Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VTrajectoryPoint Class Referenceabstract

#include <G4VTrajectoryPoint.hh>

+ Inheritance diagram for G4VTrajectoryPoint:

Public Member Functions

 G4VTrajectoryPoint ()=default
 
virtual ~G4VTrajectoryPoint ()=default
 
G4bool operator== (const G4VTrajectoryPoint &right) const
 
virtual const G4ThreeVector GetPosition () const =0
 
virtual const std::vector< G4ThreeVector > * GetAuxiliaryPoints () const
 
virtual const std::map< G4String, G4AttDef > * GetAttDefs () const
 
virtual std::vector< G4AttValue > * CreateAttValues () const
 

Detailed Description

Definition at line 50 of file G4VTrajectoryPoint.hh.

Constructor & Destructor Documentation

◆ G4VTrajectoryPoint()

G4VTrajectoryPoint::G4VTrajectoryPoint ( )
default

◆ ~G4VTrajectoryPoint()

virtual G4VTrajectoryPoint::~G4VTrajectoryPoint ( )
virtualdefault

Member Function Documentation

◆ CreateAttValues()

◆ GetAttDefs()

virtual const std::map< G4String, G4AttDef > * G4VTrajectoryPoint::GetAttDefs ( ) const
inlinevirtual

◆ GetAuxiliaryPoints()

virtual const std::vector< G4ThreeVector > * G4VTrajectoryPoint::GetAuxiliaryPoints ( ) const
inlinevirtual

Reimplemented in G4RichTrajectoryPoint, and G4SmoothTrajectoryPoint.

Definition at line 68 of file G4VTrajectoryPoint.hh.

68{ return nullptr; }

Referenced by G4HepRepFileSceneHandler::AddCompound(), and G4TrajectoryDrawerUtils::GetPointsAndTimes().

◆ GetPosition()

◆ operator==()

G4bool G4VTrajectoryPoint::operator== ( const G4VTrajectoryPoint & right) const
inline

Definition at line 58 of file G4VTrajectoryPoint.hh.

58{ return (this == &right); }

The documentation for this class was generated from the following file: