1578 parameter =
new G4UIparameter (
"y-position",
'd', omitable =
true);
1579 parameter -> SetGuidance (
"y screen position in range -1 < y < 1.");
1580 parameter -> SetDefaultValue (-0.9);
1581 fpCommand -> SetParameter (parameter);
1582 parameter =
new G4UIparameter (
"layout",
's', omitable =
true);
1583 parameter -> SetGuidance (
"Layout, i.e., adjustment: left|centre|right.");
1584 parameter -> SetDefaultValue (
"left");
1585 fpCommand -> SetParameter (parameter);
1604 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
1612 std::istringstream is(newValue);
1613 is >> size >> x >> y >> layoutString;
1619 Logo2D* logo2D =
new Logo2D(
fpVisManager, size, x, y, layout);
1625 const G4String& currentSceneName = pScene -> GetName ();
1626 G4bool successful = pScene -> AddRunDurationModel (model, warn);
1629 G4cout <<
"2D logo has been added to scene \""
1630 << currentSceneName <<
"\"."
1634 else G4VisCommandsSceneAddUnsuccessful(verbosity);
1638void G4VisCommandSceneAddLogo2D::Logo2D::operator()
1642 text.SetScreenSize(fSize);
1643 text.SetLayout(fLayout);
1645 text.SetVisAttributes(textAtts);
1646 sceneHandler.BeginPrimitives2D();
1647 sceneHandler.AddPrimitive(text);
1648 sceneHandler.EndPrimitives2D();
1656 fpCommand -> SetGuidance
1657 (
"Adds Primitive Scorer Hits (PSHits) to current scene.");
1658 fpCommand -> SetGuidance
1659 (
"PSHits are drawn at end of run when the scene in which"
1660 "\nthey are added is current.");
1661 fpCommand -> SetGuidance
1662 (
"Optional parameter specifies name of scoring map. By default all"
1663 "\nscoring maps registered with the G4ScoringManager are drawn.");
1664 fpCommand -> SetParameterName (
"mapname", omitable =
true);
1665 fpCommand -> SetDefaultValue (
"all");
1685 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
1691 const G4String& currentSceneName = pScene -> GetName ();
1692 G4bool successful = pScene -> AddEndOfRunModel (model, warn);
1695 if (newValue ==
"all") {
1696 G4cout <<
"All Primitive Scorer hits";
1698 G4cout <<
"Hits of Primitive Scorer \"" << newValue <<
'"';
1700 G4cout <<
" will be drawn at end of run in scene \""
1701 << currentSceneName <<
"\"."
1705 else G4VisCommandsSceneAddUnsuccessful(verbosity);
1713 fpCommand =
new G4UIcommand (
"/vis/scene/add/scale",
this);
1714 fpCommand -> SetGuidance
1715 (
"Adds an annotated scale line to the current scene.");
1718 parameter =
new G4UIparameter (
"length",
'd', omitable =
true);
1721 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
1723 (
"auto or valid length unit - defaults to auto."
1724 "\nIf auto, length is roughly one tenth of the scene extent.");
1727 parameter =
new G4UIparameter (
"direction",
's', omitable =
true);
1729 (
"auto|x|y|z - defaults to auto."
1730 "\nIf auto, scale is roughly in the plane of the current view.");
1733 parameter =
new G4UIparameter (
"red",
'd', omitable =
true);
1736 parameter =
new G4UIparameter (
"green",
'd', omitable =
true);
1739 parameter =
new G4UIparameter (
"blue",
'd', omitable =
true);
1742 parameter =
new G4UIparameter (
"auto|manual",
's', omitable =
true);
1744 (
"Automatic placement or manual placement at (xmid,ymid,zmid)."
