Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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#include <G4Fissioner.hh>
Public Member Functions | |
G4Fissioner () | |
virtual | ~G4Fissioner () |
virtual void | deExcite (const G4Fragment &target, G4CollisionOutput &output) |
Public Member Functions inherited from G4CascadeDeexciteBase | |
G4CascadeDeexciteBase (const char *name) | |
virtual | ~G4CascadeDeexciteBase () |
virtual void | setVerboseLevel (G4int verbose=0) |
Public Member Functions inherited from G4VCascadeDeexcitation | |
G4VCascadeDeexcitation (const G4String &name) | |
virtual | ~G4VCascadeDeexcitation () |
virtual void | collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) |
Public Member Functions inherited from G4VCascadeCollider | |
G4VCascadeCollider (const G4String &name, G4int verbose=0) | |
virtual | ~G4VCascadeCollider () |
Additional Inherited Members | |
Protected Member Functions inherited from G4CascadeDeexciteBase | |
virtual G4bool | explosion (const G4Fragment &target) const |
virtual G4bool | explosion (G4int A, G4int Z, G4double excitation) const |
virtual G4bool | validateOutput (const G4Fragment &target, G4CollisionOutput &output) |
virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) |
virtual G4bool | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) |
void | getTargetData (const G4Fragment &target) |
const G4Fragment & | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) |
const G4Fragment & | makeFragment (G4int A, G4int Z, G4double EX=0.) |
Protected Member Functions inherited from G4VCascadeCollider | |
virtual void | setName (const G4String &name) |
Protected Attributes inherited from G4CascadeDeexciteBase | |
G4CascadeCheckBalance * | balance |
G4int | A |
G4int | Z |
G4LorentzVector | PEX |
G4double | EEXS |
G4Fragment | aFragment |
Protected Attributes inherited from G4VCascadeCollider | |
G4String | theName |
G4int | verboseLevel |
Definition at line 49 of file G4Fissioner.hh.
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inline |
Definition at line 51 of file G4Fissioner.hh.
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inlinevirtual |
Definition at line 52 of file G4Fissioner.hh.
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virtual |
Implements G4VCascadeDeexcitation.
Definition at line 65 of file G4Fissioner.cc.
Referenced by G4EquilibriumEvaporator::deExcite().