1745 "\nIf automatic, scale is placed at bottom left of current view.");
1746 parameter -> SetParameterCandidates(
"auto manual");
1749 parameter =
new G4UIparameter (
"xmid",
'd', omitable =
true);
1752 parameter =
new G4UIparameter (
"ymid",
'd', omitable =
true);
1755 parameter =
new G4UIparameter (
"zmid",
'd', omitable =
true);
1758 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
1779 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
1784 G4double userLength, red, green, blue, xmid, ymid, zmid;
1785 G4String userLengthUnit, direction, auto_manual, positionUnit;
1786 std::istringstream is (newValue);
1787 is >> userLength >> userLengthUnit >> direction
1788 >> red >> green >> blue
1790 >> xmid >> ymid >> zmid >> positionUnit;
1794 if (userLengthUnit ==
"auto") {
1796 G4double intLog10Length = std::floor(std::log10(length));
1797 length = std::pow(10,intLog10Length);
1804 xmid *= unit; ymid *= unit; zmid *= unit;
1807 if (direction(0) ==
'y') scaleDirection =
G4Scale::y;
1808 if (direction(0) ==
'z') scaleDirection =
G4Scale::z;
1814 "ERROR: G4VisCommandSceneAddScale::SetNewValue: no viewer."
1815 "\n Auto direction needs a viewer."
1826 if (direction ==
"auto") {
1827 if (std::abs(vp.
x()) > std::abs(vp.
y()) &&
1828 std::abs(vp.
x()) > std::abs(vp.
z())) {
1829 if (std::abs(up.
y()) > std::abs(up.
z())) scaleDirection =
G4Scale::z;
1832 else if (std::abs(vp.
y()) > std::abs(vp.
x()) &&
1833 std::abs(vp.
y()) > std::abs(vp.
z())) {
1834 if (std::abs(up.
x()) > std::abs(up.
z())) scaleDirection =
G4Scale::z;
1837 else if (std::abs(vp.
z()) > std::abs(vp.
x()) &&
1838 std::abs(vp.
z()) > std::abs(vp.
y())) {
1839 if (std::abs(up.
y()) > std::abs(up.
x())) scaleDirection =
G4Scale::x;
1844 G4bool autoPlacing =
false;
if (auto_manual ==
"auto") autoPlacing =
true;
1848 const G4double halfLength(length / 2.);
1850 const G4double freeLengthFraction (1. + 2. * comfort);
1865 "WARNING: Existing scene does not yet have any extent."
1866 "\n Maybe you have not yet added any geometrical object."
1872 switch (scaleDirection) {
1874 if (freeLengthFraction * (xmax - xmin) < length) room =
false;
break;
1876 if (freeLengthFraction * (ymax - ymin) < length) room =
false;
break;
1878 if (freeLengthFraction * (zmax - zmin) < length) room =
false;
break;
1884 "WARNING: Not enough room in existing scene. Maybe scale is too long."
1891 "WARNING: The scale you have asked for is bigger than the existing"
1892 "\n scene. Maybe you have added it too soon. It is recommended that"
1893 "\n you add the scale last so that it can be correctly auto-positioned"
1894 "\n so as not to be obscured by any existing object and so that the"
1895 "\n view parameters can be correctly recalculated."
1902 G4Scale scale(length, annotation, scaleDirection,
1903 false, xmid, ymid, zmid);
1939 G4double sxmid(xmid), symid(ymid), szmid(zmid);
1943 const G4double xComfort = comfort * (xmax - xmin);
1944 const G4double yComfort = comfort * (ymax - ymin);
1945 const G4double zComfort = comfort * (zmax - zmin);
1946 switch (scaleDirection) {
1949 sxmid = xmax + xComfort;
1950 symid = ymin - yComfort;
1951 szmid = zmin - zComfort;
1953 sxmid = xmin - xComfort;
1954 symid = ymin - yComfort;
1955 szmid = zmax + zComfort;
1960 sxmid = xmin - xComfort;
1961 symid = ymax + yComfort;
1962 szmid = zmin - zComfort;
1964 sxmid = xmax + xComfort;
1965 symid = ymin - yComfort;
1966 szmid = zmin - zComfort;
1971 sxmid = xmax + xComfort;
1972 symid = ymin - yComfort;
1973 szmid = zmax + zComfort;
1975 sxmid = xmin - xComfort;
1976 symid = ymin - yComfort;
1977 szmid = zmax + zComfort;
2033 switch (scaleDirection) {
2035 scaleExtent =
G4VisExtent(-halfLength,halfLength,0,0,0,0);
2039 scaleExtent =
G4VisExtent(0,0,-halfLength,halfLength,0,0);
2043 scaleExtent =
G4VisExtent(0,0,0,0,-halfLength,halfLength);
2057 const G4String& currentSceneName = pScene -> GetName ();
2058 G4bool successful = pScene -> AddRunDurationModel (model, warn);
2061 G4cout <<
"Scale of " << annotation
2062 <<
" added to scene \"" << currentSceneName <<
"\".";
2064 G4cout <<
"\n with extent " << scaleExtent
2071 else G4VisCommandsSceneAddUnsuccessful(verbosity);
2080 fpCommand =
new G4UIcommand (
"/vis/scene/add/text",
this);
2081 fpCommand -> SetGuidance (
"Adds text to current scene.");
2082 fpCommand -> SetGuidance
2083 (
"Use \"/vis/set/textColour\" to set colour.");
2084 fpCommand -> SetGuidance
2085 (
"Use \"/vis/set/textLayout\" to set layout:");
2099 parameter =
new G4UIparameter (
"unit",
's', omitable =
true);
2102 parameter =
new G4UIparameter (
"font_size",
'd', omitable =
true);
2106 parameter =
new G4UIparameter (
"x_offset",
'd', omitable =
true);
2110 parameter =
new G4UIparameter (
"y_offset",
'd', omitable =
true);
2114 parameter =
new G4UIparameter (
"text",
's', omitable =
true);
2115 parameter->
SetGuidance (
"The rest of the line is text.");
2136 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
2152 x *= unit; y *= unit; z *= unit;
2161 const G4String& currentSceneName = pScene -> GetName ();
2162 G4bool successful = pScene -> AddRunDurationModel (model, warn);
2165 G4cout <<
"Text \"" << text
2166 <<
"\" has been added to scene \"" << currentSceneName <<
"\"."
2170 else G4VisCommandsSceneAddUnsuccessful(verbosity);
2179 fpCommand =
new G4UIcommand (
"/vis/scene/add/text2D",
this);
2180 fpCommand -> SetGuidance (
"Adds 2D text to current scene.");
2181 fpCommand -> SetGuidance
2182 (
"Use \"/vis/set/textColour\" to set colour.");
2183 fpCommand -> SetGuidance
2184 (
"Use \"/vis/set/textLayout\" to set layout:");
2194 parameter =
new G4UIparameter (
"font_size",
'd', omitable =
true);
2198 parameter =
new G4UIparameter (
"x_offset",
'd', omitable =
true);
2202 parameter =
new G4UIparameter (
"y_offset",
'd', omitable =
true);
2206 parameter =
new G4UIparameter (
"text",
's', omitable =
true);
2207 parameter->
SetGuidance (
"The rest of the line is text.");
2228 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
2247 G4Text2D* g4text2D =
new G4Text2D(g4text);
2253 const G4String& currentSceneName = pScene -> GetName ();
2254 G4bool successful = pScene -> AddRunDurationModel (model, warn);
2257 G4cout <<
"2D text \"" << text
2258 <<
"\" has been added to scene \"" << currentSceneName <<
"\"."
2262 else G4VisCommandsSceneAddUnsuccessful(verbosity);
2266G4VisCommandSceneAddText2D::G4Text2D::G4Text2D(
const G4Text& text):
2270void G4VisCommandSceneAddText2D::G4Text2D::operator()
2272 sceneHandler.BeginPrimitives2D(transform);
2273 sceneHandler.AddPrimitive(fText);
2274 sceneHandler.EndPrimitives2D();
2283 (
"/vis/scene/add/trajectories",
this);
2284 fpCommand -> SetGuidance
2285 (
"Adds trajectories to current scene.");
2286 fpCommand -> SetGuidance
2287 (
"Causes trajectories, if any, to be drawn at the end of processing an"
2288 "\nevent. Switches on trajectory storing and sets the"
2289 "\ndefault trajectory type.");
2290 fpCommand -> SetGuidance
2291 (
"The command line parameter list determines the default trajectory type."
2292 "\nIf it contains the string \"smooth\", auxiliary inter-step points will"
2293 "\nbe inserted to improve the smoothness of the drawing of a curved"
2295 "\nIf it contains the string \"rich\", significant extra information will"
2296 "\nbe stored in the trajectory (G4RichTrajectory) amenable to modeling"
2297 "\nand filtering with \"/vis/modeling/trajectories/create/drawByAttribute\""
2298 "\nand \"/vis/filtering/trajectories/create/attributeFilter\" commands."
2299 "\nIt may contain both strings in any order.");
2300 fpCommand -> SetGuidance
2301 (
"\nTo switch off trajectory storing: \"/tracking/storeTrajectory 0\"."
2302 "\nSee also \"/vis/scene/endOfEventAction\".");
2303 fpCommand -> SetGuidance
2304 (
"Note: This only sets the default. Independently of the result of this"
2305 "\ncommand, a user may instantiate a trajectory that overrides this default"
2306 "\nin PreUserTrackingAction.");
2307 fpCommand -> SetParameterName (
"default-trajectory-type", omitable =
true);
2308 fpCommand -> SetDefaultValue (
"");
2328 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
2333 G4bool smooth =
false, rich =
false;
2334 if (newValue.find(
"smooth") != std::string::npos) smooth =
true;
2335 if (newValue.find(
"rich") != std::string::npos) rich =
true;
2339 G4int newVerbose = 2;
2343 GetPropagatorInField();
2347 G4bool i_mode_found =
false;
2349 if (smooth && rich) {
2350 UImanager->
ApplyCommand(
"/tracking/storeTrajectory 3");
2352 defaultTrajectoryType =
"G4RichTrajectory configured for smooth steps";
2353 }
else if (smooth) {
2354 UImanager->
ApplyCommand(
"/tracking/storeTrajectory 2");
2356 defaultTrajectoryType =
"G4SmoothTrajectory";
2358 UImanager->
ApplyCommand(
"/tracking/storeTrajectory 3");
2359 defaultTrajectoryType =
"G4RichTrajectory";
2361 if (!newValue.empty()) {
2362 std::istringstream iss(newValue);
2365 i_mode_found =
true;
2368 "WARNING: Integer parameter " << i_mode <<
" found."
2369 "\n DEPRECATED - its use in this command will be removed at a future major"
2370 "\n release. Use \"/vis/modeling/trajectories\" commands."
2375 G4cout <<
"ERROR: Unrecognised parameter \"" << newValue <<
"\""
2376 "\n No action taken."
2382 UImanager->
ApplyCommand(
"/tracking/storeTrajectory 1");
2383 defaultTrajectoryType =
"G4Trajectory";
2389 "Attributes available for modeling and filtering with"
2390 "\n \"/vis/modeling/trajectories/create/drawByAttribute\" and"
2391 "\n \"/vis/filtering/trajectories/create/attributeFilter\" commands:"
2397 }
else if (smooth) {
2412 const G4String& currentSceneName = pScene -> GetName ();
2413 pScene -> AddEndOfEventModel (model, warn);
2416 G4cout <<
"Default trajectory type " << defaultTrajectoryType
2417 <<
"\n will be used to store trajectories for scene \""
2418 << currentSceneName <<
"\"."
2424 "WARNING: Trajectory storing has been requested. This action may be"
2425 "\n reversed with \"/tracking/storeTrajectory 0\"."
2436 fpCommand -> SetGuidance
2437 (
"Add named Vis User Action to current scene.");
2438 fpCommand -> SetGuidance
2439 (
"Attempts to match search string to name of action - use unique sub-string.");
2440 fpCommand -> SetGuidance
2441 (
"(Use /vis/list to see names of registered actions.)");
2442 fpCommand -> SetGuidance
2443 (
"If name == \"all\" (default), all actions are added.");
2444 fpCommand -> SetParameterName(
"action-name", omitable =
true);
2445 fpCommand -> SetDefaultValue(
"all");
2464 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
2471 const std::vector<G4VisManager::UserVisAction>& runDurationUserVisActions =
2473 for (
size_t i = 0; i < runDurationUserVisActions.size(); i++) {
2474 const G4String& name = runDurationUserVisActions[i].fName;
2475 G4VUserVisAction* visAction = runDurationUserVisActions[i].fpUserVisAction;
2476 if (newValue ==
"all" || name.find(newValue) != std::string::npos) {
2478 AddVisAction(name,visAction,pScene,runDuration,verbosity);
2482 const std::vector<G4VisManager::UserVisAction>& endOfEventUserVisActions =
2484 for (
size_t i = 0; i < endOfEventUserVisActions.size(); i++) {
2485 const G4String& name = endOfEventUserVisActions[i].fName;
2487 if (newValue ==
"all" || name.find(newValue) != std::string::npos) {
2489 AddVisAction(name,visAction,pScene,endOfEvent,verbosity);
2493 const std::vector<G4VisManager::UserVisAction>& endOfRunUserVisActions =
2495 for (
size_t i = 0; i < endOfRunUserVisActions.size(); i++) {
2496 const G4String& name = endOfRunUserVisActions[i].fName;
2498 if (newValue ==
"all" || name.find(newValue) != std::string::npos) {
2500 AddVisAction(name,visAction,pScene,endOfRun,verbosity);
2506 G4cout <<
"WARNING: No User Vis Action registered." <<
G4endl;
2511 const G4String& currentSceneName = pScene -> GetName ();
2515void G4VisCommandSceneAddUserAction::AddVisAction
2519 G4VisCommandSceneAddUserAction::ActionType type,
2524 const std::map<G4VUserVisAction*,G4VisExtent>& visExtentMap =
2527 std::map<G4VUserVisAction*,G4VisExtent>::const_iterator i =
2528 visExtentMap.find(visAction);
2529 if (i != visExtentMap.end()) extent = i->second;
2532 G4cout <<
"WARNING: User Vis Action extent is null." <<
G4endl;
2537 model->
SetType(
"User Vis Action");
2541 G4bool successful =
false;;
2544 successful = pScene -> AddRunDurationModel (model, warn);
2547 successful = pScene -> AddEndOfEventModel (model, warn);
2550 successful = pScene -> AddEndOfRunModel (model, warn);
2554 const G4String& currentSceneName = pScene -> GetName ();
2555 G4cout <<
"User Vis Action added to scene \""
2556 << currentSceneName <<
"\"";
2558 G4cout <<
"\n with extent " << extent;
2568 fpCommand =
new G4UIcommand (
"/vis/scene/add/volume",
this);
2569 fpCommand -> SetGuidance
2570 (
"Adds a physical volume to current scene, with optional clipping volume.");
2571 fpCommand -> SetGuidance
2572 (
"If physical-volume-name is \"world\" (the default), the top of the"
2573 "\nmain geometry tree (material world) is added. If \"worlds\", the"
2574 "\ntop of all worlds - material world and parallel worlds, if any - are"
2575 "\nadded. Otherwise a search of all worlds is made, taking the first"
2576 "\nmatching occurence only. To see a representation of the geometry"
2577 "\nhierarchy of the worlds, try \"/vis/drawTree [worlds]\" or one of the"
2578 "\ndriver/browser combinations that have the required functionality, e.g., HepRep.");
2579 fpCommand -> SetGuidance
2580 (
"If clip-volume-type is specified, the subsequent parameters are used to"
2581 "\nto define a clipping volume. For example,"
2582 "\n\"vis/scene/add/volume ! ! ! -box km 0 1 0 1 0 1\" will draw the world"
2583 "\nwith the positive octant cut away.");
2584 fpCommand -> SetGuidance
2585 (
"If clip-volume-type is prepended with '-', the clip-volume is subtracted"
2586 "\n(cutaway). (This is the default if there is no prepended character.)"
2587 "\nIf '*' is prepended, the intersection of the physical-volume and the"
2588 "\nclip-volume is made. (You can make a section/DCUT with a thin box, for"
2590 fpCommand -> SetGuidance
2591 (
"For \"box\", the parameters are xmin,xmax,ymin,ymax,zmin,zmax."
2592 "\nOnly \"box\" is programmed at present.");
2594 parameter =
new G4UIparameter (
"physical-volume-name",
's', omitable =
true);
2595 parameter -> SetDefaultValue (
"world");
2596 fpCommand -> SetParameter (parameter);
2597 parameter =
new G4UIparameter (
"copy-no",
'i', omitable =
true);
2598 parameter -> SetGuidance
2599 (
"If negative, matches any copy no. First name match is taken.");
2600 parameter -> SetDefaultValue (-1);
2601 fpCommand -> SetParameter (parameter);
2602 parameter =
new G4UIparameter (
"depth-of-descent",
'i', omitable =
true);
2603 parameter -> SetGuidance
2604 (
"Depth of descent of geometry hierarchy. Default = unlimited depth.");
2606 fpCommand -> SetParameter (parameter);
2607 parameter =
new G4UIparameter (
"clip-volume-type",
's', omitable =
true);
2608 parameter -> SetParameterCandidates(
"none box -box *box");
2609 parameter -> SetDefaultValue (
"none");
2610 parameter -> SetGuidance(
"[-|*]type. See general guidance.");
2611 fpCommand -> SetParameter (parameter);
2612 parameter =
new G4UIparameter (
"parameter-unit",
's', omitable =
true);
2613 parameter -> SetDefaultValue (
"m");
2614 fpCommand -> SetParameter (parameter);
2615 parameter =
new G4UIparameter (
"parameter-1",
'd', omitable =
true);
2616 parameter -> SetDefaultValue (0.);
2617 fpCommand -> SetParameter (parameter);
2618 parameter =
new G4UIparameter (
"parameter-2",
'd', omitable =
true);
2619 parameter -> SetDefaultValue (0.);
2620 fpCommand -> SetParameter (parameter);
2621 parameter =
new G4UIparameter (
"parameter-3",
'd', omitable =
true);
2622 parameter -> SetDefaultValue (0.);
2623 fpCommand -> SetParameter (parameter);
2624 parameter =
new G4UIparameter (
"parameter-4",
'd', omitable =
true);
2625 parameter -> SetDefaultValue (0.);
2626 fpCommand -> SetParameter (parameter);
2627 parameter =
new G4UIparameter (
"parameter-5",
'd', omitable =
true);
2628 parameter -> SetDefaultValue (0.);
2629 fpCommand -> SetParameter (parameter);
2630 parameter =
new G4UIparameter (
"parameter-6",
'd', omitable =
true);
2631 parameter -> SetDefaultValue (0.);
2632 fpCommand -> SetParameter (parameter);
2640 return "world 0 -1";
2652 G4cout <<
"ERROR: No current scene. Please create one." <<
G4endl;
2657 G4String name, clipVolumeType, parameterUnit;
2658 G4int copyNo, requestedDepthOfDescent;
2659 G4double param1, param2, param3, param4, param5, param6;
2660 std::istringstream is (newValue);
2661 is >> name >> copyNo >> requestedDepthOfDescent
2662 >> clipVolumeType >> parameterUnit
2663 >> param1 >> param2 >> param3 >> param4 >> param5 >> param6;
2666 if (clipVolumeType[
size_t(0)] ==
'-') {
2667 clipVolumeType = clipVolumeType.substr(1);
2668 }
else if (clipVolumeType[
size_t(0)] ==
'*') {
2670 clipVolumeType = clipVolumeType.substr(1);
2673 param1 *= unit; param2 *= unit; param3 *= unit;
2674 param4 *= unit; param5 *= unit; param6 *= unit;
2679 size_t nWorlds = transportationManager->
GetNoWorlds();
2682 static G4bool warned =
false;
2683 if (!warned && name !=
"worlds") {
2685 "WARNING: Parallel worlds in operation. To visualise, specify"
2686 "\n \"worlds\" or the parallel world volume or sub-volume name"
2687 "\n and control visibility with /vis/geometry."
2689 std::vector<G4VPhysicalVolume*>::iterator iterWorld =
2691 for (
size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
2692 G4cout <<
" World " << i <<
": " << (*iterWorld)->GetName()
2705 "ERROR: G4VisCommandSceneAddVolume::SetNewValue:"
2706 "\n No world. Maybe the geometry has not yet been defined."
2707 "\n Try \"/run/initialize\""
2713 const std::vector<G4Scene::Model>& rdModelList = pScene -> GetRunDurationModelList();
2714 std::vector<G4Scene::Model>::const_iterator it;
2715 for (it = rdModelList.begin(); it != rdModelList.end(); ++it) {
2716 if (it->fpModel->GetGlobalDescription().find(
"G4PhysicalVolumeModel")
2717 != std::string::npos) {
2721 if (it != rdModelList.end()) {
2723 G4cout <<
"WARNING: There is already a volume, \""
2724 << it -> fpModel -> GetGlobalDescription()
2725 <<
"\",\n in the run-duration model list of scene \""
2726 << pScene -> GetName()
2727 <<
"\".\n To get a clean scene:"
2728 <<
"\n /vis/drawVolume " << name
2730 <<
"\n /vis/scene/create"
2731 <<
"\n /vis/scene/add/volume " << name
2732 <<
"\n /vis/sceneHandler/attach"
2733 <<
"\n (and also, if necessary, /vis/viewer/flush)"
2739 std::vector<G4PhysicalVolumeModel*> models;
2740 std::vector<G4VPhysicalVolume*> foundVolumes;
2743 typedef std::vector<PVNodeID> PVPath;
2744 PVPath foundFullPVPath;
2745 std::vector<G4int> foundDepths;
2746 std::vector<G4Transform3D> transformations;
2748 if (name ==
"world") {
2752 foundVolumes.push_back(world);
2753 foundDepths.push_back(0);
2756 }
else if (name ==
"worlds") {
2761 "WARNING: G4VisCommandSceneAddVolume::SetNewValue:"
2762 "\n Parallel worlds requested but none exist."
2763 "\n Just adding material world."
2767 std::vector<G4VPhysicalVolume*>::iterator iterWorld =
2769 for (
size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
2772 foundVolumes.push_back(*iterWorld);
2773 foundDepths.push_back(0);
2779 std::vector<G4VPhysicalVolume*>::iterator iterWorld =
2781 for (
size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
2789 foundWorld = *iterWorld;
2790 foundVolumes.push_back(foundVolume);
2798 if (foundVolumes.size()) {
2799 for (
size_t i = 0; i < foundVolumes.size(); ++i) {
2801 (foundVolumes[i], requestedDepthOfDescent, transformations[i]);
2802 foundFullPVPath.pop_back();
2804 models.push_back(foundPVModel);
2808 G4cout <<
"ERROR: Volume \"" << name <<
"\"";
2810 G4cout <<
", copy no. " << copyNo <<
",";
2818 if (clipVolumeType ==
"box") {
2819 const G4double dX = (param2 - param1) / 2.;
2820 const G4double dY = (param4 - param3) / 2.;
2821 const G4double dZ = (param6 - param5) / 2.;
2822 const G4double x0 = (param2 + param1) / 2.;
2823 const G4double y0 = (param4 + param3) / 2.;
2824 const G4double z0 = (param6 + param5) / 2.;
2827 (
"_displaced_clipping_box",
2828 new G4Box(
"_clipping_box",dX,dY,dZ),
2830 for (
size_t i = 0; i < foundVolumes.size(); ++i) {
2831 models[i]->SetClippingSolid(clippingSolid);
2832 models[i]->SetClippingMode(clippingMode);
2836 const G4String& currentSceneName = pScene -> GetName ();
2838 for (
size_t i = 0; i < foundVolumes.size(); ++i) {
2839 G4bool successful = pScene -> AddRunDurationModel (models[i], warn);
2843 G4cout <<
"First occurrence of \""
2844 << foundVolumes[i] -> GetName ()
2847 G4cout <<
", copy no. " << copyNo <<
",";
2852 G4cout <<
"at depth " << foundDepths[i]
2853 <<
",\n with a requested depth of further descent of ";
2854 if (requestedDepthOfDescent < 0) {
2855 G4cout <<
"<0 (unlimited)";
2858 G4cout << requestedDepthOfDescent;
2860 G4cout <<
",\n has been added to scene \"" << currentSceneName <<
"\"."
2867 G4VisCommandsSceneAddUnsuccessful(verbosity);
HepGeom::Point3D< G4double > G4Point3D
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1
CLHEP::Hep3Vector G4ThreeVector
HepGeom::Vector3D< G4double > G4Vector3D
G4DLLIMPORT std::ostream G4cout
HepRotation & rotateZ(double delta)
static G4LogicalVolumeStore * GetInstance()
const G4Event * GetEvent() const
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
G4ParticleDefinition * GetParticle(G4int index)
void DescribeYourselfTo(G4VGraphicsScene &)
void SetBaseFullPVPath(const std::vector< G4PhysicalVolumeNodeID > &baseFullPVPath)
G4VPhysicalVolume * GetFoundVolume() const
G4int GetFoundDepth() const
const G4Transform3D & GetFoundTransformation() const
const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > & GetFoundFullPVPath() const
void SetTrajectoryFilter(G4VCurvedTrajectoryFilter *filter)
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
static G4RunManager * GetRunManager()
const G4Run * GetCurrentRun() const
G4int GetNumberOfEventToBeProcessed() const
const std::vector< const G4Event * > * GetEventVector() const
static const G4String & GetGuidanceString()
const G4VisExtent & GetExtent() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
G4ApplicationState GetCurrentState() const
static G4StateManager * GetStateManager()
void SetOffset(double dx, double dy)
const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
static G4TransportationManager * GetTransportationManager()
std::vector< G4VPhysicalVolume * >::iterator GetWorldsIterator()
size_t GetNoWorlds() const
static G4double ValueOf(const char *unitName)
void SetParameter(G4UIparameter *const newParameter)
static G4bool ConvertToBool(const char *st)
G4int ApplyCommand(const char *aCommand)
G4int GetVerboseLevel() const
static G4UImanager * GetUIpointer()
void SetVerboseLevel(G4int val)
G4double StoD(G4String s)
void SetDefaultValue(const char *theDefaultValue)
void SetGuidance(const char *theGuidance)
virtual G4VFlavoredParallelWorld * GetFlavoredWorldForThis(G4ParticleDefinition *)=0
static G4VGlobalFastSimulationManager * GetConcreteInstance()
void SetScreenSize(G4double)
void SetType(const G4String &)
const G4ModelingParameters * GetModelingParameters() const
void SetGlobalDescription(const G4String &)
void SetModelingParameters(const G4ModelingParameters *)
void SetGlobalTag(const G4String &)
void SetExtent(const G4VisExtent &)
void SetTransformation(const G4Transform3D &)
const G4String & GetName() const
const G4ViewParameters & GetViewParameters() const
static G4Colour fCurrentTextColour
static G4VisManager * fpVisManager
static G4Text::Layout fCurrentTextLayout
static G4double fCurrentLineWidth
static G4Colour fCurrentColour
void UpdateVisManagerScene(const G4String &sceneName="")
const G4Vector3D & GetViewpointDirection() const
const G4Vector3D & GetUpVector() const
void SetColour(const G4Colour &)
void SetLineWidth(G4double)
void SetForceSolid(G4bool)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddArrow2D()
G4VisCommandSceneAddArrow2D()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddArrow()
virtual ~G4VisCommandSceneAddArrow()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddAxes()
virtual ~G4VisCommandSceneAddAxes()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddDate()
G4VisCommandSceneAddDate()
G4VisCommandSceneAddDigis()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddDigis()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddEventID()
virtual ~G4VisCommandSceneAddEventID()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddFrame()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddFrame()
G4VisCommandSceneAddGhosts()
virtual ~G4VisCommandSceneAddGhosts()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddHits()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddHits()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddLine2D()
virtual ~G4VisCommandSceneAddLine2D()
G4VisCommandSceneAddLine()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddLine()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddLogicalVolume()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddLogicalVolume()
G4String GetCurrentValue(G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddLogo2D()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddLogo2D()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddLogo()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddLogo()
virtual ~G4VisCommandSceneAddPSHits()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddPSHits()
virtual ~G4VisCommandSceneAddScale()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddScale()
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddText2D()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddText2D()
virtual ~G4VisCommandSceneAddText()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddText()
G4VisCommandSceneAddTrajectories()
void SetNewValue(G4UIcommand *command, G4String newValue)
virtual ~G4VisCommandSceneAddTrajectories()
G4String GetCurrentValue(G4UIcommand *command)
virtual ~G4VisCommandSceneAddUserAction()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4VisCommandSceneAddUserAction()
G4String GetCurrentValue(G4UIcommand *command)
G4String GetCurrentValue(G4UIcommand *command)
G4VisCommandSceneAddVolume()
virtual ~G4VisCommandSceneAddVolume()
void SetNewValue(G4UIcommand *command, G4String newValue)
G4double GetExtentRadius() const
G4Scene * GetCurrentScene() const
const std::vector< UserVisAction > & GetRunDurationUserVisActions() const
const std::map< G4VUserVisAction *, G4VisExtent > & GetUserVisActionExtents() const
const std::vector< UserVisAction > & GetEndOfRunUserVisActions() const
G4VViewer * GetCurrentViewer() const
const std::vector< UserVisAction > & GetEndOfEventUserVisActions() const
static Verbosity GetVerbosity()
void SetVisAttributes(const G4VisAttributes *)
BasicVector3D< T > unit() const